#23
Posted 07 July 2022 - 10:55 PM
I spent 20 extra minutes grinding that skip yesterday, now I can pretty consistently score below 12 seconds (I think my best is 00:11:69 unless I've missed a screenshot), sub 10 is still roughly a second and a half away though, but I think that's due to unoptimized movement on my end; by the end of my attempts, I already had figured many, much more ideal angles than the ones I was using originally already. Your idea to cut the whole corner from that first ledge and downright clip over not just the last gate, but also that whole secret rooftop section complete with the white fences is absolute genius, makes what already was a pretty cinematic skip all the more epic, crazy and fun. Maybe one of my errors is not doing the very first strat of backing off onto the ledge very first thing into the map before jumping onto the ventilation system, but I feel like I can be quicker by just changing direction upon spawning and jumping towards the structure at an angle (to hit the corner of the slope, which then allows you to get on vs. hitting the vertical wall) because then I'm always moving forwards in a line that's still rather straight and never backwards, I'm probably bad at estimating timing in this game though (e.g.. when I first thought the rightmost version of the skip may be faster, when in reality it seems about a second longer). I also realized how hugging the wall of the building with the lift really helped consistently clearing the white fences and getting a really good angle a bit late, so the next time I try I should be getting improved results.
Things I've picked up on: there really are only so many scenarii that can go down once you're jumping off the secret ledge depending on positioning and angle, given how one is set up that means they can either:
- miss the angle and white fence or gate skip = failure, in which case I just suicide jump off the building for a quick reload (which experimenting with has allowed me to realize, it's also possible, technically, to reach the red key building from there although most often the player will die from fall damage upon impact);
- miss the angle a bit and successfully skip the white fences, but just barely and then they will safely land right behind them catching the top of the giant, red HOTEL neon sign (if not downright the top of the fence itself), still on steroids and so ready to take off again towards the gate, works as a back-up strat because the extra step is slower but jumping from the sign actually makes it a lot easier to aim for the Atomic Health (if that's ever needed during an attempt);
- get an angle decent enough to skip the fence and hover towards the gate, but still needing an extra step on the gate/Atomic Health platform, that is not optimal but from there onwards at least it's easy to try and get a 'soft landing', or aim for the 'safe zone' Quacken found (pretty insane that this one exists), still enough of an extra step to disqualify for a sub 10 though;
- get an angle decent enough to skip the fence and gate, from that point on one can try hovering towards the safe zone, and both in the former scenario and this one I've tried experimenting with landing on the pixel-wide strip running atop of the wall alongside the sky-high fence a little bit, even trying to strafe at weird angles but since the eventual Nukebutton is central and the wall a side wall, seems to result into a one-second time loss whatever happens;
- get a really good angle to skip everything and land near the Nukebutton, I can seem to get that rather consistently now but still not enough to get sub 10. I've tried seeing if strafing whilst airborne on steroids would be faster, but then you have to reposition yourself before hitting the Nukebutton which might ruin the idea. Also I just noticed how there was this very last couple of fire barrels right about where the player lands and in a direct straight line towards the Nukebutton; it's really quite the good troll, because a few times I got an otherwise really good run (probably would have sub 11'd) only to then lose a second bumping against the hitbox like an imbecile (for a bit I tried shooting at the barrel instead of leaping over it to try and gain time, but sometimes I would miss it).
I think I need more optimal angles and probably more strafing and less time in the air, more on the ground to even have a chance for a sub 10, but the grind is fun, maybe I'll get it.
This post has been edited by ck3D: 07 July 2022 - 11:03 PM
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