Phredreeke, on 09 August 2021 - 12:32 AM, said:
The errors in the video is because you're loading Cosmetic Duke CON files with the ERP's def files. The CON files references tiles which are not defined by the ERP.
In general, mixing mods in EDuke32 is not supported, this is partly why the ERP exists in the first place. You could attempt renaming the Duke3D.def in Cosmetic Duke to something else and then include that in the ERP Duke3D.def. But any such modifications would not be supported by me or December man.
Hi there,
I've followed your suggestion and I've maked the following duke3d.def file (attached)
So, the problem was solved about the weird texture when the enemies are decapitaded.
However, now appears another problem. Here we go:
By a strange reason, the game freezes while play some minutes, and then show me the following error:
Here's the LOG (attached)
December Man says in a previous post that the mod work perfectly with eduke32 versión r8942 from May 2020.
December Man, on 16 October 2020 - 01:53 AM, said:
I've tested with this versión but occurs the same problem.
Also Datura mentioned that this mod work without issues with the eduke32 version r9768.
Datura, on 14 November 2021 - 12:21 PM, said:
I've tested with this versión too, and same problem persist.
Finally, I've tested the latest version r9937 but the problem still persist.
The game feels incredible with the Cosmetic MOD plus your upscaled textures.
I'm not a expert modifing game files, it seems that I'm doing all wrong
Maybe a good idea that someone with better knowledge makes a Cosmetic MOD with your upscaled textures + upscaled FMV.
This will be great to see. But I know there's a permission problems, etc.
ahh, anyway: any idea whats happening or what I'm doing wrong?
Attached File(s)
-
eduke32.log (309.42K)
Number of downloads: 194 -
duke3d.zip (2.35K)
Number of downloads: 214