Duke CBP 2020 "Long time no see."
#1 Posted 09 May 2020 - 09:25 PM
Basically this:
The Idea: We want to make a map that doesn’t have one theme or style. We want to make an episode really shortened into a form of a map, St1llWanted has given this idea a name its a ‘mapisode’. That means each mapper has to make a section that has a portal leading back to the hub (I provide this global style portal). This means you can create your section at your own will and style/choice. Whatever you want. There is a wall limit though. We need to save room for any potential joiners and the boss/hub area. I also don't want any order, most portals will be open to travel at any time. The player will have to do something in each area like collect a key or trigger something for progression.
Info: https://duke64nukem....8/duke-cbp2020/
This post has been edited by Sixty Four: 09 May 2020 - 09:26 PM
#3 Posted 10 May 2020 - 03:03 AM
This post has been edited by ck3D: 10 May 2020 - 03:04 AM
#4 Posted 10 May 2020 - 09:05 AM
If mappers are working on the same map at the same time, how are you going to make sure there are not multiple uses of the same tags and SEs for different stuff? How will you co-ordinate real estate on the Mapster grid? What if 2 mappers want a subway?
Or do you mean every mapper makes a totally separate map but with a portal to the hub? If so, why the wall limit?
Or, will each mapper take their turn before handing it over to the next mapper?
I'm missing something here. I see many problems.
This post has been edited by Mark: 10 May 2020 - 09:15 AM
#5 Posted 10 May 2020 - 10:30 AM
Mark, on 10 May 2020 - 09:05 AM, said:
Piece of cake. Mapper #1 use only tags numbers 1-99, guy #2 numbers 100-199 and so on.
#6 Posted 10 May 2020 - 11:13 AM
Mark for the details I have more to include, there's always something else to consider. Its just an early concept to give the main idea but people were getting interested so I wanted to post here to gather the final possible joiners. Details on how the map will proceed and a lot hasn't been fully planned. As of now St1llwanted has my hub and is adding his part already.
I don't want it to be large maps/areas because we just want to create a section of a map instead of a full blown map for each of us, it will be pretty easy to examine. So that way its no pressure and a stress free 2k wall limit, I think the stress free part is the attractive part, committing to an entire map is much more than an area you know? At this point the hub may even end up as my section area.
That is a concern but I've definitely had my shares of group projects and what may happen, so we are prepared to work through.
#7 Posted 10 May 2020 - 02:29 PM
#8 Posted 10 May 2020 - 04:54 PM
#9 Posted 10 May 2020 - 08:34 PM
This post has been edited by Sixty Four: 10 May 2020 - 08:35 PM
#10 Posted 11 May 2020 - 02:05 AM
I can split my allowed resources with Morpheus Kitami if they really want in, I like encouraging people to take part in mapping in general, although indeed I wouldn't mind seeing, say, screenshots even of incomplete Duke maps of theirs, not so much to judge (I don't like judging) but really out of curiosity in the style.
This post has been edited by ck3D: 11 May 2020 - 02:06 AM
#11 Posted 11 May 2020 - 06:35 AM
#12 Posted 11 May 2020 - 02:04 PM
#14 Posted 11 May 2020 - 02:31 PM
@Sixty Four By the way, I love yor turok maps! Big fan of Turok 2 on the Nintendo 64, I also have the remastered version on Stem.
#15 Posted 11 May 2020 - 04:07 PM
This post has been edited by Ninety-Six: 11 May 2020 - 04:08 PM
#16 Posted 11 May 2020 - 05:34 PM
Morpheus Kitami, on 11 May 2020 - 02:04 PM, said:
Well this won't be the last one, next time most likely. I've done many group projects now and it won't be the last. I'd love to see a map from you or even screenshots of any map stuff you have done actually. Care to show us any areas or things you have made before?
#17 Posted 11 May 2020 - 07:42 PM
Sixty Four, on 11 May 2020 - 05:34 PM, said:
If you've got ZDoom and a copy of Heretic lying around I can upload what I've done for a little Heretic mappack I'm working on, otherwise I can cherrypick some areas that look good and show them in screenshot form.
#18 Posted 29 May 2020 - 03:35 AM
Besides the info in the link in the original post that regularly gets updated (but people don't necessarily keep up with), is there anything about the current status of the whole thing that perhaps you could make public? Assuming some people might be interested enough to wonder more about it - project is pretty cool or so I find.
Also, the positive reception it's getting is making me think it would be fun to do something like Duke Hard again.
