TEKWAR REMAKE "This may be a shitpost"
#1 Posted 11 December 2020 - 02:51 PM
This is obviously a shitpost
All references to real games are completely coincidental and in no way represent the reality of things.
So, who's in?
This post has been edited by pavigna: 11 December 2020 - 03:27 PM
#2 Posted 11 December 2020 - 03:19 PM
Besides, Perro Secco is making the TC that is heavlity inspired by TekWar already.
#3 Posted 11 December 2020 - 03:25 PM
Sanek, on 11 December 2020 - 03:19 PM, said:
Besides, Perro Secco is making the TC that is heavlity inspired by TekWar already.
Nah, this was more of a shitpost. I'll eventually try to make tekwar maps and such seeing as how the code is actually not too complicated and mapster can read Tekwar maps.
It's more of a joke though, lol
#4 Posted 11 December 2020 - 04:33 PM
Sanek, on 11 December 2020 - 03:19 PM, said:
Besides, Perro Secco is making the TC that is heavlity inspired by TekWar already.
Gotta watch out around these parts, I think we might have inadvertently entered an ideas thread.
I've said it before but Perro Seco's screenshots are looking great, big fan of his work, can't believe I only found out about it somewhat recently.
This post has been edited by ck3D: 11 December 2020 - 04:35 PM
#5 Posted 11 December 2020 - 07:26 PM
#6 Posted 12 December 2020 - 06:07 AM
Gambini, on 11 December 2020 - 07:26 PM, said:
Try playing tekwar on buildGDX. mouse aiming and a better renderer is godsend. also i learned that you can edit maps in mapster, so this might not be much of a shitpost after all. making better maps is relatively easy, and the only thing a coder would have to do is fix the distance at which enemies see you, cause right now that's an infinite distance, and fix the enemy scaling. pretty sure that would lead to at least a decent game.
#7 Posted 12 December 2020 - 06:57 AM
This post has been edited by Phredreeke: 12 December 2020 - 06:58 AM
#8 Posted 12 December 2020 - 08:55 AM
Phredreeke, on 12 December 2020 - 06:57 AM, said:
Oooh, pretty!
#9 Posted 12 December 2020 - 09:02 AM
ck3D, on 11 December 2020 - 04:33 PM, said:
pavigna, on 12 December 2020 - 06:07 AM, said:
pavigna, on 12 December 2020 - 06:07 AM, said:
By the way, there's a TekWar remake made in Unity. Visually is not very attractive, but gameplay feels really improved. It only has the two first levels though:
#10 Posted 12 December 2020 - 09:40 AM
Perro Seco, on 12 December 2020 - 09:02 AM, said:
No problem, I can tell you're putting a lot of yourself into it. The never-ending project type is quite the dedication too, they represent quite the chunk of your lifetime, at least I know that personally I naturally kind of dread falling into such serious pits with what's supposed to remain fun stuff, so I have a certain respect for people who don't. I'm sure your effort will be worth it though, in the end it kind of shows in every single component of your product so far, even the skyboxes and huds look like a labor of love which only resonates coherence with your original mapping style. I almost have a hard time looking at your project as a TC, to me it looks like a full-on one-off Build game from back in the day (regardless of whether you're using Duke 3D tiles and functionalities at the core) when devs would still care about the qualities of their babies that much, and when it comes out I'll definitely play it as such.
I also think you achieved something never been done with Planisphere 2 in particular, recreating the whole NYC skyline in an engine as restrictive as Doom to the extent you did transcends level design to me and qualifies as fine art. I have yet to directly play Duke 2070 which looks like the closest Duke 3D equivalent so far as far as the engine allows (I did play Routine though) but in general I would love to see more takes on the Duke 3D universe from you, no doubt you're already busy enough with your project though. Either way I will definitely be checking out your next output regardless of the form. Good luck for the rest!