Danukem, on 16 August 2020 - 02:08 AM, said:
I don't think there's any way around that, sorry. Even though it's the wrong level, completing it should get you back on track. It's my mod, by the way. I probably won't go back to updating that version, but I am planning an update to Alien Armageddon that adds an Attrition mode (large number of randomized maps, more weapon grades, more enemy variants etc. etc)
EDIT: To clarify, the underlying issue is the order of the levels as specified in ATTDEFS.CON is wrong -- so even if you do warp to a different level, you will end up skipping a bunch of levels.
You know, I did try Alien Armageddon for a bit and I have to admit that I dislike how it's going rather too "over the top", but then I tried the later versions and I can see where you're going, the concept is much better than on the first try.
So considering you're making an Attrition-like gamemode for it, I think that idea is absolutely fuckin' badass. Especially because I LOVE the new gore system you made for Alien Armageddon, so I can hardly wait.
A question about it; will you include a "Random Missions" and "Endless Gameplay" feature for it too? Just like in Attrition.
Anyway back to Attrition, can't I simply fix it by changing the text order in ATTDEFS.CON itself?
EDIT: Seems that doing so will make my save "outdated", damn, very anti-QoL of Build Engine coding.
Might as well just go ahead and continue.