Duke Nukem total meltdown full French project
#1 Posted 22 November 2021 - 05:44 AM
#2 Posted 23 November 2021 - 05:15 AM
#4 Posted 23 November 2021 - 01:35 PM
Phredreeke, on 23 November 2021 - 07:11 AM, said:
yes absolutely I use the version "Duke Nukem Total Meltdown Upscale Pack 1.1" besides I planned to make an upscale version of the fr textures that I am extracting, and if you are OK I would need your talent
#5 Posted 27 November 2021 - 03:23 PM
geomancien, on 22 November 2021 - 05:44 AM, said:
J'avais déjà fait un poste à ce sujet.
Voilà un fichier avec les images, les sons, les niveaux et le menu
https://mega.nz/file...1KkaljaW5_Q1MVk
Il sufi de rajouter "duke3d.grp" dans le dossier.
#6 Posted 28 November 2021 - 11:36 AM
heavyjo, on 27 November 2021 - 03:23 PM, said:
Voilà un fichier avec les images, les sons, les niveaux et le menu
https://mega.nz/file...1KkaljaW5_Q1MVk
Il sufi de rajouter "duke3d.grp" dans le dossier.
FR:
je te remercie énormément, il me manquai juste les maps en français, j'avais réussi à extraire les texture les sons et les vidéos, ton fichier va m'aider à compléter s'il me manque des éléments et aussi à charger les maps en français, car je n'aurais pas pu modifier le build engine tout seul j'ai perdu à la main il y a bien longtemps, enfin bref je vais charger ce que tu vas m'offrir et voir ce que ça donne, dans tous les cas j'ai remarqué plusieurs bug de son 2 gameplay et de graphisme le mod a besoin d'une bonne mise à jour,j 'ai remarqué que Duke ne s'exprime plus quand il est immobile j'ai essayé en VF et en VO c'est la même chose il ne dis plus rien pourtant les fichiers sont présents dans les dossiers du mod mets je ne vois pas où est le souci, il y a aussi un gros bug graphique dans le niveau Lunatic Fringe qui nous télé transporte de l'autre côté de la map et vice-versa aléatoirement dès que l'on passe sur une zone de teleporte ce niveau est complètement buggé, il y a aussi le même problème dans le niveau Tier Drops.
ENG:
I thank you very much, I just missed the maps in French, I had succeeded in extracting the textures, sounds and videos, your file will help me to complete if I am missing elements and also to load the maps in French, because I would not have been able to modify the build engine on my own I lost by hand a long time ago, anyway I will load what you are going to offer me and see what it gives, in all case I noticed several bug of its 2 gameplay and graphics the mod needs a good update, I noticed that Duke no longer expresses himself when he is stationary I tried in VF and VO it's the same thing he doesn't say anything any more however the files are present in the folders of the mod put I don't see where is the concern, there is also a big graphical bug in the Lunatic Fringe level which teleports us to the other side of the map and vice versa randomly as soon as we pass over a teleport zone this level is completely bugged, there is also the same problem in the Tier Drops level.
#7 Posted 28 November 2021 - 08:29 PM
(Also, were there any translations of Total Meltdown other than French?)
#8 Posted 29 November 2021 - 04:16 AM
Phredreeke, on 28 November 2021 - 08:29 PM, said:
(Also, were there any translations of Total Meltdown other than French?)
here are textures that you requested but the work is not finished, two or three details are missing and an upscale version is planned for this texture, for what of a translation other than the French of Total meltdown, actually i haven't really looked but i don't think another language is available.
Attached File(s)
-
tiles.7z (5.6MB)
Number of downloads: 247
This post has been edited by geomancien: 29 November 2021 - 04:17 AM
#9 Posted 29 November 2021 - 04:27 AM
heavyjo, on 27 November 2021 - 03:23 PM, said:
Voilà un fichier avec les images, les sons, les niveaux et le menu
https://mega.nz/file...1KkaljaW5_Q1MVk
Il sufi de rajouter "duke3d.grp" dans le dossier.
j'ai essayé ta version je voulais te demander est-ce qu'il serait possible que tu mettes à jour le lanceur en français avec la derniere version de eDuke32 pour voir comment le mod se comporte que je puisse vérifier si les bugs sont toujours présents, car Duke ne s'exprime toujours pas quand il est immobile, certaines textures sont mal cadré et il manque quelques traduction dans certaines maps
#10 Posted 29 November 2021 - 05:26 AM
https://wiki.eduke32...ke32_on_Windows
Perso, j’utilise Visual Studio.
