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Duke: Nuclear Winter Plus

User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 6,191

  #31

That looks good!

Could you make a version with the old crate tile too?
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User is offline   Night Wolf 

  • 118

#32

View PostHendricks266, on Jul 22 2010, 11:05 PM, said:

That looks good!

Could you make a version with the old crate tile too?


Sure thing, i'll try and do the other crate tiles too.

Edit.
Here you go.
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This post has been edited by ozz: 22 July 2010 - 07:26 AM

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User is online   Lunick 

  • Snazzy Ex Tazzy
  • 4,632

#33

I like that crate

LeoTCK - EDIT: Jimmy, Blow it out your ass!
http://duke3dmaps.tumblr.com/
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User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 6,191

  #34

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User is online   Lunick 

  • Snazzy Ex Tazzy
  • 4,632

#35

lookin good :D

LeoTCK - EDIT: Jimmy, Blow it out your ass!
http://duke3dmaps.tumblr.com/
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User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 6,191

  #36

NW+ now has an SVN repo. See here for details, all changes are mirrored to this one.

To view changes to the SVN in a web-based interface, go here: http://svn.eduke32.c...repname=nw_plus

To download the full pack, see The Commander's excellent SVN tutorial.
Point your SVN client here: http://svn.eduke32.com/nw_plus/
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User is offline   Mateos 

  • 11

#37

Glad to hear news :(

Is there a changelog or a todo list anywhere?

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User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 6,191

  #38

You can find the old text files in this directory. I should really get back on my plan of PHP/HTML to-do lists.

From now on, the changelog will be the SVN itself. I will still put credits in the readme though.


This post has been edited by Hendricks266: 23 January 2011 - 10:52 AM

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User is offline   Fantinaikos 

  • 283

#39

I tried the new NWSVN and it works perfectly, but there seems to be a coding problem with Santa Outfit Pigcops because they are the only "immobilized" NW enemies, they not react and they cannot be killed. The rest of the enemies have no problem.

Also the smoke/explosion texture is red (I don't know if is a NWHRP feature...)
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User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 6,191

  #40

Oops, I forgot to update the IPS patches in the SVN to my latest ones instead of the May 8th ones. Update your local copy and pigs/Santa should work.

I don't know why the smoke/explosion would be any more red than usual.

On another note, I believe I have somehow broken the final boss. Let me know if you can or cannot finish the game.
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User is offline   Fantinaikos 

  • 283

#41

I applied the new IPS, now the problem is 100% solved.

But remains the red smoke thing, and I noticed that is also present in Vacation+. Maybe is a .def mistake or a wrong texture...
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User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 6,191

  #42

Could you take a screenshot of what you mean?
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User is offline   Fantinaikos 

  • 283

#43

Here.

Posted Image

Uploaded with ImageShack.us

As you can see where i'll shot, the smoke is red insted of white, and this happens whit all the weapons that create a smoke waste. The smoke of the enemy weapons and the muzzle flashes are red too (same thing happens on vacation).
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User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 6,191

  #44

That looks like a DukePlus error, since you're running it. Does it also happen without DP?
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User is offline   Fantinaikos 

  • 283

#45

In vanilla Dukeplus, the smoke and the other stuff works fine. It's seems is just a bug in vacation/winter plus.

This not happen to you?

This post has been edited by Fantinaikos: 25 January 2011 - 06:00 AM

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User is offline   Skulldog 

  • 95

#46

Who is going to do the model for SantaDuke and all the other Models?
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User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 6,191

  #47

Whoever volunteers.
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User is offline   Mateos 

  • 11

#48

Started learning Blender, abandoned because of studies... That's why you've not seen me here for a long time. Anyway, if I had finished it, I'm not sure I would have been able to texture my models... I remember I had buggy import/export MD3 files, from a Resources thread here, maybe it was my fault :/

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User is offline   emgee 

  • 0

#49

Hello,

I installed the latest HRP today and downloaded your Nuclear Winter files via tortoiseSVN. The GRP files are from legit copies of D3D and Nuclear Winter.

