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BuildGDX Games do not load anymore

User is offline   smackm 

#1

Hi all, when i tried to start Blood via BuildGDX the loading screen came up and then nothing happened anymore. Last I launched BuildGDX everything was working.
I tried all the other games ive set up with Build and none of them started and just stuck at the loading screen. Here is the content of the bloodgdx.log :

BUILD engine by Ken Silverman (http://www.advsys.net/ken)
BloodGDX v1.15(BuildGdx v20.081) by [M210®] (http://m210.duke4.net)
Current date Nov 25, 2021 18:04:29
Running on Windows 10 (version 10.0)
with JRE version: 14.0.1

Initializing resource archives
Found 577 files in BLOOD.RFF archive
Found 1657 files in SOUNDS.RFF archive
Initializing Build 3D engine
Version < v1.10 found
Loading palettes
Loading translucency table
Loading gamma correction table
NVIDIA GeForce RTX 2070/PCIe/SSE2 4.6.0 NVIDIA 496.76 initialized
TextureCache uninited!
TextureCache uninited!

Could not find a solution to my problem any ware so far. And sorry that my description of the problem is kind of vague.

Thx in advance
0

User is offline   Kamika007z 

#2

From my initial tests, I'm seeing the same error across Blood and Duke3D as well. I wonder if it's related to a recent video driver update. Running a NVIDIA GPU here as well.

I'm running the JRE included version for Windows 64bit, direct from M210's site if it helps.

 smackm, on 25 November 2021 - 09:15 AM, said:

Hi all, when i tried to start Blood via BuildGDX the loading screen came up and then nothing happened anymore. Last I launched BuildGDX everything was working.
I tried all the other games ive set up with Build and none of them started and just stuck at the loading screen. Here is the content of the bloodgdx.log :

BUILD engine by Ken Silverman (http://www.advsys.net/ken)
BloodGDX v1.15(BuildGdx v20.081) by [M210®] (http://m210.duke4.net)
Current date Nov 25, 2021 18:04:29
Running on Windows 10 (version 10.0)
with JRE version: 14.0.1

Initializing resource archives
Found 577 files in BLOOD.RFF archive
Found 1657 files in SOUNDS.RFF archive
Initializing Build 3D engine
Version < v1.10 found
Loading palettes
Loading translucency table
Loading gamma correction table
NVIDIA GeForce RTX 2070/PCIe/SSE2 4.6.0 NVIDIA 496.76 initialized
TextureCache uninited!
TextureCache uninited!

Could not find a solution to my problem any ware so far. And sorry that my description of the problem is kind of vague.

Thx in advance


This post has been edited by Kamika007z: 29 November 2021 - 07:54 AM

0

User is offline   Kamika007z 

#3

Tried installing an older video driver as well as upgraded to the latest 64-bit version of Java (even though the one I am running has it packaged with it) but after installing kb5007253 on my machine and rebooting, everything is now running again with the latest video driver and Java 64-bit removed.

More information on the KB released as of 11/22/21: https://support.micr...56-1d469fc1b3af
0

User is offline   Kamika007z 

#4

....aaaand this error is back again.

Anyone else having this issue again?

This post has been edited by Kamika007z: 20 December 2021 - 02:19 PM

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User is offline   Kamika007z 

#5

 Kamika007z, on 20 December 2021 - 02:19 PM, said:

....aaaand this error is back again.

Anyone else having this issue again?


Restarting helped...
0

User is offline   MegaJimX 

#6

I'm having the same issue for both BloodGDX and WangGDX. Did you have any luck getting it resolved?

BUILD engine by Ken Silverman (http://www.advsys.net/ken)
WangGDX v1.16(BuildGdx v21.113) by [M210ï?½] (http://m210.duke4.net)
Current date Jul 09, 2022 12:36:38
Running on Windows 10 (version 10.0)
with JRE version: 14.0.1

Initializing resource archives
Found 693 files in sw.grp archive
Initializing Build 3D engine
Loading palettes
Loading gamma correction tables
Loading translucency table
Polygdx renderer is initialized
Intel® UHD Graphics 630 4.6.0 - Build 30.0.101.1340
TextureCache uninited!
TextureCache uninited!

 smackm, on 25 November 2021 - 09:15 AM, said:

Hi all, when i tried to start Blood via BuildGDX the loading screen came up and then nothing happened anymore. Last I launched BuildGDX everything was working.
I tried all the other games ive set up with Build and none of them started and just stuck at the loading screen. Here is the content of the bloodgdx.log :

BUILD engine by Ken Silverman (http://www.advsys.net/ken)
BloodGDX v1.15(BuildGdx v20.081) by [M210®] (http://m210.duke4.net)
Current date Nov 25, 2021 18:04:29
Running on Windows 10 (version 10.0)
with JRE version: 14.0.1

Initializing resource archives
Found 577 files in BLOOD.RFF archive
Found 1657 files in SOUNDS.RFF archive
Initializing Build 3D engine
Version < v1.10 found
Loading palettes
Loading translucency table
Loading gamma correction table
NVIDIA GeForce RTX 2070/PCIe/SSE2 4.6.0 NVIDIA 496.76 initialized
TextureCache uninited!
TextureCache uninited!

Could not find a solution to my problem any ware so far. And sorry that my description of the problem is kind of vague.

Thx in advance

0

User is offline   Kamika007z 

#7

Just tried running it. No issues here. Make sure Windows 10 is fully up-to-date with the latest updates and also update to the latest version of BuildGDX v1.16. You seem to still be on 1.15.

Let us know how it goes.

 MegaJimX, on 09 July 2022 - 01:01 PM, said:

I'm having the same issue for both BloodGDX and WangGDX. Did you have any luck getting it resolved?

BUILD engine by Ken Silverman (http://www.advsys.net/ken)
WangGDX v1.16(BuildGdx v21.113) by [M210ï?½] (http://m210.duke4.net)
Current date Jul 09, 2022 12:36:38
Running on Windows 10 (version 10.0)
with JRE version: 14.0.1

Initializing resource archives
Found 693 files in sw.grp archive
Initializing Build 3D engine
Loading palettes
Loading gamma correction tables
Loading translucency table
Polygdx renderer is initialized
Intel® UHD Graphics 630 4.6.0 - Build 30.0.101.1340
TextureCache uninited!
TextureCache uninited!


This post has been edited by Kamika007z: 24 July 2022 - 05:05 AM

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