Duke: Nuclear Winter Plus
#1 Posted 20 July 2009 - 02:22 PM
Duke: Nuclear Winter Plus is an all-in-one pack, including an HRP, a music pack, 8-bit fixes/improvements, and updated programming, created to enhance the Duke Nukem 3D add-on, Duke: Nuclear Winter.
This is the thread used for submissions, bug reports, questions, and suggestions. See the NW+ page over at my website for submission guidelines and the to-do list.
Download v2.0
#2 Posted 22 July 2009 - 10:48 AM
Here's a list of all the changes I've made not relating to the HRP.
<list removed, outdated>
This post has been edited by Hendricks266: 04 May 2010 - 02:40 PM
#3 Posted 22 July 2009 - 10:55 AM
#6 Posted 23 July 2009 - 03:26 PM
Hendricks266, on Jul 22 2009, 08:48 PM, said:
Caribbean is a better add-on pack than Nuclear Winter so obviously people are going to be more interested in that.
Hendricks266, on Jul 24 2009, 12:24 AM, said:
WTF?
That thing he named is a Duke3D mod featuring snowy levels and such but I dunno what it has to do with Nuclear Winter. Maybe it uses art assets from it or something.
#8 Posted 23 July 2009 - 07:12 PM
http://dukenukem3dtc....com/id116.html
Quote
Duke's Snowy Adventure II: Stolen Weapons has good level design and gameplay. It uses some of the regular Duke aliens alongside the ones from Nuclear Winter.
This post has been edited by supergoofy: 23 July 2009 - 07:14 PM
#10 Posted 23 July 2009 - 07:51 PM
Captain Awesome, on Jul 24 2009, 06:44 AM, said:
That's probably a million times better than Nuclear Winter itself
#11 Posted 26 July 2009 - 12:48 PM
EDIT: Sorry guys, this TC is worse than NW itself. More info why here.
*goes off and plays LostDuke*
This post has been edited by Hendricks266: 03 March 2012 - 01:29 PM
#13 Posted 28 July 2009 - 11:40 AM
Hendricks266, on Jul 26 2009, 04:48 PM, said:
EDIT: Sorry guys, this TC is worse than NW itself. It's quite obvious the guy ripped off a level and some music from LostDuke.
*goes off and plays LostDuke*
Just make it optional, what the hey.
#14 Posted 30 July 2009 - 11:04 PM
http://www.filefront...162625/Snow.zip
If you like them, I'll upload sand textures for Life's a Beach. Where can I found a todo list of missing textures ?
#15 Posted 31 July 2009 - 09:27 AM
Mateos, on Jul 31 2009, 02:04 AM, said:
http://www.filefront...162625/Snow.zip
If you like them, I'll upload sand textures for Life's a Beach. Where can I found a todo list of missing textures ?
Go ahead and upload the sand textures.
Good idea about the to-do list. Check the first post in a little while.
Captain Awesome, on Jul 28 2009, 02:40 PM, said:
Sure, and I'll also define every tile as a shit texture, while I'm at it.
This post has been edited by Hendricks266: 31 July 2009 - 09:46 AM
#17 Posted 10 September 2009 - 11:26 PM
1. some places look utterly dull and unfitting to the theme. The map "Land of the forgotten toys" is a clear example of this. Or the starting location of "Christmas Village". Also why there is lava in the start of "Backdoor" level with the fake commanders? It doesn't make sense.
2. THE NEW MAPS DON'T HAVE SOUND EFFECTS! You just play through them and the whole thing is sooo silent. In the outside, some winter sounds should have been made, in the inside, some christmas music...
#18 Posted 11 September 2009 - 02:06 PM
2. Thanks for the idea.
I plan to add map patches for NW alongside Caribbean, but I will have no time for a couple weeks/months.
#19 Posted 12 September 2009 - 12:26 AM
#20 Posted 12 September 2009 - 07:33 AM
It is strange, because there is an alcove with boots inside, but no way to get back up. I recall a thread a while back over at 3DR about how some of the levels appear unfinished. The Backdoor and Christmas Village are the two main culprits.
#21 Posted 12 September 2009 - 07:49 AM
Hendricks266, on Sep 12 2009, 05:33 PM, said:
It is strange, because there is an alcove with boots inside, but no way to get back up. I recall a thread a while back over at 3DR about how some of the levels appear unfinished. The Backdoor and Christmas Village are the two main culprits.
Well, I think neither of the new levels look finished. And IMHO Christmas Village is pretty fun, definately my favourite from this pack.
#22 Posted 16 September 2009 - 02:05 AM
http://mateos.picturepush.com/album/22036/...Winter-HRP.html
#23 Posted 16 September 2009 - 04:42 PM
#25 Posted 27 March 2010 - 01:28 PM
These two tiles are based on tiles #849 and #884 respectively. Using this logo, could someone make these tiles?
#26 Posted 04 May 2010 - 04:15 PM
Highlights:
numerous CON and 8-bit art fixes
Roland Sound Canvas SC-55 music
Polymer texture support (no new map lights at present)
map patching, fixing numerous bugs and errors
Note: Currently, the new Polymer render does not support disabling models on a per-sprite basis (notmd in maphacks). This may cause certain visual errors while playing. This bug resides in EDuke32, not the pack.