If I run the nwinter.bat file, it fails at the line "if not exist nwl1.ips goto noips" within the following sequence of operations:
if not exist NWINTER.GRP gogo nonwgrp

if not exist nwflag30.h266 goto extract

if not exist nwl1.ips goto noips

error: you don't have all the *.ips files in your directory
Aborting installation.

map patching is required for NW+ to work correctly

Aborting installation


However, nwl1.ips through to nwl8.ips are present in the c:\duke3d\nw_plus\nw_plus folder (i.e. same folder as nwinter.bat). Any help as to what's going on would be appreciated.

This post has been edited by emgee: 27 February 2011 - 05:32 AM

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User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 6,191

  #50

I'm still ironing out flaws and making improvements to the batch file since I changed the data from being locked in the root EDuke32 directory to being sort of locked into a subdirectory or two. Anyway, update your local SVN and run "nw_debug.bat". I've added some debug functionality to the batch file enabled with that wrapper .bat which will print the directory whenever it changes.

Once you see the error, use the copy functionality in cmd.exe by right-clicking, selecting "Mark", dragging to select the region you want to copy, then pressing Enter. (If you don't want to drag, you can also select one corner, press shift, and click on the other corner.)


This post has been edited by Hendricks266: 27 February 2011 - 12:20 PM

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User is offline   emgee 

  • 0

#51

Quick reply much appreciated H266 - bringing Duke to the people! Will have a go in a bit when I have time.
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User is offline   wayskobfssae 

  • 71

#52

Alrighty... so I put this in my eduke32 directory as instructed, run the batch file and it says, "nw-plus directory not found."

The only workaround to this was to move the two folders out of the DNNukeWinter folder and have them be direct subfolders of eduke32.

That still only half-solves the problem because I'm still getting weird issues. Only one time when I ran the batch file, did I get the custom snow font for the HUD. It also doesn't load the HRP art files along with the Nwinter ones. Are there very specific folder names that it's looking for?

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This post has been edited by wayskobfssae: 01 March 2011 - 08:18 PM

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User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 6,191

  #53

View Postwayskobfssae, on Mar 1 2011, 08:57 PM, said:

Alrighty... so I put this in my eduke32 directory as instructed, run the batch file and it says, "nw-plus directory not found."

The only workaround to this was to move the two folders out of the DNNukeWinter folder and have them be direct subfolders of eduke32.

I'm working on fixing this so you don't need to move anything.

View Postwayskobfssae, on Mar 1 2011, 08:57 PM, said:

Only one time when I ran the batch file, did I get the custom snow font for the HUD.

That's because I just removed it.

View Postwayskobfssae, on Mar 1 2011, 08:57 PM, said:

It also doesn't load the HRP art files along with the Nwinter ones. Are there very specific folder names that it's looking for?

No. You either have to put a zip in autoload/duke3d.grp/, or select your PHRP folder as the game directory in EDuke32.
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User is offline   wayskobfssae 

  • 71

#54

View PostHendricks266, on Mar 2 2011, 08:51 AM, said:

I'm working on fixing this so you don't need to move anything.


That's because I just removed it.


No. You either have to put a zip in autoload/duke3d.grp/, or select your PHRP folder as the game directory in EDuke32.


Yeah, setting HRP as the directory results in countless png files returning errors. Then I figured I was probably using the wrong batch file anyway and tried NW_DP.bat. And then NWDP.con wouldn't compile.

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User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 6,191

  #55

eduke32.log?
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User is offline   wayskobfssae 