This post has been edited by ck3D: 29 May 2020 - 05:06 AM
#19 Posted 29 May 2020 - 07:11 AM
I started a map 4 years ago that have night canyon-style setting. It have some spooky sounds here and there, and one of the most original settings I knew - the under-ground ghost town!
I never finished the map, but it have about 2000 walls/400 sectors in it (100kbs) and it's pretty linear. If I'll polish it a bit, can it be considered as the extened pre-portals sequence? Or even one the parts itself if you think it's good enough!
#20 Posted 29 May 2020 - 09:31 AM
Sanek, on 29 May 2020 - 07:11 AM, said:
I started a map 4 years ago that have night canyon-style setting. It have some spooky sounds here and there, and one of the most original settings I knew - the under-ground ghost town!
I never finished the map, but it have about 2000 walls/400 sectors in it (100kbs) and it's pretty linear. If I'll polish it a bit, can it be considered as the extened pre-portals sequence? Or even one the parts itself if you think it's good enough!
Honestly I don't think CBP's should be a repository for abandoned works, or at least not when the context is that strict rules have been established for weeks and every participant has been working on original ideas with consideration for every resource spent the whole time. Also more personally, night canyon with ambient sounds feels like it would be redundant with my part too, and in general so far the themes everyone is going for (according to the link in OP) seem pretty complementary, so I'm not sure it would be wise to add anymore color to the mix at the last minute when the effort so far is coherent and there's barely any room left on the palette (see how people were turned down for original contributions in posts above).
I think you should just finish that map if you're that stoked on it despite having been sitting on it for four years - also the other day I got lost in the WIP threads on here and ran into the one you had started for that Zaxtor tribute map, the screenshots looked tight so I hope you still have it and can develop the scope you were saying you lacked to keep working on it at the time so that you can drop a playable version of it some day. In general if you're sitting on a lot of unfinished stuff, maybe you could come up with your own mapisode thing.
This post has been edited by ck3D: 29 May 2020 - 09:38 AM
#21 Posted 29 May 2020 - 10:02 AM
ck3D, on 29 May 2020 - 09:31 AM, said:
I think you should just finish that map if you're that stoked on it despite having been sitting on it for four years - also the other day I got lost in the WIP threads on here and ran into the one you had started for that Zaxtor tribute map, the screenshots looked tight so I hope you still have it and can develop the scope you were saying you lacked to keep working on it at the time so that you can drop a playable version of it some day.
I understand that the inclusion of such themes (canyon/night/scary) might clash with parts made by others, but I don't think that including "abandoned works" is such a bad idea if you think about it. There's been CBP's with a single theme for a while by now, but since the OP suggests the whole portals idea I think it's really more of the opportunity (last chance?) to make use of something that you made but didn't release in one form or another. You're talking like it's a sin or something. If I'll be the only one who have such old-new part, there's nothing bad about it.
Besides, people make use of abandoned projects all the time. AMC TC's maps was based on some of the Imagination and Survival TC's abandoned maps he worked on decades ago. Of course, if the you and other forum members really don't approve the inctusion of such works then I'm not going to suggest it.
#22 Posted 29 May 2020 - 10:14 AM
Sanek, on 29 May 2020 - 10:02 AM, said:
Besides, people make use of abandoned projects all the time. AMC TC's maps was based on some of the Imagination and Survival TC's abandoned maps he worked on decades ago. Of course, if the you and other forum members really don't approve the inctusion of such works then I'm not going to suggest it.
Hey Sanek what happened to that other project you were asking music for?
#23 Posted 29 May 2020 - 10:39 AM
Now if you ask me, yes I do appreciate it when people join CBP's for the process of actively working with others on a piece and not just recycle old map bits for the (essentially more selfish) sake of just getting them out there, but that's just as debatable as it is personal and I'm trying not to let those considerations factor in what I'm saying, I don't necessarily disagree with your point.
Again I'm not the project leader, and you've expressed your interest - who knows what might happen with the level in the near future, maybe space will free up. But if things don't work out, then nothing prevents you from starting your own community mapisode thing on the basis of that level and according to your own rules - to me that sounds like the exact same thing, just free from all the considerations of resource availability that exist on this one, that's all I'm really saying.
This post has been edited by ck3D: 29 May 2020 - 10:55 AM
#24 Posted 29 May 2020 - 11:09 AM
#25 Posted 29 May 2020 - 11:16 AM
#26 Posted 29 May 2020 - 02:35 PM
ck3D, on 29 May 2020 - 10:39 AM, said:
Now if you ask me, yes I do appreciate it when people join CBP's for the process of actively working with others on a piece and not just recycle old map bits for the (essentially more selfish) sake of just getting them out there, but that's just as debatable as it is personal and I'm trying not to let those considerations factor in what I'm saying, I don't necessarily disagree with your point.
