Duke4.net Forums: Which mods (if any) do you use when you play Duke Nukem 3D? - Duke4.net Forums

Jump to content

  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

Which mods (if any) do you use when you play Duke Nukem 3D?  "You know you tried the nude patch at least once, don't lie :P"

User is offline   jkas789 

#1

I'm curious, do any of you guys use mods while playing DN3D or do you prefer the vanilla experience. Personally I use the Duke 3D Voxel Pack (I love voxels! I know it's heresy for sprite lovers but I just can't help myself) and the Roland SC-55 Duke Nukem Music Pack (I didn't know I needed this in my life till I used it.). I would love to use this two in conjunction with the Brutal Doom mod however a ) Its still in early development and B ) DN3D mod conflict resolution is still a very obscure and magical thing for me.

What about you guys, do any of you use the HRP or DukePlus? Maybe something else?


Edit: Grammar corrections, added some words.

This post has been edited by jkas789: 16 August 2020 - 02:56 AM

0

User is offline   Lunick 

#2

SC-55 Music Pack
Voxel Pack
Widescreen Fixes
Brandon Blume's Grabbag
YIPPIE01.VOC
0

User is offline   Radar 

  • King of SOVL

#3

I play pretty much every new user map with AMC TC honestly.
0

User is offline   jkas789 

#4

View PostLunick, on 16 August 2020 - 03:28 AM, said:


YIPPIE01.VOC



I have to ask, what is YIPPIE01.VOC?



Also Radar is there any advantage to playing user maps in AMC?
0

User is offline   Radar 

  • King of SOVL

#5

AMC as a game is pretty much Deus Ex meets Duke Nukem. When played with user maps, you have 8+ selectable characters to choose from that each have an entirely unique weapon arsenal. Most weapons can also be substituted with other ones if you have them unlocked, which I do. Not to mention the dozens of temporary weapons that you can assign to slot 1. There are also different ammo types and upgrade options, though unfortunately the latter is never encountered in user maps since they don't have any upgrade stations. I just love the feel of the weapons as they feel very robust and tight. The iron sights are programmed very well. Some other mods like Dan's have a bit of a cartoony feel to the weapons that I don't like so much.
0

User is offline   Ninety-Six 

#6

I didn't even know there was a nude patch, unless we're talking specifically about the HRP version. I know that that exists.

For my own setup, I always use:

-Darkus' game.con fixes (except when a map has its own and isn't a direct copy of the original game.con, looking at you FMX), with the drone and pig cop behavior reversion mutators always. I also try to use the mutator where it's a random chance for the battlelords to actually be shrunk by the shrinker (encouraging/forcing me to use either the devastator or RPG) but that kind of depends on the map. Some provide such ammunition types for them and others don't. If it's a map with a very high monster count, I'll usually default to not having it, but I will play by an honor system and only use a shrinker on a battlelord if A.) I absolutely have to, or B.) it starts to become apparent that the original shrinker and battlelord interaction was depended on.

-A custom USER and DEFs file (along with a personally edited version of Darkus' con fixes) that adds in the PSX-exclusive one-liners (for mapsets with their own USER.con, I will usually modify to insert the quotes there as well)

-"The Lost Levels" added as an episode to the USER.con of base Duke 3D (inserts Levelord's two cut levels as well as zykov eddy's recreation of the adorably incomprehensible Urea 51)

-A gore script to keep gibs on the ground that Fox posted in a thread once

-Widescreen weapon sprites

-Faucet animation restoration

-PSX HQ Sound Effect pack

-Lee Jackson's 2018 Grabbag Remaster

-DC Music Pack (for DC, obviously)

-Mark McWane's cover of Doomsday's Comin' (for Caribbean and any other map that uses doomsday.mid)

-ALF's Caribbean palette (came with his self-titled ALF Resort map that I think legitimately makes Caribbean look better; unfortunately currently unavailable as the map it was packaged with seemed to have only ever been hosted on that dukemaps site which expired recently)



I'm personally torn on the voxel pack. On the one hand I think voxels are way better than models since they keep the same appearance and aesthetic as the originals, but on the other sometimes they break if a map has a particularly hacky use of a sprite. And depending on the day, sometimes I want a more classic look but on others I want something a bit more enhanced.