  • 71

#56

EDuke32 2.0.0devel 20100704
Application parameters: /xNWEDuke.con /hnwinter.def /jnw_plus /gNWINTER.GRP -xNWDP.con -hnw_dp.def -jDukePlus 
Using CON file 'NWEDuke.con'.
Using DEF file: nwinter.def.
Using CON file 'NWDP.con'.
Using DEF file: nw_dp.def.
Using C:/eduke32/ for game data
Using nw_plus/ for game data
Windows XP (build 5.1.2600) Service Pack 3w/ nedmalloc.dll
Initializing DirectDraw...
Searching for game data...
 Checksumming nwinter.grp... Done
Using C:/eduke32/HRP/ for game data
Using 'duke3d.grp' as main game data file.
Using file 'NWINTER.GRP' as game data.
Compiling: NWDP.con (455 bytes)
Including: EDUKE.CON (41 bytes)
Including: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3968: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5891: warning: found `else' with no `if'.
Including: NWinter.con (23872 bytes)
Including: NWDefs.con (3911 bytes)
Including: NWUser.con (8105 bytes)
NWinter.con: In state `cutsceneambience':
NWinter.con:35: error: symbol `temp' is not a game variable.
NWinter.con:35: error: expected a keyword but found `witch'.
NWinter.con:35: error: expected a keyword but found `temp'.
NWinter.con:37: error: found `case' statement when not in switch
Including: NWDPCode.con (13365 bytes)
NWDPCode.con:27: error: state `icesmoke' not found.
NWDPCode.con:38: error: state `specialdeath' not found.
NWDPCode.con: In state `commshootbot':
NWDPCode.con:79: error: state `calczdist' not found.
NWDPCode.con:80: error: symbol `xydist' is not a game variable.
NWDPCode.con:80: error: symbol `HISACTOR' is not a game variable.
NWDPCode.con:81: error: symbol `target' is not a game variable.
NWDPCode.con:81: error: symbol `xydist' is not a game variable.
NWDPCode.con:81: error: symbol `xydist' is not a game variable.
NWDPCode.con:83: error: symbol `xydist' is a keyword.
NWDPCode.con:83: error: parameter `ifvarand' is undefined.
NWDPCode.con:83: error: expected a keyword but found `ags'.
NWDPCode.con:83: error: expected a keyword but found `32'.
NWDPCode.con:85: error: symbol `zdist' is not a game variable.
NWDPCode.con:86: error: symbol `zdist' is not a game variable.
NWDPCode.con:87: error: symbol `ydist' is not a game variable.
NWDPCode.con:87: error: symbol `ELECTROPROJ' is not a game variable.
NWDPCode.con:88: error: symbol `zdist' is not a game variable.
NWDPCode.con:88: error: parameter `ELECTROPROJ' is undefined.
NWDPCode.con:90: error: symbol `monstflags' is not a game variable.
NWDPCode.con:92: error: symbol `zdist' is not a game variable.
NWDPCode.con:92: error: parameter `ELECTROPROJ' is undefined.
NWDPCode.con:95: error: symbol `ELECTROPROJ' is not a game variable.
NWDPCode.con:97: error: symbol `monstflags' is not a game variable.
NWDPCode.con:99: error: parameter `FIREBALLPROJ' is undefined.
NWDPCode.con:100: error: symbol `monstflags' is not a game variable.
NWDPCode.con:108: error: symbol `zdist' is not a game variable.
NWDPCode.con:109: error: symbol `zdist' is not a game variable.
NWDPCode.con:110: error: symbol `ydist' is not a game variable.
NWDPCode.con:110: error: symbol `zdist' is not a game variable.
NWDPCode.con:111: error: symbol `monstflags' is not a game variable.
NWDPCode.con: In state `commshooting':
NWDPCode.con:123: error: symbol `target' is not a game variable.
NWDPCode.con:125: error: symbol `monstflags' is not a game variable.
NWDPCode.con:127: error: parameter `ELECTROPROJ' is undefined.
NWDPCode.con:129: error: symbol `monstflags' is not a game variable.
NWDPCode.con:131: error: parameter `ELECTROPROJ' is undefined.
NWDPCode.con:135: error: symbol `monstflags' is not a game variable.
NWDPCode.con:137: error: parameter `FIREBALLPROJ' is undefined.
NWDPCode.con:138: error: symbol `monstflags' is not a game variable.
NWDPCode.con:147: error: symbol `monstflags' is not a game variable.
NWDPCode.con: In state `commspinbotstate':
NWDPCode.con:162: error: symbol `target' is not a game variable.
NWDPCode.con:163: error: symbol `mx' is not a game variable.
NWDPCode.con:163: error: expected a keyword but found `etactor'.
NWDPCode.con:163: error: expected a keyword but found `'.
NWDPCode.con:163: error: expected a keyword but found `'.
NWDPCode.con:163: error: expected a keyword but found `'.
NWDPCode.con:163: error: expected a keyword but found `'.
NWDPCode.con:163: error: expected a keyword but found `'.
NWDPCode.con:163: error: expected a keyword but found `'.
NWDPCode.con:163: error: expected a keyword but found `'.
NWDPCode.con:163: error: expected a keyword but found `'.
NWDPCode.con:163: error: expected a keyword but found `'.
NWDPCode.con:163: error: expected a keyword but found `'.
NWDPCode.con:163: error: expected a keyword but found `'.
NWDPCode.con:163: error: expected a keyword but found `'.
NWDPCode.con:163: error: expected a keyword but found `'.
NWDPCode.con:163: error: expected a keyword but found `'.
NWDPCode.con:163: error: expected a keyword but found `'.
NWDPCode.con:163: error: expected a keyword but found `'.
NWDPCode.con:163: error: expected a keyword but found `'.
NWDPCode.con:163: error: expected a keyword but found `'.
fatal error: too many errors: Aborted
Found 2 warning(s), 64 error(s).
Uninitializing DirectDraw...


