#32
Posted 09 October 2022 - 06:07 AM
Finally got to play this one and I must say I like it by far the most out of the recent trilogy of speed maps from ck3D! This one genuinely did feel quite "classic", both when it comes to design and gameplay. Despite many enemies in fairly open central street location, it doesn't feel overwhelming and spammy because the enormous cars provide a lot of cover/block the views. The "gimmick" with the babes triggering more fights was cool, it wasn't too difficult to spare them and the concept didn't feel pushed at all. The progression in general seemed a lot more clear and straightforward, which is good in case of such a large map, also the effects and locations really were a nice nod to the 2 original maps this was based upon. The colours looked great, I didn't even mind the pal 6 stuff here that much, the touches of purple were a nice touch. Some texturing did feel like it could use a bit more stop and thought, but nothing really controversial like in Salvage Title. Few mirrors flickered when viewed from certain angles too, particularly the one in the XXX studio was easy to trigger that. Secrets felt rewarding and their locations followed the common sense, also some of them felt inspired by RLD in particular. My favourite location was the demolition office I think, with some nice design touches, also gotta admit the bar was quite wild with its crazy colouring. Also not sure if many people noticed it, but the shadows in this map are looking really awesome - aside from the sharp contrast shadows noticable from the get-go, there's some nicely layered ones, like the hanging metal drawers with a soft gradient change of shade value. The only thing I'd change about the gameplay would be less RPV's or larger spread of them, since they seemed to keep on getting stuck either upon themselves or the enemies below them, often resulting in elevating them to very high altitudes where they would become difficult to aim at and also pointless in posing any threat to Duke. There's been some really nice triggered large battles, and surprisingly they didn't really involve hordes of flying monsters attacking you. The 3 commanders appearing behind you after yellow key gate was particularly nice, also the large fight that gets triggered later in that spot. Nice job, once again congrats on the release, especially considering this took 4 days only!
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