v2.0 has been released! See the first post for more details.
Highlights:
numerous CON and 8-bit art fixes
Roland Sound Canvas SC-55 music
Polymer texture support (no new map lights at present)
map patching, fixing numerous bugs and errors
Note: Currently, the new Polymer render does not support disabling models on a per-sprite basis (notmd in maphacks). This may cause certain visual errors while playing. This bug resides in EDuke32, not the pack.
The next major version may very well have optional DukePlus compatibility. Recent discussion on the forums has revealed to me that it could be quite possible to make mutators in the CONs so that NW+ will not have to be updated for every revision of DukePlus. Unfortunately, this will take much effort due to the screwy things done with the Pig Cop tiles that will take extensive map patching (with the help of Mapster32-script), as well as the generally difficult nature of the work.
changelog:
Quote
[4.2.0] NW+ v2.0 - 2010-05-02
• nwinter
· all images have been losslessly optimized
· normal maps added where applicable
· maps now automatically get extracted from NWINTER.GRP and renamed to nwl*.map, instead of e2l*.map
· this fixes maphack incompatibilities, and cfg-based personal score times conflicts
· annihiliated vanilla cutscenes
· removed vanilla story and credits panels, as they weren't relevant
· New ambient wind sounds have been added to the maps!
• nwuninst.bat
· uninstaller added at request of a user
• nw_xxx.def
· XXX mode!
· Nothing in it yet.
• nwinter\8bit:
· created for 8-bit tile replacement because the ARTs cannot be redistributed
· 2472-2481 (White Digitalfont)
· 2930-2965, 3002-3009, 3022 (White Redfont)
· 3240-3244 (End of Episode 1, 3-7 Screen) I replaced this one with the special NW one for Episode 2.
· 3293 (End of Episode 2 Screen - Epilogue) two typos fixed: where->were, christmas->Christmas.
· 3591 ("Clause Residence" [sic]) typo fixed: Clause->Claus.
· 3785 ("MEDIOCRE LINGUINI LAND" [sic]) typo fixed: LINGUINI->LINGUINE.
· 1956 (Floating Snowman Death Frame) Before, this was a blank tile. Thanks to Cap'n, he has a new frame!
• nwinter\copies:
· checked for newer status in HRP v4 and Polymer pack
• nwinter\screen\fonts:
· snowy digitalfont removed because a newer version of the normal red color was made
• nwinter\screen\menu:
· 2492 (3D Realms Screen - NW+ Screen) new insignia
· 2502-2503 (Nuclear Winter Insignia) actual font!
• nwinter\sounds:
· FLY_BY - Opening Cutscene
· WIND54 - Ending Cutscene
• nwinter\sprites\characters:
· 3598-3599, 3784 (Mario Joke)
· 3603-3605 (Mario Kart Joke)
• nwinter\sprites\ice:
· created, but empty.
• nwinter\sprites\decals:
· 3774 (White Footprint)
• nwinter\sprites\gibs:
· "jibs" now has a correct spelling
• nwinter\sprites\props:
· 3600-3602 (Fences)
· 3689 (Information Ticker)
· 3690 (Information Ticker With Pole)
· 3782 (White Present)
· 3786 (Red Present)
• nwinter\music:
· new Roland Sound Canvas SC-55 OGGs by MusicallyInspired
· for title screen/main menu theme, added the Gremlin Rag, by Jerry Goldsmith
• nwinter\textures:
· 3622 (Ice on Ground) removed from co-definition
· 3646/3669 (Snow on Ground) normal map from CrazyBump
· 3661 (Crate w\ Icicles) higher resolution
· 3594 (Crate with "COAL") higher resolution
· 3790 ("Toys for Poor Kids" Crate) higher resolution
· 3791 ("Toys for Rich Kids" Crate) higher resolution
• NWinter.con:
· eliminated rogue ambient cutscene sounds
· gave the code for XMASPRESENT, HALFBITCH, SLUTASS, MALEGEEK, and FEMALEGEEK an overhaul
· added WOODENHORSE2, NWSTEAM, and XMASPRESENT2 actors
· in NWL3, the doorshocks display the previously unused snowy version
· TEN screen reenabled (NW Credits)
· incorporated Jonah Bishop's Unofficial CON Fixes
· new enemies automatically resize on level load
· fixed a bug where the two snowmen in the lava pit in NWL5 didn't initialize properly (they are the wrong tilenum)
· The ringing phone in NWL1 can now be answered. The player is greeted to the voice of Lo Wang, who is currently in an airport in Asia.
· added a second special treat to NWL3
· The new babe versions (HALFBITCH, SLUTASS) are now just as "interactive" as their full counterparts.
· The new babes also receive the same parental lock treatment as their full counterparts.
• NWSanta.con & nwinter\nwsanta:
· Instead of overriding TILES005.ART to make Duke look like Santa, a flag is set to display different tiles.
· This allows on-the-fly character switching (via the console), and eliminates the MP lookalike bug.
· Unfortunately, it creates a bug that can only be fixed by undefining the Duke model, or making a Santa model.
• NWActor.con:
· Santa spawns Santa gibs! Previously impossible without EVENT_ANIMATESPRITES.
· The snowball has had its "wackplayer" command linked to "state headhitstate" and as such is disabled, due to information from the wiki.
· For mappers, the gift boxes now spawn the item referenced in its hitag, if there is one.
• nwl5.map
· The commanders at the base of the lava pit are now functional.
· A nearly-empty jetpack has been added at the base of the pit, so you do not suicide.
· The floor and ceiling of the crack at the beginning have been changed from a pal 4 rock texture to a naturally all-black tile, #3026, so that the HUD does not go black.