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User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 6,191

  #57

That's strange. Could you post a log of it running without DP? Perhaps you have some old NW* CONs laying around that need to be removed.
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User is offline   Skulldog 

  • 95

#58

Looks like DukePlus is missing on that last log. Even with Dukeplus the nw_dp.bat want even startup the game.

EDuke32 2.0.0devel 20110109
Application parameters: /xNWEDuke.con /hnwinter.def /jnw_plus /gNWINTER.GRP -xNWDP.con -hnw_dp.def -jDukePlus
Using CON file 'NWEDuke.con'.
Using DEF file: nwinter.def.
Using CON file 'NWDP.con'.
Using DEF file: nw_dp.def.
Using C:/EDUKE32/ for game data
Using nw_plus/ for game data
Using DukePlus/ for game data
Windows Vista (build 6.0.6002) Service Pack 2w/ nedmalloc.dll
Initializing DirectDraw...
Searching for game data...
Using 'duke3d.grp' as main game data file.
Using file 'autoload/polymer_hrp200.zip' as game data.
Using file 'autoload/polymer_mhk.zip' as game data.
Using file 'NWINTER.GRP' as game data.
Compiling: NWDP.con (455 bytes)
Including: EDUKE.CON (38 bytes)
Including: DukePlus/dpcons/DUKEPLUS.CON (426322 bytes)
Using DEF file: dukeplus.def.
Wrote eduke32.cfg
Wrote settings.cfg
Using config file 'dp.cfg'.
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
Including: DukePlus/dpcons/DEFSPLUS.CON (57399 bytes)
Including: DukePlus/dpcons/USERPLUS.CON (59323 bytes)
Including: DukePlus/dpcons/LIGHTS.CON (26078 bytes)
Including: DukePlus/dukebike/DUKEBIKE.CON (88226 bytes)
Including: DukePlus/dpcons/HUDPLUS.CON (68266 bytes)
Including: DukePlus/dpcons/PLAYERPLUS.CON (138698 bytes)
Including: DukePlus/dpcons/MONSTERPLUS.CON (233111 bytes)
Including: DukePlus/dpcons/CIVILIANS.CON (12820 bytes)
Including: NWinter.con (23872 bytes)
Including: NWDefs.con (3911 bytes)
Including: NWUser.con (8105 bytes)
NWinter.con: At top level:
NWinter.con:578: error: parameter `COMMSTOPPED' is undefined.
Including: NWActor.con (43915 bytes)
Including: NWSnow.con (7610 bytes)
Including: NWDPCode.con (13365 bytes)
Using DEF file: nw_dp.def.
Found 0 warning(s), 1 error(s).

The Nwinter.bat works fine. if the 2 folders nw_plus and nwinter are in main eduke32 folder.