For some reason I don't feel that way about the classic skyboxes, and would use them all the time if every computer I've had access to was able to run Polymost (I guess it got more resource-expensive in one of the updates and all the computers I've been able to use are a bit behind).
0

User is offline   jkas789 

#7

View PostR A D A Я, on 16 August 2020 - 04:13 AM, said:

AMC as a game is pretty much Deus Ex meets Duke Nukem. When played with user maps, you have 8+ selectable characters to choose from that each have an entirely unique weapon arsenal. Most weapons can also be substituted with other ones if you have them unlocked, which I do. Not to mention the dozens of temporary weapons that you can assign to slot 1. There are also different ammo types and upgrade options, though unfortunately the latter is never encountered in user maps since they don't have any upgrade stations. I just love the feel of the weapons as they feel very robust and tight. The iron sights are programmed very well. Some other mods like Dan's have a bit of a cartoony feel to the weapons that I don't like so much.


Huh, I will have to give it a spin then. I have seen it on moddb and mentioned around the forum however I have not tried it out.
1

User is offline   jkas789 

#8

View PostNinety-Six, on 16 August 2020 - 04:43 AM, said:

I didn't even know there was a nude patch, unless we're talking specifically about the HRP version. I know that that exists.

F-A custom USER and DEFs file (along with a personally edited version of Darkus' con fixes) that adds in the PSX-exclusive one-liners (for mapsets with their own USER.con, I will usually modify to insert the quotes there as well)


-Faucet animation restoration

-PSX HQ Sound Effect pack



I actually didn't know the PS1 version of DN3D had exclusive one lines!

Also "Faucet animation restoration"? You have to tell me were to acquire that! That's the type of details that I like to add when I'm modding a game. Half my load order on Skyrim Special edition is cut content mods.

Regardinf the PSX HQ Sound Effect Pack Im in the process of trying to integrate it, however my knowledge of duke nukem modding is primitive at the best of times ( I haven't gone further than adding lines in duke3d.def). Im hopping after thie pandemic passes in my country that my work hours will decrease and have more free time.
0

User is offline   Radar 

  • King of SOVL

#9

View Postjkas789, on 16 August 2020 - 04:57 AM, said:

Huh, I will have to give it a spin then. I have seen it on moddb and mentioned around the forum however I have not tried it out.


I highly recommend playing the actual mod before transitioning over to user maps. It's easily 30+ hours of content on your first play-through. The level design, story, and combat are A+. It's basically a AAA game without a AAA budget, which is why it's on a 25 year old engine with low res art. :)
1

User is offline   Ninety-Six 

#10

View Postjkas789, on 16 August 2020 - 05:12 AM, said:

I actually didn't know the PS1 version of DN3D had exclusive one lines!


Yep. Total Meltdown handled it a bit strangely, though. Apparently instead of drawing from every available voice clip, there was a selected pool available for each individual level. I'm assuming some sort of memory limitation.

But yeah, there were a few exclusive lines in there. I learned how the voice files work (through trial-and-erroring my way through error messages) and implemented them. If you want I could tell you how to do it step by step.

Just know that there are two voice files that relate specifically to pigs. They will play even when you kill something else (but in fairness that happened in TM too). Could almost certainly be fixed with some sort of condition, but I haven't been able to ass myself to learn how to do that so far.

View Postjkas789, on 16 August 2020 - 05:12 AM, said:

Also "Faucet animation restoration"? You have to tell me were to acquire that! That's the type of details that I like to add when I'm modding a game. Half my load order on Skyrim Special edition is cut content mods.


It was actually brought up in the GAME.con fixes thread: https://forums.duke4...post__p__337420

You can pick either method to manually insert it. I chose the duke3d.def method.

