Put a pigcop on a lotag 1 sector and he'll appear to be half-submerged most of the time (good), but then he stands on top of the water when he fires (bad). Of course, they will get transported under water if there is an SE 7 on the sector, but some pools don't have that. Also, I'm working on a TC where enemy swim and don't sink (disabled their teleporting flag).
I understand why they are made to stand on top of the water when firing; if they didn't do that, their shots would miss. But it looks really bad, and I haven't been able to try my own CON solution because of the hardcodedness of the water behavior.

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