This post has been edited by Skulldog: 02 March 2011 - 04:12 PM

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User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 6,191

  #59

View PostSkulldog, on Mar 2 2011, 06:04 PM, said:

NWinter.con: At top level:
NWinter.con:578: error: parameter `COMMSTOPPED' is undefined.

Fixed. I did not realize DP did not contain that parameter.

View Postwayskobfssae, on Mar 2 2011, 12:39 PM, said:

Application parameters: /xNWEDuke.con /hnwinter.def /jnw_plus /gNWINTER.GRP -xNWDP.con -hnw_dp.def -jDukePlus 
Using C:/eduke32/ for game data
Using nw_plus/ for game data
Windows XP (build 5.1.2600) Service Pack 3w/ nedmalloc.dll

You are missing your DukePlus directory.

If you don't see these two lines in your log, DP isn't loading:

Using DukePlus/ for game data
Including: DukePlus/dpcons/DUKEPLUS.CON (399710 bytes)

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User is offline   wayskobfssae 

  • 71

#60

Almost perfect now. It's running now at least.

EDuke32 2.0.0devel 20100704
Application parameters: /xNWEDuke.con /hnwinter.def /jnw_plus /gNWINTER.GRP 
Using CON file 'NWEDuke.con'.
Using DEF file: nwinter.def.
Using C:/eduke32/ for game data
Using nw_plus/ for game data
Windows XP (build 5.1.2600) Service Pack 3w/ nedmalloc.dll
Initializing DirectDraw...
Searching for game data...
 Checksumming nwinter.grp... Done
Using C:/eduke32/HRP/ for game data
Using 'duke3d.grp' as main game data file.
Using file 'NWINTER.GRP' as game data.
Compiling: NWEDuke.con (409 bytes)
Including: EDUKE.CON (41 bytes)
Including: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3968: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5891: warning: found `else' with no `if'.
Including: NWinter.con (24879 bytes)
Including: NWDefs.con (3911 bytes)
Including: NWUser.con (8105 bytes)
Including: NWActor.con (43915 bytes)
Including: NWSnow.con (7610 bytes)
Found 2 warning(s), 0 error(s).
Resizing code buffer to 23235*4 bytes
Script compiled in 117ms, 23227*4b, version 1.4+
2239/11264 labels, 336/2048 variables
126 quotes, 5 events, 243 actors
Initialized 24.0M cache
Loading 'nwinter.def'
warning: defined hightile replacement for empty tile 1292. Maybe some tiles???.art are not loaded?
warning: defined hightile replacement for empty tile 9000.
warning: defined hightile replacement for empty tile 9001.
Error on line duke3d_hrp.def:16.
Error on line duke3d_hrp.def:16.
Error on line duke3d_hrp.def:16.
Error on line duke3d_hrp.def:16.
Error on line duke3d_hrp.def:16.
Error on line duke3d_hrp.def:16.
Error on line duke3d_hrp.def:16.
Error on line duke3d_hrp.def:16.
Error on line duke3d_hrp.def:16.
Error on line duke3d_hrp.def:17.
Error on line duke3d_hrp.def:17.
Error on line duke3d_hrp.def:17.
Error on line duke3d_hrp.def:17.
Error on line duke3d_hrp.def:17.
Error on line duke3d_hrp.def:17.
Error on line duke3d_hrp.def:17.
Error on line duke3d_hrp.def:17.
Error on line duke3d_hrp.def:17.
Error on line duke3d_hrp.def:18.
Error on line duke3d_hrp.def:18.
Error on line duke3d_hrp.def:18.
Error on line duke3d_hrp.def:18.
Error on line duke3d_hrp.def:18.
Error on line duke3d_hrp.def:18.
