Hello,
It seems that this Polymost bug has been fixed on the latest build: Polymost bug
However, walls doesn't seem to match the ambient lighting and always appear bright. Any console commands or .cfg parameters I should try?
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Polymost rendering and lights in latest build (20220611)
#1 Posted 11 June 2022 - 09:00 PM
#3 Posted 12 June 2022 - 10:27 AM
I didn't find any info on usage of the new lighting feature. Is it using the same SE49 as Polymer? Anything else needed such as new setrendermode or other command?
#4 Posted 13 June 2022 - 07:35 AM
Looking at filipe’s screenshot, that particular texture uses Fulbright colors for the middle part. If that’s what he is referring to then the renderer is working as intended.
#5 Posted 13 June 2022 - 09:53 AM
Ah, I thought his pic was to show the flickering wall sprite bug was fixed. I talked to TX and he told me there is no lighting feature for Polymost yet.
#6 Posted 14 June 2022 - 08:59 AM
Mark, on 13 June 2022 - 09:53 AM, said:
Ah, I thought his pic was to show the flickering wall sprite bug was fixed. I talked to TX and he told me there is no lighting feature for Polymost yet.
Exactly, the disappearing wall sprite bug has been fixed (there was no flickering, but it was cut-off the whole time), but now there's no lighting.
#8 Posted 16 June 2022 - 09:22 AM
Doom64hunter, on 14 June 2022 - 10:12 AM, said:
Polymost never had dynamic lights, Polymer does.
It's not dynamics lights, but the basic lighting is partially broken as most walls are fully bright in dark areas. Areas with variable lights are still partially working.
Edit: I'm posting new screenshots in the same area in software, polymost and polymer for everyone to see what I'm talking about:
Software:
Polymost:
Polymer:
Notice that the walls in polymost are fully lit up whereas in software and polymer are not.
This post has been edited by filipetolhuizen: 16 June 2022 - 09:46 AM
#10 Posted 16 June 2022 - 02:24 PM
Phredreeke, on 16 June 2022 - 01:58 PM, said:
Have you tried turning off texture filtering?
That did the trick, thanks! Now both lights and signs are fixed.
#11 Posted 22 June 2022 - 04:11 PM
I decided to test this myself. The bug appears when palette emulation is disabled and only on textures which have fullbright colors on them (the whole texture turns fullbright instead of just the pixels that use fullbright colors)
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