"8 - The sprite will have 8 angles constructed from 8 art tiles. A new frame is drawn every 45 degrees in a clockwise pattern beginning with the front of the sprite."
So unless I'm thick my understanding is that the correct order of angles to be displayed is as pictured below;
The code I'm using is simply
action ACHUNKERWALKING 0 8 8 1 14
However in game the only angles that display correctly are 1 and 5 (ie front and back of actor). 2 and 8 are swapped, 3 and 7 are swapped, and 4 and 6 are swapped)
When I look at the original sprites, it seems as though the actor is constructed with 5 angles counter-clockwise from the front.
Point I'm getting as is this - is the wiki incorrect? And should I be constructing the actor in this order - 1,8,7,6,5,4,3,2 ?