Duke Nukem 3D - Enhanced Resource Pack
#31 Posted 01 August 2021 - 06:00 AM
Certain tiles already use bits from the HRP, those tiles are listed in the readme file
#32 Posted 02 August 2021 - 01:26 AM
Is this going to remain separate from the Upscale pack or is their a plan to merge them since they've already done stuff for the addons? I've tried it and it looks great, but the some of the models seem a bit uh.... swirly
This post has been edited by darkprince227: 02 August 2021 - 01:40 AM
#34 Posted 02 August 2021 - 10:19 AM
Phredreeke, on 02 August 2021 - 02:33 AM, said:
Sprites/characters, I meant. The ones in ERP look much sharper and refined, if that makes sense
#35 Posted 02 August 2021 - 03:24 PM
As for plans for the future of the upscale pack see the post on last page
#36 Posted 04 August 2021 - 12:00 PM
Phredreeke, on 31 July 2021 - 10:09 AM, said:
Whether I do another version of the standalone upscale pack depends on whether or not BuildGDX adds support for indexed hightiles. If it does I'll just add the necessary defs to the ERP. If it doesn't then I will probably do another release (a lot of sprites from the upscale pack received further updates in the ERP) - it would still be limited to mainly sprites with some signs and switches
Okay, but is the upscale pack finished in it's current state?
This post has been edited by Avenger: 04 August 2021 - 12:00 PM
#37 Posted 04 August 2021 - 12:46 PM
#38 Posted 17 August 2021 - 07:58 PM
https://imgsli.com/NjYxODE
https://imgsli.com/NjYyNDA
https://imgsli.com/NjYyODY
I'd much rather be looking at Mrs. Kilstrom...
#40 Posted 21 August 2021 - 11:21 AM
#41 Posted 25 September 2021 - 05:29 AM
#42 Posted 25 September 2021 - 10:04 AM
Don't expect another ERP release until next year. Here's a screen I posted a while back on Discord though
#47 Posted 09 November 2021 - 05:28 AM
I played a bit of ERP, and also a bit of HRP recently. I've never been a fan of HRP, or rather of the idea of such drastic change/improvement to the original art, but it (HRP) works really well with Polymer lighting and stuff.
Many textures in ERP on the other hand, look rather lacklustre to me in-game, and I have trouble convincing myself that these are an improvement over low-res originals.
At the same time, many HRP textures are actually fairly faithful to the original source material, and they look much better (IMO) even as these quick palettised mock-up 2x downscaled versions compared to their ERP counterparts (taken from the ERP first release at ModDB):
On a side note, of the above, tile0237 looks particularly bad in-game, especially since it mangles the horizontal pattern at the bottom into a snake-like wavy thing.
Since ERP already makes use of some HRP assets where ESRGAN clearly fell short of expectations, perhaps you should expand this to as many good HRP textures that you can use?
It is my understanding that AI upscales had been originally thought to provide better accuracy and faithfulness to the source low-res textures. However, so far I'm being convinced of the opposite, namely that the work of human artist is truer to the original art even when the result is not a 1:1 match of all details in the source image.
#48 Posted 09 November 2021 - 06:54 AM
With the latest Blood Upscale Pack, I utilised many textures from Necrobitz Blood XHD pack. I may attempt using a similar method here to merge HRP tile and upscale.
#49 Posted 09 November 2021 - 12:56 PM
#50 Posted 10 November 2021 - 06:23 PM
https://imgsli.com/ODExNjE
#52 Posted 11 November 2021 - 04:26 AM
#53 Posted 11 November 2021 - 04:33 AM
I did use one part from the HRP-hybrid, can you tell what it is?
#54 Posted 12 November 2021 - 07:26 AM
I'd like to make it so that Duke it out in DC and Life's a Beach skips the episode select. It's minor but a QoL change and Raze already does it out of the box.
Is there anyone here who would be opposed to such a change?
#55 Posted 12 November 2021 - 07:36 AM
Phredreeke, on 11 November 2021 - 04:33 AM, said:
It's a pity that the HRP hybrid method did not work in this case, because this particular texture looks very poor with AI upscales only, as many small details get completely mangled into something incoherent.
The HRP version does an excellent job in treating all the small parts, but repositions and in some cases reshapes everything so that the end result deviates from the original image quite a bit.
Phredreeke, on 11 November 2021 - 04:33 AM, said:
The round thing on the left?
#56 Posted 12 November 2021 - 07:50 AM
The HRP merge, in addition to not lining up also had the green slime(?) spots disappear in the result
BTW, please see if there any other textures you think needs redoing. I've already redone some (outside of the HRP hybrids)
This post has been edited by Phredreeke: 12 November 2021 - 07:52 AM
#57 Posted 12 November 2021 - 11:22 AM
Phredreeke, on 09 November 2021 - 12:56 PM, said:
One thing that struck me from this and also from your later approach to Nuke symbol door is the surface finish doesn't look too well with just the ERP on surfaces that are supposed to resemble metal. On the other hand, the "brushed" surface look better here in the Atomic wooden texture than in the HRP/ERP mix thing. Looking back at some of the things you've uploaded (I haven't played Duke with your mod, so can't tell how it works in game), it seems the surface finish is one thing that really triggers the uncanny valley for a lot of these (besides some details being twisted around the edges etc.), so that's probably one more thing to consider.
Also not sure about the purple lava here, in this case I'd personally prefer the ERP version, but then it's hard to tell because I'm really not sure what it should resemble in real life
This post has been edited by Aleks: 12 November 2021 - 11:22 AM
#58 Posted 12 November 2021 - 06:20 PM
Slide-over comparison https://imgsli.com/ODE0NDQ
#59 Posted 13 November 2021 - 09:08 AM
I'm inclined to consider this particular texture finished now.