Before I start talking about the maps I played last Friday and Monday, I will mention that I also noticed those missing textures on those books in Taivo Deathcity, I just forgot to mention that last time. Now I took a screenshot of those books in question. I'm pretty sure they were meant to use regular Duke3D art, though I won't be surprised if some art from other TC or DukeDC (like Aleks said) was used when the map was made. I guess if the map was included in the Addon Compilation, the missing textures were most likely fixed, so go play that version!
Babes 2009 Remix
A somewhat unnecessary "remix" of the previous Babes map from 2003-2004. The map plays pretty much identical to the original release, just this time around it looks slightly better. Other than some changed visuals and minor differences, the map is pretty much the same. Still ok but nothing really standing out for me. I still think Babes Reloaded was the best of the Babes series.
City Full of Alien Scum
Quite an interesting Roch styled map that released back in 2008, the point of this map is to visit various buildings requiring the blue card (as is the tradition of the Roch Series) and press on those tiny buttons. Each of those buttons will spawn a couple monsters, as well as reveal a large button you have to shoot with your pistol. Once you unlock all the buttons and shoot them, you will unlock the exit that contains THREE Mini Battlelords! The Mini Battlelords were quite challenging and managed to do some good damage to me, I survived their attacks with 73% health remaining (and my entire armor and medkit were gone too), then I went to grab the new portable medkit that was spawned earlier and refill the remaining health with a large medkit, as well as collect that atomic health on roof that for some reason I wanted to save for the end.
Other than a random crash I had halfway in the map (thank God for saves) and noticing an enforcer randomly got out of bounds (though I killed him with shotgun and the kill count showed full anyway, due to those slimer eggs, won't be surprised if there were other monsters that randomly disappeared too), I really liked this one.
The only thing I consider a bit unecessary may be the extra step required to unlock the exit door, considering one or two of those shootable buttons can be easy to miss but I think this was done due to limitations of the engine, I don't think you can have each button spawning monsters and also open exit when they are all activated, thus the inclusion of the extra step with the buttons you had to shoot at end. Still a damn fine map, I enjoyed it.
Dark Place
The beginning of a rather interesting creepy series (possibly inspired by Red series), Dark Place includes scarce ammo at the beginning until halfway in the map, random lightning strikes (yes I took some damage from them and had to refill health from the toilet), some confusing parts (the part where you had to jump down on a bridge to progress because at first I thought it was a pit) and even a glitchy sector that can squish you in the icy caves (had one random death by getting squished, that was the only death so far and once again I thank saving often to not lose much progress).
The confusing parts were solved by checking in Mapster but besides that part with the pit, I was able to progress normally in the rest of the map, so I don't think it was as confusing. The platforming part was interesting and I even noticed those "sleeping" protectors somehow were able to get killed in a single shotgun shot. Now I don't know if it's a feature of game that wasn't explained before but I know for sure that the most times I saw "sleeping" protector drones, they still required 4 shotgun blasts to kill. But in this case they took only one and gibbed? Can anyone explain to me here since I'm a bit at a loss?
Another weird thing is there were 2 enemies missing at the end of level, so I don't know what happened to those two enemies. I guess they either fell down in that pit or they got outside the map or whatever. Pretty disappointed I didn't get all kills. It's not the only map in the Dark Place series where I ended up with missing enemies.
Other than the issues mentioned, this was just an ok map. The later maps in the series are better.
Dark Place 2
I decided to skip this one for now and play it straight in DOSBox, so when time comes to play the 5 maps I mentioned earlier in DOSBox, I will talk about this map. For now, let's move on to Dark Place 3.
Dark Place 3
Now that's a better Dark Place map. I liked the overall icy theme and the fact you had to use steroids to make the long jump near end (you are given multiple steroids pickups to make the jump, thankfully). It's not often you see a map requiring steroids to progress. I think even LR&WB had a map that required steroids jump to progress?
Even better is I managed to get all the kills in the map. And I also found that teleporter at end quite interesting while you traveled to the last area. If I'm not mistaken this teleporter is inspired by the one in Daikarin episode? Because I know for sure I have seen a similar one before, the same shape and the pink acid texture used for it.
Overall, I liked this one.
Dark Place 4
I will say that the map was good for the most part, there's only three things I found quite annoying:
1) The map was quite confusing at times (especially in the town area)
2) Those cubes were difficult to place where you are supposed to place them (I have no idea how I managed to place them but it took multiple attempts until Duke placed the damn cube)
3) One enemy was missing at the end of map (where the fuck did that enemy disappeared?)
Overall, the map was good as I don't want to sound harsh because I liked how detailed was the map and the combat was good, just wish the progression was better and the other two issues didn't happen.