Again I'm not the project leader, and you've expressed your interest - who knows what might happen with the level in the near future, maybe space will free up. But if things don't work out, then nothing prevents you from starting your own community mapisode thing on the basis of that level and according to your own rules - to me that sounds like the exact same thing, just free from all the considerations of resource availability that exist on this one, that's all I'm really saying.
I don't know about the status of the project, so I get your point about timing. TBH it always seemed strange to me how everybody manage to make their parts as good as they are, considering all the limitations of working with others. Every wall and sector counts, so I guess there's really not much use for someone who come as late to the party as I am. And I get the buller's point about getting together and make something new, but as I understand this CBP is not something like CBP8 so it's more like various parts matched together than a united effort. That's why I suggested my stuff in the first place, because I didn't think that It'll cause problems with the other''s parts.
But anyway, I get you guys so I won't insist on adding my old map your new stuff...but let's hear the OP first, shall we?
#27 Posted 30 May 2020 - 02:09 AM
bullerbullerseven, on 29 May 2020 - 11:09 AM, said:
That could actually be pretty cool, an entire map stitched together from abandoned maps and sections.
We can call it FrankenCBP or something.
#28 Posted 30 May 2020 - 02:51 AM
Merlijn, on 30 May 2020 - 02:09 AM, said:
We can call it FrankenCBP or something.
Jokes aside, as Mark pointed out there's definitely enough scratched material for more than just one map on everybody's HD's - probably several episodes' worth in total. Someone dedicated to copy-pasting could definitely stitch together some cool layouts on the basis of all that lost work, I'm sure there would be a pattern in the themes as well that would allow actual levels, but putting thought into connecting everything in qualitative ways alone would be a tremendous task (if, say, dozens of scratched maps are submitted). Thinking of all the hours people did put into some sometimes ambitious maps that never amounted to anything playable in the end is crazy - just dedicating some of my spare time to mapping freaks me out like I'm irresponsible sometimes but the sum of everything, including the bottom of the iceberg that no one but the direct authors ever got to see? Imagine adding it all up.
One could argue that finalization and release in a given state is what makes a work's qualities for good, though. Imagine going through piecing together all the lost maps from most everyone, only to realize later in the process that the episode you're forming is going to suck despite your best efforts at joining things in the smartest ways, just because of a persistent lack of coherence. Essentially, that would be the true sacrifice.maps spent in the editor without even enjoying the most fundamental, personal joys of building. Doesn't sound too bad on a smaller scale initiative that'd be worthier of the investment, though.
This post has been edited by ck3D: 30 May 2020 - 04:22 AM
#29 Posted 30 May 2020 - 10:00 PM
I want to increase the wall limit to 2.3k
mappers confirmed:
ck3D
St1llWanted
StarCraft
JMW
Sixty Four
This means all the original portals in the hub are taken now. And the 3 keycards are being used. I don't want to add more keycards, so one of the portals opens other places in my hub. It allows you to reach the finale portal.
We still have openings. It has to be new creations. So we can just make something here together.
The boss arena is still open.
There is a secret area in my hub that could turn into a custom secret area. This can just be a fun secret area.
I can even add another portal if needed.
To all the mappers, once I get every part in place. I will allow us to overview our parts one last time. To ensure your own quality.
#30 Posted 30 May 2020 - 10:02 PM
Mike Norvak, on 29 May 2020 - 10:14 AM, said:
Hey I actually was wondering if anyone thinks they could make custom music for this. Remember there is a variety of areas so its not one set atmosphere. Some type of music that can fit many types... Would be cool.
#31 Posted 31 May 2020 - 02:21 AM
Sixty Four, on 30 May 2020 - 10:00 PM, said:
That would be a relief for me, actually - I could definitely use some extra walls for the last scene/room in my section. Less than 300 too, most likely, but if you do raise the limit to 2.3k then I'm tempted to also add one quick secret place or two and stuff if comfort allows. Either way, finishing my part should be a matter of just a couple of hours, so basically whenever you need it you can just notify me and I'll wrap it up and send it to you, or I'll just get it done sometime this week anyway. Not sure of how much progress has been made by everybody since you last told me, but essentially on my end I'm just about ready.
So no bullerbullerseven in the end, and no WG?
This post has been edited by ck3D: 31 May 2020 - 02:23 AM