Error on line duke3d_hrp.def:18.
Error on line duke3d_hrp.def:18.
Error on line duke3d_hrp.def:18.
Error on line duke3d_hrp.def:19.
Error on line duke3d_hrp.def:19.
Error on line duke3d_hrp.def:19.
Error on line duke3d_hrp.def:19.
Error on line duke3d_hrp.def:19.
Error on line duke3d_hrp.def:19.
Error on line duke3d_hrp.def:19.
Error on line duke3d_hrp.def:19.
Error on line duke3d_hrp.def:19.
Error on line duke3d_hrp.def:20.
Error on line duke3d_hrp.def:20.
Error on line duke3d_hrp.def:20.
Error on line duke3d_hrp.def:20.
Error on line duke3d_hrp.def:20.
Error on line duke3d_hrp.def:20.
Error on line duke3d_hrp.def:20.
Error on line duke3d_hrp.def:20.
Error on line duke3d_hrp.def:20.
Error on line duke3d_hrp.def:21.
Error on line duke3d_hrp.def:21.
Error on line duke3d_hrp.def:21.
Error on line duke3d_hrp.def:21.
Error on line duke3d_hrp.def:21.
Error on line duke3d_hrp.def:21.
Error on line duke3d_hrp.def:21.
Error on line duke3d_hrp.def:21.
Error on line duke3d_hrp.def:21.
Error on line duke3d_hrp.def:22.
Error on line duke3d_hrp.def:22.
Error on line duke3d_hrp.def:22.
Error on line duke3d_hrp.def:22.
Error on line duke3d_hrp.def:22.
Error on line duke3d_hrp.def:22.
Error on line duke3d_hrp.def:22.
Error on line duke3d_hrp.def:22.
Error on line duke3d_hrp.def:22.
Error on line duke3d_hrp.def:23.
Error on line duke3d_hrp.def:23.
Error on line duke3d_hrp.def:23.
Error on line duke3d_hrp.def:23.
Error on line duke3d_hrp.def:23.
Error on line duke3d_hrp.def:23.
Error on line duke3d_hrp.def:23.
Error on line duke3d_hrp.def:23.
Error on line duke3d_hrp.def:23.
Error on line duke3d_hrp.def:24.
Error on line duke3d_hrp.def:24.
Error on line duke3d_hrp.def:24.
Error on line duke3d_hrp.def:24.
Error on line duke3d_hrp.def:24.
Error on line duke3d_hrp.def:24.
Error on line duke3d_hrp.def:24.
Error on line duke3d_hrp.def:24.
Error on line duke3d_hrp.def:24.
Error on line duke3d_hrp.def:25.
Error on line duke3d_hrp.def:25.
Error on line duke3d_hrp.def:25.
Error on line duke3d_hrp.def:25.
Error on line duke3d_hrp.def:25.
Error on line duke3d_hrp.def:25.
Error on line duke3d_hrp.def:25.
Error on line duke3d_hrp.def:25.
Error on line duke3d_hrp.def:25.
Error on line duke3d_hrp.def:26.
Error on line duke3d_hrp.def:26.
Error on line duke3d_hrp.def:26.
Error on line duke3d_hrp.def:26.
Error on line duke3d_hrp.def:26.
Error on line duke3d_hrp.def:26.
Error on line duke3d_hrp.def:26.
Error on line duke3d_hrp.def:26.
Error on line duke3d_hrp.def:26.
Error on line duke3d_hrp.def:27.
Error on line duke3d_hrp.def:27.
Error on line duke3d_hrp.def:27.
Error on line duke3d_hrp.def:27.
Error on line duke3d_hrp.def:27.
Error on line duke3d_hrp.def:27.
Error on line duke3d_hrp.def:27.
Error on line duke3d_hrp.def:27.
Error on line duke3d_hrp.def:27.
Error on line duke3d_hrp.def:28.
Error on line duke3d_hrp.def:28.
Error on line duke3d_hrp.def:28.
Error on line duke3d_hrp.def:28.
Error on line duke3d_hrp.def:28.
Error on line duke3d_hrp.def:28.
Error on line duke3d_hrp.def:28.
Error on line duke3d_hrp.def:28.
Error on line duke3d_hrp.def:28.
Error on line duke3d_hrp.def:29.
Error on line duke3d_hrp.def:29.
Error on line duke3d_hrp.def:29.
Error on line duke3d_hrp.def:29.