The next major version may very well have optional DukePlus compatibility. Recent discussion on the forums has revealed to me that it could be quite possible to make mutators in the CONs so that NW+ will not have to be updated for every revision of DukePlus. Unfortunately, this will take much effort due to the screwy things done with the Pig Cop tiles that will take extensive map patching (with the help of Mapster32-script), as well as the generally difficult nature of the work.
changelog:
Quote
• nwinter
· all images have been losslessly optimized
· normal maps added where applicable
· maps now automatically get extracted from NWINTER.GRP and renamed to nwl*.map, instead of e2l*.map
· this fixes maphack incompatibilities, and cfg-based personal score times conflicts
· annihiliated vanilla cutscenes
· removed vanilla story and credits panels, as they weren't relevant
· New ambient wind sounds have been added to the maps!
• nwuninst.bat
· uninstaller added at request of a user
• nw_xxx.def
· XXX mode!
· Nothing in it yet.
• nwinter\8bit:
· created for 8-bit tile replacement because the ARTs cannot be redistributed
· 2472-2481 (White Digitalfont)
· 2930-2965, 3002-3009, 3022 (White Redfont)
· 3240-3244 (End of Episode 1, 3-7 Screen) I replaced this one with the special NW one for Episode 2.
· 3293 (End of Episode 2 Screen - Epilogue) two typos fixed: where->were, christmas->Christmas.
· 3591 ("Clause Residence" [sic]) typo fixed: Clause->Claus.
· 3785 ("MEDIOCRE LINGUINI LAND" [sic]) typo fixed: LINGUINI->LINGUINE.
· 1956 (Floating Snowman Death Frame) Before, this was a blank tile. Thanks to Cap'n, he has a new frame!
• nwinter\copies:
· checked for newer status in HRP v4 and Polymer pack
• nwinter\screen\fonts:
· snowy digitalfont removed because a newer version of the normal red color was made
• nwinter\screen\menu:
· 2492 (3D Realms Screen - NW+ Screen) new insignia
· 2502-2503 (Nuclear Winter Insignia) actual font!
• nwinter\sounds:
· FLY_BY - Opening Cutscene
· WIND54 - Ending Cutscene
• nwinter\sprites\characters:
· 3598-3599, 3784 (Mario Joke)
· 3603-3605 (Mario Kart Joke)
• nwinter\sprites\ice:
· created, but empty.
• nwinter\sprites\decals:
· 3774 (White Footprint)
• nwinter\sprites\gibs:
· "jibs" now has a correct spelling
• nwinter\sprites\props:
· 3600-3602 (Fences)
· 3689 (Information Ticker)
· 3690 (Information Ticker With Pole)
· 3782 (White Present)
· 3786 (Red Present)
• nwinter\music:
· new Roland Sound Canvas SC-55 OGGs by MusicallyInspired
· for title screen/main menu theme, added the Gremlin Rag, by Jerry Goldsmith
• nwinter\textures:
· 3622 (Ice on Ground) removed from co-definition
· 3646/3669 (Snow on Ground) normal map from CrazyBump
· 3661 (Crate w\ Icicles) higher resolution
· 3594 (Crate with "COAL") higher resolution
· 3790 ("Toys for Poor Kids" Crate) higher resolution
· 3791 ("Toys for Rich Kids" Crate) higher resolution
• NWinter.con:
· eliminated rogue ambient cutscene sounds
· gave the code for XMASPRESENT, HALFBITCH, SLUTASS, MALEGEEK, and FEMALEGEEK an overhaul
· added WOODENHORSE2, NWSTEAM, and XMASPRESENT2 actors
· in NWL3, the doorshocks display the previously unused snowy version
· TEN screen reenabled (NW Credits)
· incorporated Jonah Bishop's Unofficial CON Fixes
· new enemies automatically resize on level load
· fixed a bug where the two snowmen in the lava pit in NWL5 didn't initialize properly (they are the wrong tilenum)
· The ringing phone in NWL1 can now be answered. The player is greeted to the voice of Lo Wang, who is currently in an airport in Asia.
· added a second special treat to NWL3
· The new babe versions (HALFBITCH, SLUTASS) are now just as "interactive" as their full counterparts.
· The new babes also receive the same parental lock treatment as their full counterparts.
• NWSanta.con & nwinter\nwsanta:
· Instead of overriding TILES005.ART to make Duke look like Santa, a flag is set to display different tiles.
· This allows on-the-fly character switching (via the console), and eliminates the MP lookalike bug.
· Unfortunately, it creates a bug that can only be fixed by undefining the Duke model, or making a Santa model.
• NWActor.con:
· Santa spawns Santa gibs! Previously impossible without EVENT_ANIMATESPRITES.
· The snowball has had its "wackplayer" command linked to "state headhitstate" and as such is disabled, due to information from the wiki.
· For mappers, the gift boxes now spawn the item referenced in its hitag, if there is one.
• nwl5.map
· The commanders at the base of the lava pit are now functional.
· A nearly-empty jetpack has been added at the base of the pit, so you do not suicide.
· The floor and ceiling of the crack at the beginning have been changed from a pal 4 rock texture to a naturally all-black tile, #3026, so that the HUD does not go black.
This post has been edited by Hendricks266: 04 May 2010 - 04:19 PM
#27 Posted 10 June 2010 - 11:13 PM
I've a little annoying problem with the new NWHRP... I played the Demo, and when I've closed the game it have frozen on Credits... With an huge lag, I've reached Windows and closed it manually...
How can I fix this?
Thanks
#28 Posted 13 June 2010 - 10:33 AM
#29 Posted 13 June 2010 - 11:10 PM
Hendricks266, on Jun 13 2010, 08:33 PM, said:
Yes, tried Enter, Esc, Alt + Tab, Ctrl + Esc... No one worked. I don't get this bug with NW non-demo. Well, I'll just play full one
#30 Posted 22 July 2010 - 01:56 AM
made it look like it was stencild onto the wood