View Postjkas789, on 16 August 2020 - 05:12 AM, said:

Regardinf the PSX HQ Sound Effect Pack Im in the process of trying to integrate it, however my knowledge of duke nukem modding is primitive at the best of times ( I haven't gone further than adding lines in duke3d.def). Im hopping after thie pandemic passes in my country that my work hours will decrease and have more free time.


You shouldn't need to add the sound effects into the def. Just unzip the voc files into your root directory and you're set (unfortunately the .ogg versions won't play in their current version anymore; they all need to be renamed to "soundname_voc.ogg" to work.

This post has been edited by Ninety-Six: 16 August 2020 - 05:30 AM

0

User is offline   Mark 

#11

I don't play much but when I do, I try it first with the HRP and Polymer renderer. I enjoyed playing using voxels for a short time but now I'm waiting for a more complete voxel package before using them again.
0

#12

Personally, there isn't a real preference, there is a lot of nice content that is hard to decide, i do what i feel that times.
In first place i like to use eduke r4593 and r4887, i find those versions very stable and i love that there is no delay during weapon switching.


DukePlus is so damn versatile and customizable that every player can really play as pleases, it add more gore content, and a loooot of stuff you can add and remove direclty from an in-game menu, playable with and without HRP.

Indeed i have 3 installations of it:

Vanilla stuff only
Another with some Dukeplus things i like most ie: weather, Karate kick and some of the new weapons.
And a third one with evertything turned on (to be honest there is a 4th one with Eternity mod too xD)

A customized HRP where it show some Polymost model even if the player uses Polymer ie: Polymost strippers instead of Polymer ones (i feel Polymer ones looks too slutty :)) and sometimes i switch XTR's skyboxes with Eternity or HHR 's ones.

Another mod is Brutal Duke by adding the voxels pack, both needs to be finished (expecially the first one) but hell if i like it too.

Musics: another thing i like to switch when i feel;

Hendrick266's PSX music pack (i've changed E3L11 with a Terminator 2 metal theme :o)
SC-55 Music Pack
Arachno

Grabbags: i switch between; Sbeast's metal cover (i've cut the initial 34 seconds) and Brandon Blume's Grabbag.


This game still has so much potential that it is just waintg to be unleash!

This post has been edited by The Battlelord: 16 August 2020 - 02:25 PM

0

User is offline   gibfrag 

  • Honored Donor

#13

View Postjkas789, on 16 August 2020 - 03:38 AM, said:

I have to ask, what is YIPPIE01.VOC?

"Yippee Ki-yay, Motherfucker". The original game stupidly has the f-word censored for whatever reason, but you can easily remove the censor by taking the "o" or "ə" pronunciation (between the "m" and the" t" in "mother"), and place it over the bleep to make it uncensored since the rest of the word isn't really censored, just that part. So you'd extract YIPPIE01.VOC using Slade3, make that change with a program like Audacity (you can extract the VOC from Slade3 as a WAV if you can't figure out how to open VOC files with Audacity, then use Slade3 again to convert it back to VOC, or just keep it a WAV file if you wish), and then place the edited VOC file in your DN3D directory.

By placing the YIPPIE01.VOC in the directory, the game loads the uncensored sound without having to manipulate the GRP.

This post has been edited by gerolf: 16 August 2020 - 03:36 PM

0

User is online   Hendricks266 

  • Weaponized Autism

  #14

We found and posted the real pre-censorship VOC file at some point. There are various recreations floating around too. The real one's md5sum is cdee1e3d8f3b431abf765e433eae4724.
0

User is offline   jkas789 

#15

View PostNinety-Six, on 16 August 2020 - 05:29 AM, said:

Yep. Total Meltdown handled it a bit strangely, though. Apparently instead of drawing from every available voice clip, there was a selected pool available for each individual level. I'm assuming some sort of memory limitation.