Error on line duke3d_hrp.def:29.
Error on line duke3d_hrp.def:29.
Error on line duke3d_hrp.def:29.
Error on line duke3d_hrp.def:29.
Error on line duke3d_hrp.def:29.
Error on line duke3d_hrp.def:30.
Error on line duke3d_hrp.def:30.
Error on line duke3d_hrp.def:30.
Error on line duke3d_hrp.def:30.
Error on line duke3d_hrp.def:30.
Error on line duke3d_hrp.def:30.
Error on line duke3d_hrp.def:30.
Error on line duke3d_hrp.def:30.
Error on line duke3d_hrp.def:30.
Error on line duke3d_hrp.def:31.
Error on line duke3d_hrp.def:31.
Error on line duke3d_hrp.def:31.
Error on line duke3d_hrp.def:31.
Error on line duke3d_hrp.def:31.
Error on line duke3d_hrp.def:31.
Error on line duke3d_hrp.def:31.
Error on line duke3d_hrp.def:31.
Error on line duke3d_hrp.def:31.
Error on line duke3d_hrp.def:32.
Error on line duke3d_hrp.def:32.
Error on line duke3d_hrp.def:32.
Error on line duke3d_hrp.def:32.
Error on line duke3d_hrp.def:32.
Error on line duke3d_hrp.def:32.
Error on line duke3d_hrp.def:32.
Error on line duke3d_hrp.def:32.
Error on line duke3d_hrp.def:32.
Error on line duke3d_hrp.def:33.
Error on line duke3d_hrp.def:33.
Error on line duke3d_hrp.def:33.
Error on line duke3d_hrp.def:33.
Error on line duke3d_hrp.def:33.
Error on line duke3d_hrp.def:33.
Error on line duke3d_hrp.def:33.
Error on line duke3d_hrp.def:33.
Error on line duke3d_hrp.def:33.
Error on line duke3d_hrp.def:34.
Error on line duke3d_hrp.def:34.
Error on line duke3d_hrp.def:34.
Error on line duke3d_hrp.def:34.
Error on line duke3d_hrp.def:34.
Error on line duke3d_hrp.def:34.
Error on line duke3d_hrp.def:34.
Error on line duke3d_hrp.def:34.
Error on line duke3d_hrp.def:34.
Error on line duke3d_hrp.def:35.
Error on line duke3d_hrp.def:35.
Error on line duke3d_hrp.def:35.
Error on line duke3d_hrp.def:35.
Error on line duke3d_hrp.def:35.
Error on line duke3d_hrp.def:35.
Error on line duke3d_hrp.def:35.
Error on line duke3d_hrp.def:35.
Error on line duke3d_hrp.def:35.
Error on line duke3d_hrp.def:36.
Error on line duke3d_hrp.def:36.
Error on line duke3d_hrp.def:36.
Error on line duke3d_hrp.def:36.
Error on line duke3d_hrp.def:36.
Error on line duke3d_hrp.def:36.
Error on line duke3d_hrp.def:36.
Error on line duke3d_hrp.def:36.
Error on line duke3d_hrp.def:36.
Error on line duke3d_hrp.def:37.
Error on line duke3d_hrp.def:37.
Error on line duke3d_hrp.def:37.
Error on line duke3d_hrp.def:37.
Error on line duke3d_hrp.def:37.
Error on line duke3d_hrp.def:37.
Error on line duke3d_hrp.def:37.
Error on line duke3d_hrp.def:37.
Error on line duke3d_hrp.def:37.
Error on line duke3d_hrp.def:40.
Error on line duke3d_hrp.def:40.
Error on line duke3d_hrp.def:40.
Error on line duke3d_hrp.def:40.
Error on line duke3d_hrp.def:40.
Error on line duke3d_hrp.def:40.
Error on line duke3d_hrp.def:40.
Error on line duke3d_hrp.def:40.
Error on line duke3d_hrp.def:40.
Error on line duke3d_hrp.def:41.
Error on line duke3d_hrp.def:41.
Error on line duke3d_hrp.def:41.
Error on line duke3d_hrp.def:41.
Error on line duke3d_hrp.def:41.
Error on line duke3d_hrp.def:41.
Error on line duke3d_hrp.def:41.
Error on line duke3d_hrp.def:41.
Error on line duke3d_hrp.def:41.
Error on line duke3d_hrp.def:42.
