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FistMarine actually (based on a gif of DoomGuy holding his fists).

Maybe I should add the avatar (and the Duke running as signature or something).
Regarding those Duke3D mods that don't get shown on YouTube, I'm also puzzled by this. There are a few worthy 90s mods/TCs and they don't have playthroughs recorded for them. Why is that? Is it because people don't find the mod or can't install it or it is simply not well known? As far as I know, stuff like LR&WB should have had a playthrough recorded on YouTube but there isn't one, other than some half-assed one where the guy records 20 or so videos barely making progress (though to be fair, those first couple of levels are pretty bad) and gets stuck in third level and it seems that person even disappeared from internet since 5 or so years ago (I'm talking about some guy called Mikkel Frost Gaming). Another well known TC is The Gate which got a playthrough recorded a few years ago by someone called Arrowdance. I know there's various popular TCs that should have been showcased before (even if it was just their first level), however in last couple of years, I noticed a person called November Blue that has been going through various TCs all over the years (and even some user maps), so maybe that person can do a playthrough of LR&WB sometime (and its sequel, Chimera).
What's funny is that last year I considered to record videos of myself playing those TCs and upload them on YouTube but since last month I took down my YouTube channel (sorry for those Duke3D playthroughs I recorded last year, not many people watched them anyway). I even had two Copyright Notices on the original levels Death Row & Lunar Reactor (as well as on a bunch of user maps I had recorded for my friends Aleks & ck3D), they were all played in DOSBox and was surprised the YouTube algorithm still managed to detect the songs how they sound in Sound Blaster. It was a Copyright Notice, not a strike thankfully. The situation is worse with the custom maps coming with their soundtracks that are often copyrighted.
Aleks' idea (which is really cool) about choosing an entry (a custom episode or TC or whatever, even the original game/addons can be chosen) and playing it throughout the month and people telling their thoughts is an idea I got from Doomworld where they have this Megawad club going on since back in 2012 or so, they randomly choose (in last few days of the month, people vote for their next month entry) an entry and once chosen, a new topic is opened (preferably by the person who is in charge with making the topics) on the first day of the month, download link is given for the mappack/TC in question (or even a buy from Steam/GOG link if the original game gets played) and then a maplist and a short description. Then people have to play daily a map and comment on it, example if it's the 4th day (today example), we are supposed to be playing on the 4th level today. It's no problem if we fall behind, we can catch up but try not getting too behind or too ahead, of course this is important to not spoil the next levels. While we play, we can comment about the level. Optionally, we can specify the port being used (original DUKE3D.EXE, EDuke32, etc). Since Duke3D doesn't have many "full game replacement" mods, we can try an alternative to combine multiple episodes being played per month (like Doomworld has also done in some rare cases), example if we choose Metropolitan Mayhem and Duke Hard (both should have 15 levels each), then in first 15 days we play MM, then on 16th and rest, we play DH. How is the idea sounding?
Also in regards to accessibility, this is sadly true. Although Duke3D is fairly popular, it is slightly harder to introduce to new players compared to Doom. Most people of my age should know and played Doom and Duke3D was also fairly popular in my country as well. I kinda wish I was born a couple years earlier because back when I was a teenager (around 2009 or so), most people of my age (that were gathering up around the area I live in) were playing other games, mostly random online MMORPG games. I didn't have anyone to talk to about games I'd play, when I tried to show them Doom (in Skulltag source port, which I was running at 640x480 back then and was my main Doom/Heretic/Hexen source port, as I haven't heard of DOSBox yet at that time) when they visited me one day in 2009, they told me it has crappy/pixelated graphics, which is odd since they'd play Counter Strike 1.6 without problem (I always found weird that almost everyone plays and heard of CS 1.6) when I visited them. But then when I showed them Quake 3 in same day (most of them were also more familiar with Quake games, while they never heard of Doom/Duke) and it was also running at 640x480, they said it has good graphics!

Well sure, there were few games I could talk about back then, like GTA VC (one game I also enjoyed a lot in my teen years) but most others were playing GTA SA at that time and I just couldn't get into the game at that time (I was always liking VC much better), especially with my crappy hard disk space I had left back then (as I was sharing the PC with my father, didn't have yet my laptop/PC at that time). At least they didn't move to GTA IV, so I wasn't too far behind here.
Also, what's up with those bullshit articles about Duke that keep appearing as of lately? Are these fucking journalists so desperate, trying to hit on Duke just because he is an easy target nowadays? I haven't checked the last one from Looper but I remember getting annoyed at the VICE one, it was complete garbage. I don't understand their logic, are they trying to bait people into clicking their bullshit article? And why is it like in last few years people are now suddenly hating on Duke3D? I remember until mid 2010s, most people were hating on DNF and as of lately, we started seeing Duke3D hate articles. Why? I remember noticing this trend a while ago and wish I could find someone's post on the forum that also wondered why is this sudden hate of Duke3D as of lately (don't remember the topic where it was posted), I'd say it's thanks to DNF ruining the franchise reputation. When you think about it, it's quite sad because I look at the Doom franchise doing so well and then I look at the Duke Nukem franchise. Then I wonder what the hell happened? How did we reach from the top to the bottom so quickly? I know about the whole DNF fiasco but why is it like so many failures have happened, like one after another in such a short period of time (mostly since DNF came out, all we've had is one failure after another) and almost no success? It is quite fascinating and depressing at same time. It really seems that Duke belongs with the community now. It's our only hope to keep Duke alive. I'm afraid to think what will happen in 20-25 or so years, when most of the longtime Duke fans will be old and then everything lies in the hands of the newcomers to the community. Then I look at the Doom community and the community is still going strong, will most likely stay strong in the next 1-2 decades as well. I think a similar situation is with the Quake community (maybe Blood as well?), though I'm not as familiar with their output as with the Doom/Duke3D communities. I'm just assuming based on the releases we've seen as of lately (Blood Death Wish, Quake Arcane Dimensions, etc).
I still have a slight hope that Duke may come back one day. Whether in 5 or 10 years, I'm sure we will get another Duke3D re-release or even a new Duke game. We just have to wait a long time...