But yeah, there were a few exclusive lines in there. I learned how the voice files work (through trial-and-erroring my way through error messages) and implemented them. If you want I could tell you how to do it step by step.


It was actually brought up in the GAME.con fixes thread: https://forums.duke4...post__p__337420

You can pick either method to manually insert it. I chose the duke3d.def method.


You shouldn't need to add the sound effects into the def. Just unzip the voc files into your root directory and you're set (unfortunately the .ogg versions won't play in their current version anymore; they all need to be renamed to "soundname_voc.ogg" to work.


I don't want to bother you but I'm really interested in the PSX voicelines. As I mentioned before, I'm a sucker for restored content mods.Also thanks for the tip with the sound effects.


View PostMark, on 16 August 2020 - 06:19 AM, said:

I don't play much but when I do, I try it first with the HRP and Polymer renderer. I enjoyed playing using voxels for a short time but now I'm waiting for a more complete voxel package before using them again.


I tried out the HRP but I was put out by the enemy models. Don't get me wrong, I have a great admiration for what the community has achieved with the HRP but I really don't like them. There is just something strange in the way they move and react to damage that sprites do better in my opinion. I also am waiting for the new update to the voxel pack!


View PostThe Battlelord, on 16 August 2020 - 02:19 PM, said:


In first place i like to use eduke r4593 and r4887, i find those versions very stable and i love that there is no delay during weapon switching.


DukePlus is so damn versatile and customizable that every player can really play as pleases, it add more gore content, and a loooot of stuff you can add and remove direclty from an in-game menu, playable with and without HRP.


Another mod is Brutal Duke by adding the voxels pack, both needs to be finished (expecially the first one) but hell if i like it too.


Arachno

This game still has so much potential that it is just waintg to be unleash!


I personally just use the new eduke version, unless the game is borked in some very noticeable way. Kinda irresponsible on my part and I should probably look into what version of eduke32 is the most stable. Someday when this damn pademic ends or my vacation period comes up.

I tried to play with DukePlus however what put me off (again) are the 3D models. Like the HRP I think they clash a lot with the feel of DN3D. Maybe I will give it another spin today, Im not going anywhere with the lockdown anyway :)

Also you managed to integrate Brutal Duke with the Voxel Pack?! Tell me how! I agree they both need to be finished but I love them so much.

View Postgerolf, on 16 August 2020 - 03:24 PM, said:

"Yippee Ki-yay, Motherfucker". The original game stupidly has the f-word censored for whatever reason, but you can easily remove the censor by taking the "o" or "ə" pronunciation (between the "m" and the" t" in "mother"), and place it over the bleep to make it uncensored since the rest of the word isn't really censored, just that part. So you'd extract YIPPIE01.VOC using Slade3, make that change with a program like Audacity (you can extract the VOC from Slade3 as a WAV if you can't figure out how to open VOC files with Audacity, then use Slade3 again to convert it back to VOC, or just keep it a WAV file if you wish), and then place the edited VOC file in your DN3D directory.

By placing the YIPPIE01.VOC in the directory, the game loads the uncensored sound without having to manipulate the GRP.


Hu the more you know! It really is a little ridiculous that in a game with strippers and the final Boss getting killed by shoving a pipebomb up her vagina, the thing getting censored is the word fuck. Silly americans.
0

User is offline   Ninety-Six 

#16

View Postjkas789, on 16 August 2020 - 04:08 PM, said:

I don't want to bother you but I'm really interested in the PSX voicelines. As I mentioned before, I'm a sucker for restored content mods.Also thanks for the tip with the sound effects.


Nah, I'd be more than happy. I'm the same way, and want all content across all versions to be combined into one definitive game.

And if nothing else, it will validate the effort I put into getting them to work. Send me a PM and we'll talk.

View Postjkas789, on 16 August 2020 - 04:08 PM, said:

Hu the more you know! It really is a little ridiculous that in a game with strippers and the final Boss getting killed by shoving a pipebomb up her vagina, the thing getting censored is the word fuck. Silly americans.


