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WG MEGA PACK  "33 levels by WIlliam Gee in 1 GRP file."

#61

Thanks, yup my memory is crap these day but I remember now, glad you got it working. :)
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#62

Devon is playing the WGPandora levels lately.

https://www.youtube....OsMsqKza&t=5752

Tomorrow he continues live with WGCity 1 and 2

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#63

Updated map list.

Attached File(s)



This post has been edited by William Gee: 31 December 2024 - 03:44 PM

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#64

View PostNightFright, on 08 May 2024 - 12:44 AM, said:

Small visual glitch I've encountered while playing. The top sides of these three poles/pedestals/whatever in "Terraform" ("WG Pandora" episode) seem to be untextured.
Posted Image
Posted Image


I finaly got around to fixing this, and some walls that needed to be blocked and other bits in the same level and level1 of Pandora.

Up to v6.5 now.
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#65

https://www.moddb.co...loads/wgmegav70

Added Lady Killer to WGPandora episode, removed the DM maps and updated the loading screens. Now all of the SP maps are in the 4 episodes to play.

Attached thumbnail(s)

  • Attached Image: duke0006.png
  • Attached Image: duke0002.png

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User is offline   NightFright 

  • The Truth is in here

#66

Small thing I noticed while converting the latest release for the Addon Compilation:
In your user.con, the music track for "Knee-Deep" is defined as "wgkd1x.0gg". Not sure whether EDuke32 would recognize it with that typo in the file ending (should be .ogg, ofc).
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#67

I tested it recently and it worked. But better to change it to lower case next time. :D
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#68

View PostWilliam Gee, on 07 January 2025 - 10:53 PM, said:

I tested it recently and it worked. But better to change it to lower case next time. :D


I see its Zero and not O strange that the music still played.

I guess it recognized
the music cause its the same name as the map file.

This post has been edited by William Gee: 07 January 2025 - 10:57 PM

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User is offline   NightFright 

  • The Truth is in here

#69

The file ending might possibly not even matter. Either way, seems EDuke32 has some means to compensate for such glitches, which is good to know. :D
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#70

Its fixed now, I also completely reorganized everything and put it into a PK3 file instead. Also fixed some level bugs I knew about.
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#71

Hello William, loving the newest update a lot, spent most of January playing through the whole thing. Near the beginning of Emerald Abyss level, those weird flickering bridges can be seen:

Posted Image

I don't think I've seen the last time I've played through the mod (during the summer, while checking out Alien Armageddon)

using eduke32_win64_20241226-10608-8d79c372a

This post has been edited by CryptKiller: 10 February 2025 - 12:37 PM

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#72

 CryptKiller, on 10 February 2025 - 12:27 PM, said:

Hello William, loving the newest update a lot, spent most of January playing through the whole thing. Near the beginning of Emerald Abyss level, those weird flickering bridges can be seen:

Posted Image

I don't think I've seen the last time I've played through the mod (during the summer, while checking out Alien Armageddon)

using eduke32_win64_20241226-10608-8d79c372a


Thank you, I know why they are there and I will fit it. Thanks again!

This post has been edited by William Gee: 10 February 2025 - 01:21 PM

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#73

UPDATE :7.3
1) Fixed texture/sprite bugs in Pandora boss map.
2) Added Casino sounds to Lady Killer level.
2

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