NightFright, on 17 September 2022 - 03:12 PM, said:
This is released for free? What kind of witchcraft is this?
I know this question is probably a joke but I want to give a serious and kind of candid answer because it keeps coming up.
As everyone here probably knows, AWOL is built on top of the TC we abandoned in 2005. When Hudson and I initially started the revival, our plan was to fix up bugs, complete broken gameplay, finish up the partially completed maps (and make a few new ones if we could), and that was it. Quick, easy, 6 month project, right? Something to kill the time during Covid, since we sure as hell weren't doing anything else. As we worked on doing that, we discovered that beneath a lot of the garbage in the 2005 version there was actually a pretty cool game in there. Over the following 6 months or so of development, we found the core gameplay loop and began cutting everything that didn't exist in service of that, until we solidified more or less the gameplay that is in the release, just lacking A LOT of polish and art.
Although the release version of AWOL shares zero walls and sectors, zero pixels of art, zero seconds of sound, and zero lines of code from The AWOL Project, that wasn't always the intention or the plan, and when we left port I couldn't in good conscious pursue trying to profit off of the back of other people's work. For this reason we even credit the complete AWOL Project team in the game credits. I just couldn't imagine someone out there seeing basically the same game they worked on for free out of passion going on sale on Steam, and how incensed that would make me if I were in their position. Not because I'd want a cut, but because it would feel like a huge slap in the face.
So imagine my complete lack of surprise when someone comments on our Facebook page about the release, saying "I wonder if the levels I made in 2002 made it into the game?"
We totally could have released it as a retail game, and we should have with another 6 or 12 months of bug fixing and polish (and more levels), but that wasn't why we made AWOL to begin with. And speaking completely personally, I believe in modding. I believe in the concept of the Total Conversion. I believe in the creation of art for the sake of itself. Sure, I'd love to get paid, and I think AWOL is easily worth a few bucks, but that has never been why I've been involved in the Build community. I've been around these parts for like 25 years almost. I fell in love with game design and game development because of Build. How could I not continue to give something back?
If you really wanna give us money tho, we did setup a kofi or you can "pay what you want" on the itch.io page, which we setup as a DRM-free release. Maybe we'll make retail DLC, for the full "shareware experience".