Yeah, I always thought that was bizarre myself. I never knew there was an uncensored version to begin with so I'll have to go on a hunt for it.

This post has been edited by Ninety-Six: 16 August 2020 - 06:10 PM

0

#17

View Postjkas789, on 16 August 2020 - 04:08 PM, said:

I tried out the HRP but I was put out by the enemy models. Don't get me wrong, I have a great admiration for what the community has achieved with the HRP but I really don't like them. There is just something strange in the way they move and react to damage that sprites do better in my opinion.



No problem, it's all about tastes, and i agree about some model animations, but i also i think they did their very best to make a HD version, which i can only love.and respect.
However, models can be turned off in game settings if you want,


View Postjkas789, on 16 August 2020 - 04:08 PM, said:

I personally just use the new eduke version, unless the game is borked in some very noticeable way. Kinda irresponsible on my part and I should probably look into what version of eduke32 is the most stable. Someday when this damn pademic ends or my vacation period comes up.


lol honeslty eduke32 latest versions are recommended, some users here (me included) still like to use some old specific versions.


View Postjkas789, on 16 August 2020 - 04:08 PM, said:

I tried to play with DukePlus however what put me off (again) are the 3D models. Like the HRP I think they clash a lot with the feel of DN3D. Maybe I will give it another spin today, Im not going anywhere with the lockdown anyway :)



Models can be turned off, but if am correct DukePlus was made to work with HRP models, something may be missed maybe (not sure about this).


View Postjkas789, on 16 August 2020 - 04:08 PM, said:

Also you managed to integrate Brutal Duke with the Voxel Pack?! Tell me how! I agree they both need to be finished but I love them so much.


Just create a folder and call it autoload where you have the eduke32.exe, then put the voxels pack inside it (be sure that the autoload folder is checked).



I forgot to mention Alien Armaggedon and KickAss Duke (and probably some others) that are also badass mods.

Also, now that Duke Nukem 64 has been released for Rednukem, you may also try that "version" of the game.

This post has been edited by The Battlelord: 16 August 2020 - 06:37 PM

0

User is offline   jkas789 

#18

View PostNinety-Six, on 16 August 2020 - 04:43 AM, said:

I didn't even know there was a nude patch, unless we're talking specifically about the HRP version. I know that that exists.




Forgot to respond to this. There is the HRP version (which I have not used, surprisingly) however the one that I'm mentioning is this one by fgsfds which afaik is much more recent and was last updated in May of this year (last update of the HRP nude patch was on 2012 I believe).

Also Battlelord, I have played Alien Armageddon and I agree, it's pretty badass!

This post has been edited by jkas789: 16 August 2020 - 07:59 PM

0

User is offline   Ninety-Six 

#19

View Postjkas789, on 16 August 2020 - 07:58 PM, said:

however the one that I'm mentioning is this one by fgsfds which afaik is much more recent and was last updated in May of this year (last update of the HRP nude patch was on 2012 I believe).


Huh. I'm legitimately surprised I've never heard about this. I wonder if this was the base for the sprites in that old N.I.B. mod?
0

User is offline   jkas789 

#20

I don't actually know. I actually found the link to the github page on this forum however I have lost the thread since then.

Edit: I would like to say this thread is the one however I'm not so sure, mainly because I haven't used the mod patch in quite a while.

This post has been edited by jkas789: 16 August 2020 - 09:12 PM

0

User is offline   Jimmy 

  • Let's go Brandon!

#21

The original early 2000's nude patch was made by a guy who called himself the Janitor or some shit like that if I remember correctly.
0

User is offline   Ninety-Six 

#22

What's the difference between them? There can't be all that much art that needs uncensoring, can there?
0

User is offline   Jimmy 

  • Let's go Brandon!

#23

They make the chicks nude, dude. :) Probably just minor artistic differences. Nudie mods are a fun exercise for spriters, because it's hard to make little details like that and have it look good. I remember another one that had some very garish edits, if it got lost to time no one missed anything.