Error on line duke3d_hrp.def:42.
Error on line duke3d_hrp.def:42.
Error on line duke3d_hrp.def:42.
Error on line duke3d_hrp.def:42.
Error on line duke3d_hrp.def:42.
Error on line duke3d_hrp.def:42.
Error on line duke3d_hrp.def:42.
Error on line duke3d_hrp.def:42.
Error on line duke3d_hrp.def:43.
Error on line duke3d_hrp.def:43.
Error on line duke3d_hrp.def:43.
Error on line duke3d_hrp.def:43.
Error on line duke3d_hrp.def:43.
Error on line duke3d_hrp.def:43.
Error on line duke3d_hrp.def:43.
Error on line duke3d_hrp.def:43.
Error on line duke3d_hrp.def:43.
Error on line duke3d_hrp.def:44.
Error on line duke3d_hrp.def:44.
Error on line duke3d_hrp.def:44.
Error on line duke3d_hrp.def:44.
Error on line duke3d_hrp.def:44.
Error on line duke3d_hrp.def:44.
Error on line duke3d_hrp.def:44.
Error on line duke3d_hrp.def:44.
Error on line duke3d_hrp.def:44.
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Error on line duke3d_hrp.def:45.
Error on line duke3d_hrp.def:45.
Error on line duke3d_hrp.def:45.
Error on line duke3d_hrp.def:45.
Error on line duke3d_hrp.def:45.
Error on line duke3d_hrp.def:45.
Error on line duke3d_hrp.def:45.
Error on line duke3d_hrp.def:45.
Error on line duke3d_hrp.def:46.
Error on line duke3d_hrp.def:46.
Error on line duke3d_hrp.def:46.
Error on line duke3d_hrp.def:46.
Error on line duke3d_hrp.def:46.
Error on line duke3d_hrp.def:46.
Error on line duke3d_hrp.def:46.
Error on line duke3d_hrp.def:46.
Error on line duke3d_hrp.def:46.
Error on line duke3d_hrp.def:47.
Error on line duke3d_hrp.def:47.
Error on line duke3d_hrp.def:47.
Error on line duke3d_hrp.def:47.
Error on line duke3d_hrp.def:47.
Error on line duke3d_hrp.def:47.
Error on line duke3d_hrp.def:47.
Error on line duke3d_hrp.def:47.
Error on line duke3d_hrp.def:47.
Error on line duke3d_hrp.def:48.
Error on line duke3d_hrp.def:48.
Error on line duke3d_hrp.def:48.
Error on line duke3d_hrp.def:48.
Error on line duke3d_hrp.def:48.
Error on line duke3d_hrp.def:48.
Error on line duke3d_hrp.def:48.
Error on line duke3d_hrp.def:48.
Error on line duke3d_hrp.def:48.
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Error on line duke3d_hrp.def:49.
Error on line duke3d_hrp.def:49.
Error on line duke3d_hrp.def:49.
Error on line duke3d_hrp.def:49.
Error on line duke3d_hrp.def:49.
Error on line duke3d_hrp.def:49.
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Error on line duke3d_hrp.def:50.
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Error on line duke3d_hrp.def:51.
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Definitions file 'nwinter.def' loaded.
RTS file DUKE.RTS was not found
Initializing OSD...
Initializing DirectInput...
  - Enumerating attached game controllers
  - No game controllers found
Uninitializing DirectInput...
Executing "settings.cfg"
Setting video mode 1024x768 (32-bit windowed)
OpenGL Information:
 Version:  3.2.0
 Vendor:   NVIDIA Corporation
 Renderer: GeForce 8800 Ultra/PCI/SSE2
Initializing Polymer subsystem...
PR : Initialization complete.
Initializing music...
Initializing sound...
 
Wrote eduke32.cfg
Wrote settings.cfg
Uninitializing DirectDraw...


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