WG MEGA PACK "33 levels by WIlliam Gee in 1 GRP file."
#1 Posted 27 June 2021 - 02:55 AM
Episode 1 WG THE ABYSS 4 levels (Requires eduke32) SP
Episode 2 WG Space 8 Levels SP DM COOP
Episode 3 WG REALMS 5 levels SP DM COOP
Episode 4 WG City 1 level (Requires eduke32) SP
Episode 5 WG DUKE MATCH 15 Levels DM
Download here https://www.moddb.co...ds/wg-mega-pack
#3 Posted 27 June 2021 - 12:40 PM
Ninety-Six, on 27 June 2021 - 06:45 AM, said:
Yes the updated AlienX is included.
Here is a shot of the Episodes menu.
#4 Posted 27 June 2021 - 04:17 PM
I'm glad WGR1 is still a part of this. We might have Demon Throne now, but those levels are still just as fun with the classic roster.
#5 Posted 27 June 2021 - 04:39 PM
I did change the boss though to the cyclops, and added the episode4 boss to the end of WGCity, so now you get to kill all 4 bosses.
This post has been edited by William Gee: 27 June 2021 - 04:40 PM
#6 Posted 27 June 2021 - 06:26 PM
William Gee, on 27 June 2021 - 04:39 PM, said:
Fair enough.
Incidentally, is there a method to the episode order? Or was it just kinda arbitrary?
Not important; just curious.
#7 Posted 27 June 2021 - 08:12 PM
The one strange thing is ending WGRealms in the Egypt realm and then starting in WGCity.
#8 Posted 28 June 2021 - 10:11 AM
#9 Posted 28 June 2021 - 07:10 PM
WGSpace is still the same apart from the updated ALIENX.
I could update the episodes in the future, but first I wanted to package them all together.
#10 Posted 28 June 2021 - 10:50 PM
#13 Posted 29 June 2021 - 01:00 AM
After doing some playtesting I found some issues with a couple midis and sounds not working cause the name was too long when I added them to the GRP. I just fixed that and uploaded V1.2.
This post has been edited by William Gee: 29 June 2021 - 01:03 AM
#14 Posted 29 June 2021 - 03:43 AM
#15 Posted 29 June 2021 - 02:20 PM
#16 Posted 16 July 2021 - 09:03 PM
This post has been edited by William Gee: 16 July 2021 - 09:03 PM
#17 Posted 18 July 2021 - 01:12 AM
This post has been edited by William Gee: 18 July 2021 - 02:26 AM
#18 Posted 05 January 2022 - 10:09 PM
Did encounter a few bugs, though.
#19 Posted 06 January 2022 - 07:38 AM
Ninety-Six, on 05 January 2022 - 10:09 PM, said:
I think this isn't a map bug, but a general clipping problem, not sure if from EDuke32 or original Duke. Some of the tiles in the game are labeled as "MaskwallXX", these are mostly metal fences, trusses, scaffolding elements, catwalks etc. that have a significant part of them using the pink transparent color. These tiles have a fixed cstat number giving them a "unique" property of always being blocked, but not hitscan-sensitive (while also overriding any other cstat bits the mapper might add, hence e.g. can't make a proper shadow from them as the transparency bit will also be gone). It seems that in the case of structures with "walls" made with these sprites, despite being completely sealed, Duke can still sneak through from certain angles and get trapped inside them. I've had a few problems like that in Submachine, the solution I used was putting an invisible sprite (or a bunch of invisible sprites) inside the structure, blocking them and giving them larger clipping distance with Alt+D (max value seems to be 128 or 255), so the player technically won't be able to even touch the maskwall sprites.
#20 Posted 06 January 2022 - 09:59 PM
I will try to fix those sound bugs.
As far as I could tell the cycloid is stayput monster? Unless its getting stuck, I remember trying to fix that but gave up.
#21 Posted 07 January 2022 - 12:51 AM
William Gee, on 06 January 2022 - 09:59 PM, said:
Isn't it something about him only able to walk on floors with a certain lotag, or something like that?
#22 Posted 07 January 2022 - 02:41 AM
Ninety-Six, on 07 January 2022 - 12:51 AM, said:
Yeah, Cycloid will only walk on sectors with Lotag 3, so you can set up the route/area for him very precisely.
#24 Posted 19 February 2022 - 09:12 PM
1) Fixed sound bug in E3 L3 open season.
2) IMPROVED MOVEMENT OF BOSS IN in E3 L5 Temple cress.
3) Added WGSpace3 dedux in E2 L3 ICE MOON.
https://www.moddb.co...ownloads/wgmega
This post has been edited by William Gee: 19 February 2022 - 09:13 PM
#26 Posted 20 February 2022 - 12:33 AM
WGSpace1.map was released in Oct 2002 so this pack is close to 20 years in the making.
This post has been edited by William Gee: 20 February 2022 - 12:35 AM
#27 Posted 26 February 2022 - 10:29 PM
#28 Posted 12 April 2022 - 06:42 AM
Cheers.
This post has been edited by jkas789: 12 April 2022 - 06:42 AM
#29 Posted 12 April 2022 - 07:14 AM
jkas789, on 12 April 2022 - 06:42 AM, said:
That's the achilles heel to the entire voxel pack, really.
This post has been edited by Ninety-Six: 12 April 2022 - 07:14 AM
#30 Posted 12 May 2022 - 09:31 PM
1) Made red hand switches and EGYPTIAN switches invisible for voxils.
2) Added WGRealms skyboxes from the old WGR HRP pack.
https://www.moddb.co...ds/wg-mega-pack
This post has been edited by William Gee: 12 May 2022 - 11:29 PM