Happy 9th anniversary DNF! "Share your favorite memories of this POS and how it disappointed you."
#1 Posted 10 June 2020 - 05:10 PM
...
Fuck you DNF.
So, how did DNF destroy your childhood?
Discuss.
#2 Posted 10 June 2020 - 05:16 PM
Futuretime23, on 10 June 2020 - 05:10 PM, said:
Yeah it got Halo-ized and Call of Duty-ized alright. Too many games w/ those mechanics. Bleh!
#3 Posted 10 June 2020 - 05:46 PM
The hate against the 2 weapon limit is understandable, though. it's a good thing they added a 4 weapon limit as an option later on.
Now, Here's the part where you'll laugh at me and call me a fucking joke:
DNF was actually my first duke game. Yes, i played Forever before 3D. And i played the Xbox 360 version, which is a bad version.
Kinda silly, ain't it?
The comedy is indeed forced at certain times, The movement is, well, Slow, But Acceptable in my opinion.
The regenerating health doesn't bother me that much. Don't really know why.
This post has been edited by Defiant Ron: 10 June 2020 - 05:47 PM
#4 Posted 10 June 2020 - 07:34 PM
I did not appreciated its sequels so much compared to the first one, models, movements and collisions felt more static and the meele dynamics worked more like a half cutscene (red crosshair with a meele attack = speed boost and autoaim, that also fail
However, many people noticed the success of this genre and the copy-paste fest started, ie: a new CoD game pratically every year... for real? Pfff.
Talking about DN3D and DNF:
When you try games like DN1 and DN2, you know that you are playing a 2D side scroller shoting game, a bit like Contra.
Then, when you see an Evolution (yeah capital "E" because it is real evolution!) like DN3D you remain just amazed and, when you finish the game, you'll probably play it again and again, just to find that secret rooms/levels that you've missed in the previous runs.
Once you are satisfied, you wait for the sequel, a freaking nice sequel you hope, in what you expect to find an even more amazing game, with even better: frantic action, effects, weapons, inventory items, ambient interacion (not like pick up shit and wait 10 mins because someone speak to Duke...), the chance to maybe use the personal and badass vehicles of Duke, musics, sounds, quotes and much more.
What? Did you say graphics? Yes maybe a tweak to it can give a boost too, but it is not important as the gameplay, just don't make models that looks gum-like please (personally i find some sprites more realistic and scary).
Instead, when you watch DNF (yeah i never bought it) the reaction for the old fans is just... " what the hell is this!? This is Duke linear Nukem after 13 years waited fot it, really!?"
Right now its price is quite higher than Doom 2016 ROFL.
I think i did the same example comparing other old games looking at Smash Meele vs the bad SSBB, or the older Street Fighter games vs the input lag on the new ones, Tekken; what the hell just happened on the new ones!? My poor Paul Phoenix! He and Law became just a parody!
Give me back some Hexen, Morrowind (at least i can levitate there too!) etc... and developers that does not look the to the money side only, give a Soul again at the games, pretty please!
This post has been edited by The Battlelord: 10 June 2020 - 07:36 PM
#5 Posted 10 June 2020 - 10:00 PM
Fuck
#6 Posted 11 June 2020 - 04:30 AM
Single player is alright though. Especially TDWCM.
#8 Posted 11 June 2020 - 07:21 AM
The only regret I could have is its lack of individuality in the gameplay taking the ideas from the FPS released in the meantime and not always the bests or the good ones instead of staying true to its roots... and who say/think the Hive level is going a bit too far in the Hentai way ?
#9 Posted 11 June 2020 - 06:41 PM
#10 Posted 11 June 2020 - 07:26 PM
MusicallyInspired, on 11 June 2020 - 06:41 PM, said:
The dialog put me off, personally. Otherwise, I enjoyed the level.
#11 Posted 12 June 2020 - 07:39 AM
#12 Posted 12 June 2020 - 08:22 AM
gemeaux333, on 11 June 2020 - 07:21 AM, said:
#13 Posted 12 June 2020 - 10:42 AM
MusicallyInspired, on 11 June 2020 - 06:41 PM, said:
Besides the moaning and crying and dumb dialogue coming from the cocooned women.
#14 Posted 12 June 2020 - 11:18 AM
MusicallyInspired, on 11 June 2020 - 06:41 PM, said:
Literally its just that ONE line Duke says that ruins the entire thing. He was pissed when the twins got kidnapped, he shows regret when killing the bound women "She wasnt human anymore.....", yet when he sees the twins pregnant with alien DNA, he just cracks a joke. Then they blow up and hes just kinda "Meh"
It was out of character and so stupid. Would've been entirely different if say he found Dylan down there pregnant and said the same line.
