Phredreeke, on 19 November 2021 - 08:17 AM, said:
Alright, new attempt. This time using a blend of SWDQ and PP25 (which I also used on the blood upscale pack) for preprocessing, then upscaled with Sourcetex2, scaled to half size and run through farthestneighbor before palettising
https://imgsli.com/ODI2MDQ
Obviously needs some things edited, but of the ones I've posted, this comes out the best IMO
I don't know why ESRGAN has such problems with upscaling simple horizontal lines, but looks like it's be easier to redo this tile by hand than try to convince the AI to do a decent job.
I know that the different shading across said horizontal lines is the likely cause that confuses ESRGAN into turning them into uneven lines that sometimes bend at an angle, but still it just means that the model(s) you're using are terribly unreliable in what is superficially a pretty easy task.
UPD: Man, this texture is a tough nut! Here's the most decent (IMO) version I could come up with:

It's a blend of two upscales: 2x_Faithful and reboutblend (I think that version which I used has been replaced at Upscale Wiki with something else). The latter was scaled down to 2x using MSPaint, then blended the two using G'MIC's Blend [median] and palettised with mtPaint's Dithered (effect) method.
It's still ugly mostly, but at least most of the lines are straight.
UPD2: Guess what, I blended the above (before palettising) with the downlscaled HRP version, and it actually looks fairly decent (IMO)!