Took the time to dig up the other guy's name, Dan Reames who went by The Mechanic. He did make some changes that weren't minor nudies for existing sprites, but inserted some porn and stuff that really didn't fit artistically in the game but I guess it goes with the territory. His mods were DukNuds or PPnuds on DukeWorld. Then dug around more, looks like Fgsfds' mod is like an unofficial update of Reames' and Pigeon's nudie patches as he credits them in the readme. Looks like his version even covers World Tour and the other expansions, so that's neat. The art isn't bad, looks like much of it is originally Reames' work from memory, just filling in the holes he didn't (LOL) and cutting out the chaff I mentioned earlier.

This post has been edited by Jimmy: 16 August 2020 - 11:58 PM

1

#24

KickAss Duke author here.

Not for publicizing my mod, but i play maps in KADuke expecially as testing ground, so can i spot any incompatibility with vanilla duke the maps are meant to be played to.
A long while ago i used HRP and/or Dukeplus; i do not use any music enhancement because nowadays people usually use .ogg music format, anyway i run a GS FluidSynth soundfont for midis.
0

#25

View PostNinety-Six, on 16 August 2020 - 04:43 AM, said:

I didn't even know there was a nude patch, unless we're talking specifically about the HRP version. I know that that exists.

For my own setup, I always use:

-Darkus' game.con fixes (except when a map has its own and isn't a direct copy of the original game.con, looking at you FMX), with the drone and pig cop behavior reversion mutators always. I also try to use the mutator where it's a random chance for the battlelords to actually be shrunk by the shrinker (encouraging/forcing me to use either the devastator or RPG) but that kind of depends on the map. Some provide such ammunition types for them and others don't. If it's a map with a very high monster count, I'll usually default to not having it, but I will play by an honor system and only use a shrinker on a battlelord if A.) I absolutely have to, or B.) it starts to become apparent that the original shrinker and battlelord interaction was depended on.

-A custom USER and DEFs file (along with a personally edited version of Darkus' con fixes) that adds in the PSX-exclusive one-liners (for mapsets with their own USER.con, I will usually modify to insert the quotes there as well)

-"The Lost Levels" added as an episode to the USER.con of base Duke 3D (inserts Levelord's two cut levels as well as zykov eddy's recreation of the adorably incomprehensible Urea 51)

-A gore script to keep gibs on the ground that Fox posted in a thread once

-Widescreen weapon sprites

-Faucet animation restoration

-PSX HQ Sound Effect pack

-Lee Jackson's 2018 Grabbag Remaster

-DC Music Pack (for DC, obviously)

-Mark McWane's cover of Doomsday's Comin' (for Caribbean and any other map that uses doomsday.mid)

-ALF's Caribbean palette (came with his self-titled ALF Resort map that I think legitimately makes Caribbean look better; unfortunately currently unavailable as the map it was packaged with seemed to have only ever been hosted on that dukemaps site which expired recently)

I'm personally torn on the voxel pack. On the one hand I think voxels are way better than models since they keep the same appearance and aesthetic as the originals, but on the other sometimes they break if a map has a particularly hacky use of a sprite. And depending on the day, sometimes I want a more classic look but on others I want something a bit more enhanced.

For some reason I don't feel that way about the classic skyboxes, and would use them all the time if every computer I've had access to was able to run Polymost (I guess it got more resource-expensive in one of the updates and all the computers I've been able to use are a bit behind).


Would you be willing to share this setup?
0

User is offline   Ninety-Six 

#26

View Postenderandrew, on 26 August 2020 - 09:34 AM, said:

Would you be willing to share this setup?


Certainly. More than happy to. What are you looking for?
0

User is offline   Phredreeke 

#27

View PostNinety-Six, on 16 August 2020 - 08:36 PM, said:

Huh. I'm legitimately surprised I've never heard about this. I wonder if this was the base for the sprites in that old N.I.B. mod?