And also liked that traveling with the "boat" over that toxic acid to the final area with TWO Mini Battlelords and I guess an Octabrain that was lost in the middle of the acid pit. Won't be surprised if there was another enemy lost in the acid pit, which is impossible to travel due to eating through your health and boots aren't even provided, so don't try to explore the toxic area, you will die quickly. Even during the trips between the islands with getting in/out of the boat will cause a few health points lost due to the very tiny space exposed. Not gonna lie, this type of acid is quite overpowered considering it can even hurt you in air...
Dark Place 5
The finale of the series, this one is even longer and slightly less confusing. Compared to most of Taivo's maps that have no secrets in them, this one even includes 2 secret areas that I found with help of Mapster, I admit. One of them (press on a different wall in one of the rooms later in map, probably close to the house that contains a toilet) which will give you Freezethrower and also have the octa blast texture that unlocks the secret at beginning of map (contains portable medkit and armor!)
Oh yeah, I haven't talked about the concept of the map. Aside from the fact you are provided the Shrinker from the beginning along with a lot of Expander ammo (this is one of the maps where the Expander gets more use than usual), there are various Octabrain Blasts symbols on the walls that when pressed, will unlock one of the other locked rooms similarly marked by octa blasts or simply turning off the forcefield. It will take a while to get used to this map since you will end up running in circles at some points.
Aside from that, the map has quite scarce health supplies in the beginning, not only the fact that there is a major lack of health supplies but also no water source until halfway through the map, though after you get through that part and kill those few mini battlelords, you should be fine as health is more commonly distributed.
Another thing I liked was the part with shooting galleries, you are provided chaingun and 2-3 boxes of ammo and you have to shoot the protectors and then the 3 targets, once you do that, the forcefield nearby should disappear.
Another highlights include blowing up that building and the part of exploded building with those many hanging/sleeping protectors over that fire, most of them are killed in just one hit as in first Dark Place map but some of them are as healthy as a normal protector drone, so be careful!
I also liked that boat that looked like a Sentry Drone, it was pretty clever. There is an active one (I don't think contained anything inside) and an inactive one that must have contained something inside.
Once you will make your way to the end, you will get to fight THREE Mini Battlelords again and once you get teleported to Hell, you will face the Battlelord boss who is quite easy to take down with the devastator (and seemed difficult to hit me while standing in the water, thus I barely took any damage). And that was without exploring the arena further that gives you even more goodies to fight him!
The only complaint? Where are those 18 missing enemies?
Dogville
Here it is! The best of Taivo's maps and also the most popular one! This is pretty much Roch 9, as people have stated before. It is 100% a Roch styled map and a VERY GOOD one. I enjoyed it. Many well done fights, THREE secret places to find (more on that later)
To progress through the map, you have to visit the various buildings requiring YELLOW card this time around and also press ONCE on the dog sprite (if pressed multiple times on one location, check to press on it again if nothing seems to happen after you pressed on all dogs) near the monitor every time you visit a building. When you do that, a blue card will eventually spawn on the main street (along with commanders) and then unlock your way to the building that leads to the second part of the map.
Funnily enough, at one point I even managed to get shrunk by a protector drone (after I used the red card to unlock the next part in the market area) which is a rare thing to happen to me but thankfully he was stationary, so I could just go back and wait to get back to normal size and then finish him off, considering he needed a few more bullets to die.
There were two weird things with the map:
-when using the card to unlock one of the gates in one of the buildings, I got a message SOUND FAN.VOC NOT FOUND or something like that. I'm not sure if it's because Taivo tried to use a non-existent sound for the gate opening OR the map got glitched at that point, considering the map is quite large and had the tendency to crash/freeze original Duke3D v1.5 (according to some comments I read years ago on AMC web forums where the map was released, I think), though I used JFDuke3D and worked fine, I will check later if it works fine in Duke3D v1.5 in DOSBox.
-13 missing enemies at the end of level (no idea what happened to them, I guess they disappeared off the map or something)
Secrets:
1) Near one of the buildings requiring yellow key, jump on the balcony to reach and collect Portable Medkit
2) Jump on those trees until you will eventually get to a room containing a Shrinker
3) Inside the building containing a pool, press on a small switch (on a white panel) that will unlock a nearby bathroom door containing a Freezethrower
Other than those two issues and the minor issue with the different colored nuke button that restarts the map upon finishing it (most of the Dark place series also ended in sectors that sent you to Hollywood Holocaust), this map is EXCELLENT and definitely worth playing! If you have to decide between playing a single map from Taivo, make it this one, with Babes Reloaded, City Full of Alien Scum and Just Another Christmas being the other excellent maps highly recommended!
I haven't played Dogville 2012 version since many years ago and I will gladly revisit it in the next couple of days. I just want first to play the 5 maps in DOSBox and once I do that, then I will look into playing Dogville 2012.
In meantime in past two days, I started playing those 5 maps in DOSBox. Babes is finished and worked perfectly, currently I'm halfway through Dark Place 2 and is quite annoying, won't spoil yet. I might also talk about Roch Island and Spiegul Contest in the next post.
EDIT: Typo fixes.