Ninety-Six, on 01 April 2021 - 07:30 PM, said:
I've always disagreed with the moon landing thing for Movie Set. It really doesn't in any way resemble any of the photos, as not even the flag is present and the ship doesn't even come close to matching the lunar lander. I know it's 1996 Build engine but they could have drawn a sprite to put on the wall or something if that's what they were going for. Considering an entire texture set exists to recreate the bridge of the TNG Enterprise alongside special death sprites for famous characters, I think it's well within the realm of reason for them to create something much more reminiscent of the moon landing conspiracy if that's actually what they were aiming for. I think it's literally just for the movie they're filming (which is the entirety of episode 2, apparently. That there is the real conspiracy).
That's right, and that real conspiracy is referenced in-game by the Lunar Apocalypse film posters you see in episode 3, too. So I shouldn't have said 'the moon landing' but 'a moon landing', even canonically Duke 3D takes place immediately after Duke Nukem II which was set in space on the Rigelatins' planet. Plus even prior to that in the first Duke Nukem game (set in the 'near future' of 1997), you end up on the moon then eventually come back to write a famous book on your life story, so even in the story, at that point someone (at the very least you and Proton) has famously landed on the moon already.
So personally I still sense that the inclusion of that section in Movie Set is a reference to the theory of the original moon landing being fake (with Kubrick supposedly being hired for the footage), but it's a more meta reference than it is something downright explicit and was implemented in the game in a way that's perfectly coherent with its own universe. In fact I would find it interesting to know how that whole joke came about exactly. I know Movie Set was supposed to be a DM level originally, there was some confusion at some point in development regarding episode order as well (think for instance the BOSS2/BOSS3 thing where they're switched around), and then the joke is carried over using several tiles in the .art which means some considerable thought was put into it (earlier? later?). Come to think of it, honestly, just that sub-plot adds a lot to the feel of coherence in the base game and bridges the gap in theme between episode 2 and 3 very efficiently in the player's subconscious.