Weapon requests
#1 Posted 11 August 2020 - 09:01 PM
If anyone has any ideas for something they might want, just let me know. If you like it then you can have it, if not it's no problem I just want the practice.
Thanks!
#2 Posted 11 August 2020 - 09:42 PM
#3 Posted 11 August 2020 - 10:37 PM
Otherwise, there are a lot of choices from other games and no-games: BFG, PSG1, Dragunov, Steyr AUG, USAS-12, M-79, K3G4 (from Syphon Filter game and its piercing effect against bulletrpoof suits, it was not just a description xD), also GTA games, i always liked SPAS-12 (semi-automatic mode).
This post has been edited by The Battlelord: 11 August 2020 - 10:38 PM
#4 Posted 11 August 2020 - 11:31 PM
#5 Posted 12 August 2020 - 05:10 AM
stumppy84, on 11 August 2020 - 09:42 PM, said:
Nice!, I'll get started on the BAR today.
#6 Posted 12 August 2020 - 05:24 AM
The Battlelord, on 11 August 2020 - 10:37 PM, said:
Otherwise, there are a lot of choices from other games and no-games: BFG, PSG1, Dragunov, Steyr AUG, USAS-12, M-79, K3G4 (from Syphon Filter game and its piercing effect against bulletrpoof suits, it was not just a description xD), also GTA games, i always liked SPAS-12 (semi-automatic mode).
I can get working on a SPAS-12 for sure
#8 Posted 12 August 2020 - 03:30 PM
#9 Posted 12 August 2020 - 04:55 PM
stumppy84, on 12 August 2020 - 03:30 PM, said:
What kind of info are you looking for? How to make the image or just how to get it into the game?
#10 Posted 12 August 2020 - 05:57 PM
stumppy84, on 11 August 2020 - 09:42 PM, said:
Here's where I'm at so far with the first frame of the BAR
This post has been edited by 11bush: 12 August 2020 - 06:00 PM
#11 Posted 12 August 2020 - 06:13 PM
RichardStorm, on 11 August 2020 - 11:31 PM, said:
Here's what I've got for an M79 and a LAW
#13 Posted 13 August 2020 - 05:14 PM
stumppy84, on 11 August 2020 - 09:42 PM, said:
I'm done the BAR, it isn't perfect but damn if that wasn't a hard gun to make haha
If you want a faster firing rate and a bigger clip just add this to the bottom of your game.com
gamevar WEAPON1_TOTALTIME 4
gamevar WEAPON1_CLIP 25
Attached File(s)
-
TILES009.zip (431.67K)
Number of downloads: 252
#14 Posted 13 August 2020 - 08:31 PM
#15 Posted 14 August 2020 - 03:03 PM
stumppy84, on 13 August 2020 - 08:31 PM, said:
Haha, it's just a weird looking gun, it was hard to find a way to make it that didn't look weird I guess.
Yeah, it replaces the pistol, I can make it replace the chaingun if you like, I might go back and try to improve on it a little later as well.
#16 Posted 14 August 2020 - 03:16 PM
The Battlelord, on 11 August 2020 - 10:37 PM, said:
Otherwise, there are a lot of choices from other games and no-games: BFG, PSG1, Dragunov, Steyr AUG, USAS-12, M-79, K3G4 (from Syphon Filter game and its piercing effect against bulletrpoof suits, it was not just a description xD), also GTA games, i always liked SPAS-12 (semi-automatic mode).
Here is my progress so far on the SPAS-12 Idle frame, I will still add a bit more detail, but I like it so far.
#17 Posted 14 August 2020 - 06:30 PM
#18 Posted 14 August 2020 - 11:07 PM
I'm surpirsed that the BAR sounds that good by using the pistol sound.
#19 Posted 15 August 2020 - 03:54 AM
Just a suggestion, but depending on what soft you are using, you could use PBR materials and an HDRI to get more realism on your sprite renders.
The original game sprites tend to have more dramatic, directional lighting, with more highlights and shadows.
#20 Posted 15 August 2020 - 05:05 AM
Tea Monster, on 15 August 2020 - 03:54 AM, said:
Just a suggestion, but depending on what soft you are using, you could use PBR materials and an HDRI to get more realism on your sprite renders.
The original game sprites tend to have more dramatic, directional lighting, with more highlights and shadows.
You are right. How does this look?
#21 Posted 15 August 2020 - 08:26 AM
#22 Posted 15 August 2020 - 11:08 AM
The spark during the fire animation could look more solid (IMO).
Duke's shotgun uses totaltime 30, if it lowered to 24 it shot a little bit faster and will complete the "reloading" animation.
For a semi-auto version a totaltime between 16-20 sound good, but the animation looks broken when the number is under 24.
Personally, it looks so nice already, but artists need to take their time, no need to rush
This post has been edited by The Battlelord: 15 August 2020 - 11:10 AM
#24 Posted 15 August 2020 - 06:22 PM
RichardStorm, on 11 August 2020 - 11:31 PM, said:
I made a bit of progress on an M1 Garand so far. Anything with wood on it is hard to get looking good on the duke palette
#25 Posted 15 August 2020 - 06:30 PM
This post has been edited by /Defiatron\: 15 August 2020 - 06:35 PM
#26 Posted 16 August 2020 - 03:10 AM
#27 Posted 16 August 2020 - 10:15 AM
RichardStorm, on 16 August 2020 - 03:10 AM, said:
After messing around with wood textures for a bit, I ended up making a tommygun this morning, so I packaged that up with the shotgun here if anyone wants to check it out. Just unzip it in your duke folder. (Backup your stuff, since it has a new game.con and user.con though.)
If anything doesn't work just let me know and I will add any missing files, I have a lot going on in my duke folders
Edit: Removed the file until I get it sorted out tonight.
This post has been edited by 11bush: 16 August 2020 - 01:34 PM
#28 Posted 16 August 2020 - 10:49 AM
#29 Posted 16 August 2020 - 12:24 PM
If i replace my User.con and Game.con (or just one of them) it give me "Error compiling CON files." when i run eduke32.
Also, the tiles.020 ART is causing (for me) dark screen at the start (after the nuclear logo), a weird background in the title menu, crossair and pistol disappeared, and also; pistol, shotgun and RPG (btw the effect with RPG is pretty funny) spawns SPAS-12 sprites:
Using eduke r9205.
If am correct the content is:
SPAS-12 related: TILES000.ART - tiles020.ART - SPAS12.CON
Tommygun related: TILES009.ART - GAMEVARS.CON - tommy.wav (not sure about the modded GAME.CON and USER.CON even more)
Everything worked prefectly with the BAR.
This post has been edited by The Battlelord: 16 August 2020 - 12:27 PM
#30 Posted 16 August 2020 - 12:32 PM
The Battlelord, on 16 August 2020 - 12:24 PM, said:
If i replace my User.con and Game.con (or just one of them) it give me "Error compiling CON files." when i run eduke32.
Also, the tiles.020 ART is causing (for me) dark screen at the start (after the nuclear logo), a weird background in the title menu, crossair and pistol disappeared, and also; pistol, shotgun and RPG (btw the effect with RPG is pretty funny) spawns SPAS-12 sprites:
Using eduke r9205.
If am correct the content is:
SPAS-12 related: TILES000.ART - tiles020.ART - SPAS12.CON
Tommygun related: TILES009.ART - GAMEVARS.CON - tommy.wav (not sure about the modded GAME.CON and USER.CON even more)
Everything worked prefectly with the BAR.
Hahaha, geez, I'll get it sorted out right away