Flickering Line on Weapon in Polymer
#1 Posted 06 June 2021 - 02:57 AM
As shown in this video, in r9382, when using Polymer, a line will appear next to your weapon when moving. This doesn't occur on r9321, nor when using Polymost or Classic.
This is occurring with a RTX 3090 with driver version 466.63 and a i9-10900k.
Also just realized I posted this in the wrong section, oops
This post has been edited by MrEWhite: 06 June 2021 - 03:00 AM
#2 Posted 07 June 2021 - 01:01 PM
MrEWhite, on 06 June 2021 - 02:57 AM, said:
As shown in this video, in r9382, when using Polymer, a line will appear next to your weapon when moving. This doesn't occur on r9321, nor when using Polymost or Classic.
This is occurring with a RTX 3090 with driver version 466.63 and a i9-10900k.
Also just realized I posted this in the wrong section, oops
I hope you didn't pay scalper prices for that hardware just to play a 25 year old game that runs on a potato.
I don't think that the texture/sprite flickering problem has ever been fully resolved, especially when it comes to transparency. Every version of EDuke32 that I've tried still has this problem at some point in at least some addon.
#3 Posted 07 June 2021 - 01:23 PM
MrEWhite, on 06 June 2021 - 02:57 AM, said:
Polymer hasn't been supported in any meaningful way for many years now, so don't hold your breath expecting a fix. This revision includes some new weapon movement interpolation code (which makes weapon sway smoother), so I wonder if that has anything to do with it.
@Avenger not sure why you have to be so aggressive, he clearly said it was a *new* issue
#4 Posted 07 June 2021 - 03:10 PM
#5 Posted 08 June 2021 - 12:46 AM
Danukem, on 07 June 2021 - 01:23 PM, said:
Aggressive?
It may be new to him. All I was saying is that historically this has always been an issue in some shape or form.
#7 Posted 26 June 2021 - 03:21 AM
But like he also said, a fix is unlikely.
#8 Posted 26 June 2021 - 05:01 AM
Doom64hunter, on 26 June 2021 - 03:21 AM, said:
But like he also said, a fix is unlikely.
Another thing that i noticed in the latest 2 revisions is that maybe there's something wrong in the weapon switching behaviour, idk exactly how to tell this, but i feel like that (by scrolling) it does not always switch to the weapon i want to, i mean like if it skip one weapon, e.g: I scroll from Pistol to Chaingun, then RPG come out, i scroll from RPG to Shotgun, then Pistol come out, idk if this make sense lol.
This randomly happens sometimes, not always.
This does not seem to happen in Alien Armageddon that uses the same latest revisions though.
This post has been edited by The Battlelord: 26 June 2021 - 05:09 AM
#9 Posted 26 June 2021 - 05:04 AM
This post has been edited by Mark: 26 June 2021 - 05:04 AM
#10 Posted 26 June 2021 - 05:41 AM
Mark, on 26 June 2021 - 05:04 AM, said:
How do you manage to scare the line? xD
r9393 Win7 gtx980 (only on Polymer obviously)
#11 Posted 26 June 2021 - 06:26 AM
OK. tested without hrp with polymer. Still no line. If it makes a difference, I am using old 2018 nvidia drivers because newer ones disable support for my LCD 3D glasses.
This post has been edited by Mark: 26 June 2021 - 06:52 AM
#12 Posted 26 June 2021 - 07:17 AM
#13 Posted 26 June 2021 - 07:42 AM
#14 Posted 27 June 2021 - 04:40 AM
Doom64hunter, on 26 June 2021 - 07:17 AM, said:
Tried with the rest of the weapons, if somebody is interested: Shotgun to FreezeTh.7z (2.8MB)
Number of downloads: 160
But due nothing is likely to be fixed because is Polymer, i would focus more on the "new" weapon switching behaviour.
This post has been edited by The Battlelord: 27 June 2021 - 04:50 AM
#15 Posted 27 June 2021 - 06:46 AM
I guess my previous testing was flawed because I was in my Duke3D with HRP folder. I turned off models and true color textures from the menu and from the looks of the game I assumed it was in vanilla mode because the screen looks just like BattleLord's. But evidently there is still something different because I don't get the lines on the weapons this way. So maybe playing like that is a compromise?