Duke Nukem 3D - C# Unity
#31 Posted 30 November 2020 - 09:18 PM
I have discovered a issue related to Unity's frustum culling, I have fixed the issue in the depot, but in the latest build elevator walls(for example) are missing, that is fixed in latest, I'll push out another build tomorrow.
This post has been edited by icecoldduke: 30 November 2020 - 10:01 PM
#32 Posted 01 December 2020 - 11:52 AM
#33 Posted 01 December 2020 - 05:33 PM
Fixes:
I have fixed a fatal crash bug that caused sprites to turn black and the game to crash. Fixed z-fighting sprites. UV's are not updated unless the UV's change. Fixed issues with missing triangles due to bad tesselation remap. Mask walls now render. Fixed a bug were some assets were incorrectly frustum culled. Fixed a issue were updated plane geometry would get incorrectly frustum called. Fixed a issue were some walls would not get updated.
#34 Posted 03 December 2020 - 07:17 PM
ALPHA 5 FIXES: Fixed sector/ceiling UV's. Fixed a bug were visibility wasn't updated correctly. Added HD Skybox Support. Switched to Universal Render Pipeline. Fixed z-fighting sprites.
Download:
https://github.com/j...ases/tag/Alpha5
This post has been edited by icecoldduke: 03 December 2020 - 07:19 PM
#35 Posted 05 December 2020 - 07:47 PM
https://youtu.be/WsrcAIRPpK8
#37 Posted 11 December 2020 - 01:09 PM
1. Can it run on Windows XP
2. Is it possible to use sprites bigger than 400x200
This post has been edited by Nfsfan83: 11 December 2020 - 01:10 PM
#38 Posted 11 December 2020 - 05:11 PM
https://github.com/j...ases/tag/Alpha6
ALPHA 6 FIXES: Switched over to Vulkan. UI is now rendered in Unity, disabled classic renderer. Exposed Sprite Get/Set accessor functions to DukeScript Exposed Sector Get/Set accessor function to DukeScript Exposed Events HitSprite,EnterLevel,CheckSectors and OperateSprite to DukeScript CheckSectors and OperateSprite can override built in behaivor, just return true for your specific case
Since DukeSharp is now officially on Vulkan, I can point out PolymerVulkan is now complete
Quote
I believe Windows XP SP2 is supported in Unity, but I haven't tried it.
This post has been edited by icecoldduke: 11 December 2020 - 05:12 PM
#39 Posted 11 December 2020 - 07:29 PM
#40 Posted 12 December 2020 - 02:40 AM
Is it possible to use sprites bigger than 400x200
I can use weapons sprites to replace original but - best quality is about an example 320x200 for pistol
or add option to use any 3D models ( it will be great if is it possible add mdl files from HL games (huge collection of models weapons, cars etc)
This post has been edited by Nfsfan83: 12 December 2020 - 02:44 AM
#41 Posted 12 December 2020 - 08:02 AM
https://github.com/j...ases/tag/Alpha7
Nfsfan83, on 12 December 2020 - 02:40 AM, said:
Is it possible to use sprites bigger than 400x200
I can use weapons sprites to replace original but - best quality is about an example 320x200 for pistol
or add option to use any 3D models ( it will be great if is it possible add mdl files from HL games (huge collection of models weapons, cars etc)
Yes you can use sprites for UI that are bigger then 400x200.
#43 Posted 14 December 2020 - 02:54 AM
icecoldduke, on 25 November 2020 - 06:59 PM, said:
#47 Posted 28 February 2021 - 10:43 AM
They've been pushing updates to other projects so I could only imagine why.
#48 Posted 28 February 2021 - 12:55 PM
If anyone has a backup of this repo, would you kindly let me know?
#50 Posted 01 March 2021 - 12:10 AM
jkas789, on 28 February 2021 - 01:11 PM, said:
Raze 0.9.0 has just been announced on ZDoom Forums
#51 Posted 01 March 2021 - 12:20 AM
This post has been edited by NightFright: 01 March 2021 - 12:21 AM
#52 Posted 01 March 2021 - 12:34 AM
NightFright, on 01 March 2021 - 12:20 AM, said:
But he got so close! There were some issues, but he got close! I was rooting for this one!
#53 Posted 01 March 2021 - 01:10 AM
#54 Posted 01 March 2021 - 03:49 AM
NightFright, on 01 March 2021 - 01:10 AM, said:
That's why I never cared any his projects anymore, even I have interest...because it always ends up like that. :\
#55 Posted 06 March 2021 - 02:20 AM
PhilSwitch, on 28 February 2021 - 12:55 PM, said:
If anyone has a backup of this repo, would you kindly let me know?
The repo and releases appear to be back up.
#56 Posted 24 September 2021 - 11:15 PM
I have uploaded to the internet archive some of the previous releases and AFAIK the current release of Duke Sharp. Mostly for historic purposes, because it was a nice thing while it lasted.
Cheers.