actor BOSS2 BOSS2STRENGTH ifspritepal 3 ifaction ABOSS2SHOOT sizeat 64 64 fall state boss2code enda
but the boss starts out small and gets bigger when that action (ABOSS2SHOOT) executes. I want the mini boss to start out at 64 64 when he is standing there doing nothing. I'm not sure what "state" or "action" to slip the lines of "ifspritepal 3" and "sizeat 64 64" under.
The other problem is after resizing, he gets hit by his own missiles from when he does my modification of the "COOLEXPLOSION1" attack.
ifpdistl 4096 shoot COOLEXPLOSION1 else { ifspritepal 0 { globalsound RPG_SHOOT shoot RPG shoot RPG } ifspritepal 3 { globalsound RPG_SHOOT shoot RPG } }
He's fine as long as there is no resizing.
In summary there are two problems:
1) How to resize a mini boss when they are waiting to "see" Duke, not when they start moving?
2) How do I prevent a mini boss's self missile collision?
Hopefully when problem 1 is addressed this will solve problem 2.