I think it would be the other way around
0

User is offline   FistMarine 

#28

View Postjkas789, on 16 August 2020 - 02:53 AM, said:

I'm curious, do any of you guys use mods while playing DN3D or do you prefer the vanilla experience. Personally I use the Duke 3D Voxel Pack (I love voxels! I know it's heresy for sprite lovers but I just can't help myself) and the Roland SC-55 Duke Nukem Music Pack (I didn't know I needed this in my life till I used it.). I would love to use this two in conjunction with the Brutal Doom mod however a ) Its still in early development and B ) DN3D mod conflict resolution is still a very obscure and magical thing for me.

What about you guys, do any of you use the HRP or DukePlus? Maybe something else?


Edit: Grammar corrections, added some words.

Personally, I prefer the vanilla experience, as great as those mods are. And by vanilla experience, I mean playing the original game and expansions and old user maps/mods in original DUKE3D.EXE (versions 1.3D and 1.5, sometimes 1.4 as well for a few Atomic mods that had demos recorded in 1.4) in latest DOSBox (still 0.74-3, unfortunately). Then I play mid/late 2000s user maps/mods in JFDuke3D and late 2000s-present user maps/mods in EDuke32 (usually the latest build, unless it requires an older build or comes already packed with own executable). I try to play stuff as intended, which is something that not many people bother with. I don't mind installing those enhancement mods into my EDuke32 folder but I'd rather not cause mod conflicts and it would be better if those enhancement mods get integrated into actual map/episode mods by the community (for example the Voxel Pack is also found in DNF 2013 mod). I suppose I could use the enhancements when playing certain user maps (that don't contain anything else like art, cons, etc) but I still like to have clean folder and not worry about one of those fixed cons breaking something (example fixing an old bug that an user map happens to take advantage of).

In case of DukePlus, it comes with its own maps so I get to experience those maps as intended and I also use DukePlus for the maps that were made for it (that aren't included in the main mod), unless those said maps/episodes also come with DukePlus installed (example Imperium and Duke Nukem Eternity).

This post has been edited by RunningDuke: 27 August 2020 - 12:24 AM

0

User is offline   juvenite 

#29

When I get to play mods I usually go with DukePlus or Attrition. Have tried some other mods too like AMC TC and Alien Armageddon, though I haven't really played their own campaigns. But the extra content is really nice.

Would say DukePlus is one of the most nostalgic mods for me, I remember my dad installing it for me when I was like, 10 I think? Yeah good times.
0

User is offline   jkas789 

#30

View PostRunningDuke, on 27 August 2020 - 12:16 AM, said:

Personally, I prefer the vanilla experience, as great as those mods are. And by vanilla experience, I mean playing the original game and expansions and old user maps/mods in original DUKE3D.EXE (versions 1.3D and 1.5, sometimes 1.4 as well for a few Atomic mods that had demos recorded in 1.4) in latest DOSBox (still 0.74-3, unfortunately). Then I play mid/late 2000s user maps/mods in JFDuke3D and late 2000s-present user maps/mods in EDuke32 (usually the latest build, unless it requires an older build or comes already packed with own executable). I try to play stuff as intended, which is something that not many people bother with. I don't mind installing those enhancement mods into my EDuke32 folder but I'd rather not cause mod conflicts and it would be better if those enhancement mods get integrated into actual map/episode mods by the community (for example the Voxel Pack is also found in DNF 2013 mod). I suppose I could use the enhancements when playing certain user maps (that don't contain anything else like art, cons, etc) but I still like to have clean folder and not worry about one of those fixed cons breaking something (example fixing an old bug that an user map happens to take advantage of).

In case of DukePlus, it comes with its own maps so I get to experience those maps as intended and I also use DukePlus for the maps that were made for it (that aren't included in the main mod), unless those said maps/episodes also come with DukePlus installed (example Imperium and Duke Nukem Eternity).


That's fair enough.
0

Share this topic:


  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options