#11 Posted 29 November 2021 - 05:41 AM
heavyjo, on 29 November 2021 - 05:26 AM, said:
https://wiki.eduke32...ke32_on_Windows
Perso, j’utilise Visual Studio.
j'ai pas bien compris ce que je voulais te dire en fait, je voulais juste mettre ton lanceur (Total Meltown-Fr) à jour pour vérifier les bugs, car ta version est de 2019
This post has been edited by geomancien: 29 November 2021 - 05:42 AM
#12 Posted 29 November 2021 - 11:35 AM
Edit: I noticed at least one tile is a higher color depth in the French version than the English.
This post has been edited by Phredreeke: 29 November 2021 - 12:02 PM
#14 Posted 29 November 2021 - 02:50 PM
This post has been edited by Phredreeke: 29 November 2021 - 04:19 PM
#16 Posted 29 November 2021 - 10:25 PM
I bet a lot of the differences for such are due to this process trying to pick a limited palette to fit everything into, text is larger so red is more prominent now.
I haven't done depth comparisons but it's likely that some textures gain more perceived detail because of this in some areas?
#17 Posted 30 November 2021 - 03:06 AM
Jimmy, on 29 November 2021 - 07:20 PM, said:
when I extract the textures from the playstation and render with Gimp, I get a poor quality texture which is very blurry, I don't know if there is any software that I could use that would not lose the original quality, which would make the textures less blurry and we could start with an upscale version of this same texture
#18 Posted 30 November 2021 - 01:17 PM
#19 Posted 07 December 2021 - 05:33 AM
#20 Posted 14 December 2021 - 12:22 PM
geomancien pour mettre à jour le lancer, tu dois passer par le lien que je t'ai donné.
Tu dois télécharger tout le Build du "Eduke32" puis traduire tout ce que tu veux traduire et ensuite le recompiler.
This post has been edited by heavyjo: 14 December 2021 - 12:40 PM
#21 Posted 14 December 2021 - 03:04 PM
heavyjo, on 14 December 2021 - 12:22 PM, said:
geomancien pour mettre à jour le lancer, tu dois passer par le lien que je t'ai donné.
Tu dois télécharger tout le Build du "Eduke32" puis traduire tout ce que tu veux traduire et ensuite le recompiler.
#22 Posted 16 December 2021 - 05:11 AM
heavyjo, on 14 December 2021 - 12:22 PM, said:
geomancien pour mettre à jour le lancer, tu dois passer par le lien que je t'ai donné.
Tu dois télécharger tout le Build du "Eduke32" puis traduire tout ce que tu veux traduire et ensuite le recompiler.
dois-je ouvrir le Eduke32.EXE avec 7zip? désolé si j'ai mal compris je n'ai jamais fait ça avant.
do I have to open the Eduke32.EXE with 7zip? sorry if i misunderstood i have never done this before.
#23 Posted 29 December 2021 - 01:11 AM
Jimmy, on 30 November 2021 - 01:17 PM, said:
It didn't make my images blurry, but Gimp's indexed color conversion is terrible and usually results in strange discoloration. Other tools, such as Photoshop, or even converting truecolor images to a specific palette in BAFed or SLADE gives a much better result.
geomancien, on 16 December 2021 - 05:11 AM, said:
do I have to open the Eduke32.EXE with 7zip? sorry if i misunderstood i have never done this before.
No, you need to download the source code from: https://voidpoint.io/terminx/eduke32
For the Windows launcher, the relevant files are contained within "source/duke3d/rsrc". Since your goal is translating the game, you should be able to find the relevant strings in those files easily.
Moreover, there's a number of hardcoded strings inside 'source/duke3d/src' , particularly inside "menus.cpp", which you may want to alter.
Finally you will need to recompile the executable, for which heavyjo already sent you a link: https://wiki.eduke32...ke32_on_Windows
Ideally there would be engine-side support for translating the hardcoded strings, without needing to recompile the game (e.g. via a DEF command -- there does exist one called 'localization', but its not fully implemented from what I can tell).
geomancien, on 23 November 2021 - 05:15 AM, said:
This is likely the following bug: https://voidpoint.io...32/-/issues/215
#24 Posted 29 December 2021 - 01:50 AM
Doom64hunter, on 29 December 2021 - 01:11 AM, said:
ImageAnalyzer indexes colors best in my experience.
#25 Posted 29 December 2021 - 09:18 AM
#26 Posted 29 December 2021 - 12:54 PM
#27 Posted 29 December 2021 - 05:42 PM
md montage8bitnd for %%f in (*.png) do (if not exist "montage8bitnd\%%f" "C:\Program Files\ImageMagick-7.0.7-Q8\Magick.exe" convert %%f +dither -remap "F:\Games\duke mods\duketm103\tiles\art\%%f" png8:montage8bitnd\%%f)
You'll have to replace the paths to Imagemagick and the TC with wherever they are on your PC.