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Tiberius Station Explosive Barrel Crash

User is offline   hegyak 

#1

Using EDuke32 R10115 I get a Consistent Crash on Tiberius Station.
Right after the Red key door, there's several explosive barrels that need to be detonated to proceed with the level. However, destroying these, causes a game crash.

Version the bug was introduced:
9787

Last known Good Build:
9782

Error log from latest Debug Build (10115) And from a save a few seconds before I detonate the barrels and crash the game and after the game crashes.

Attached File(s)


6

User is offline   insaneOrbb 

#2

I got the same bug. Really annoying, because i was going to finish d3d for the first time :(


I attached my eduke32.log, even though it doesnt really offer any useful information.

Attached File(s)



This post has been edited by insaneOrbb: 14 January 2023 - 02:12 AM

0

User is online   Danukem 

  • Duke Plus Developer

#3

Here's a line that both the log from July and the new one from today have in common:

Quote

Initializing Polymer subsystem...


Maybe try not using Polymer, since it's kinda broken??



Here's a change in 9787 to **polymer** in the exact revision that hegyak identified as the one that broke the map:

Quote

commit e67e5391e19501159fa5341a81b37055563f9301
Author: Richard Gobeille <richard@voidpoint.com>
Date: Fri Nov 12 08:38:52 2021 -0800

Duke3d: fix a few polymer lighting bugs, add interpolation to light positions, etc

0

User is offline   insaneOrbb 

#4

View PostDanukem, on 14 January 2023 - 02:33 AM, said:

Here's a line that both the log from July and the new one from today have in common:



Maybe try not using Polymer, since it's kinda broken??



Here's a change in 9787 to **polymer** in the exact revision that hegyak identified as the one that broke the map:



Hey, thanks for the quick reply!


It was indeed the polymer renderer. Changed it to "map only" and everything works.


Now I'm gonna finish the game for the first time!! :)
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