This post has been edited by HulkNukem: 12 June 2020 - 11:18 AM
#15 Posted 13 June 2020 - 12:46 AM
HulkNukem, on 12 June 2020 - 11:18 AM, said:
I still read it like Duke isn't intentionally making a joke – he's saying it in all seriousness, but it becomes a joke to the writer and audience. I think it's pretty funny, to be honest. I think some of the podbabe lines are quite funny too, but they really should have toned down the amount of jokes in the game a ton. Duke 3D rarely made actual jokes, and if it did it was typically in a secret area or otherwise hidden away in the details.
As for DNF, even though I bought it at full price at release, I wasn't particularly disappointed. I had already accepted that DNF 2011 wasn't going to have the same scope or the level ambition as DNF 2001. We'd seen the leaks, played the demo, and so on.
For what it was, I enjoyed it a lot. It had some great bits, others that were significantly less so, and a lot of things I wish they'd had done differently. It's also quite clear the whole thing was rushed in the end and, frankly, unfinished.
I've replayed it several times since over the years, and I still find it enjoyable. The beginning is painfully slow though, and it works far worse for Duke than it does for Half-Life (and even there replaying a Half-Life game is terribly tedious a lot of the time for me).
I had plenty of fun with the multiplayer as well, even though it wasn't what I'd want Duke multiplayer to be like.
This post has been edited by necroslut: 13 June 2020 - 12:50 AM
#16 Posted 13 June 2020 - 07:22 AM
This post has been edited by MusicallyInspired: 13 June 2020 - 07:23 AM
#17 Posted 13 June 2020 - 11:25 AM
https://www.youtube....bed/AUCpPiDacYY
This post has been edited by gemeaux333: 13 June 2020 - 11:30 AM
#18 Posted 13 June 2020 - 03:38 PM
gemeaux333, on 13 June 2020 - 11:25 AM, said:
It's definitely the best of the turret sections, but the grenade launcher feels quite underpowered. I'm not so sure it would have been enjoyable if it was lengthened though, that kind of gameplay gets old quick.
#19 Posted 13 June 2020 - 05:45 PM
#20 Posted 13 June 2020 - 07:52 PM
This post has been edited by MusicallyInspired: 13 June 2020 - 07:53 PM
#22 Posted 14 June 2020 - 09:36 AM
ETPC, on 13 June 2020 - 07:58 PM, said:
My condolences.
BTW, today's the 9th anniversary of the NA launch of DNF.
So fuck you again DNF.
#23 Posted 14 June 2020 - 10:55 AM
#25 Posted 14 June 2020 - 12:21 PM
#26 Posted 14 June 2020 - 02:29 PM
Now Duke Nukem 5, if it ever exists, is my own Duke Nukem Forever. Except without any announcements or trailers.
#27 Posted 18 June 2020 - 04:18 AM
It speaks volumes about DNF that it seems like, even now, nine years after it's release, more people talk about the game than actually play it. We're still so shocked and disappointed about how badly it turned out that we feel the need to discuss it, and try to rationalise how it is that a gaming team spent two years creating a game as inventive, innovative, very well judged, and so enormously enjoyable as Duke Nukem 3D, a game that is still popular and played by quite a few people nearly a quarter of a century later, and then mostly that same team spend a decade and a half creating one of the most monumentally disappointing games of all time, a game utterly without innovation, any originality at all, and mostly free of all enjoyment.
DNF doesn't even have secret areas for you to find. Why is that?
And speaking of how DNF gets so much attention of the non-playing kind, two days ago (16th June 2020) it was announced that Gearbox are now suing 3D Realms...
https://www.eurogame...3d-realms-again
If only Gearbox spent the time, effort and money on a new, good Duke Nukem game instead of on legal battles, we could have had a great new DN game in the same vein as Ion Fury. Or maybe even the basis of a world class, Doom 2016 eclipsing new DN game. You know, if Gearbox actually cared about Duke Nukem IP and the fans who'd love a great new game.
#29 Posted 18 June 2020 - 05:39 AM
In many ways, a lot of fans seem to see the 2000 era game as a different title in many ways. There are so many discrepancies in tone, characterisation and plot from the teased 2003 version and the final release. Instead of evolving into what was released in 2011, many fans regard that the game they wanted and waited for was effectively cancelled in 2003. The game that eventually appeared on shelves a disturbingly crap, golem version of the Duke Nukem Forever that they had waited so long to play.
#30 Posted 18 June 2020 - 06:12 AM
R A D A Я, on 18 June 2020 - 04:54 AM, said:
I don't know if this sarcastic, but if it isn't how could you have resisted all these years?

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