As you can see, the mod uses a floor-aligned sprite that raises once the player presses 'use' or jumps while near its position, in order to simulate ladder climbing
This behavior however broke with eduke32 r7436, and is still broken with r8603. This is what happens now: https://streamable.com/jceia
From what I can tell, the ladder platform is supposed to lower when near the ceiling the actor is in, but for some reason the current version always thinks that this is the case, and thus it is always pushed down.
The CON code used for the ladders is the following:
action ALAD_UP 0 action ALAD_DN 0 action ALAD_ST 0 action ALAD_NO 0 action ALAD_AUTO 0 move LADUP 0 -80 move LADDN 0 80 move LADNO 0 512 move LADST 0 0 move LADAUTO 0 -2048 ai AILADUP ALAD_UP LADUP 4 ai AILADDN ALAD_DN LADDN 4 ai AILADST ALAD_ST LADST 4 ai AILADNO ALAD_NO LADNO 4 ai AILADAUTO ALAD_NO LADAUTO 4 state lads ifpdistl 512 { ifhitspace { action ALAD_UP tip } else { ifp 8 action ALAD_DN else action ALAD_ST ifp 8 tip } } ends actor 5289 0 // cstat 32801 // normally invisible cstat 33 ifp 16 { ifp 64 action ALAD_AUTO else action ALAD_NO } ifceilingdistl 272 action ALAD_DN else state lads ifaction ALAD_UP ai AILADUP ifaction ALAD_DN ai AILADDN ifaction ALAD_ST ai AILADST ifaction ALAD_NO ai AILADNO ifaction ALAD_AUTO ai AILADAUTO enda
Specifically, after pressing use on the ladder in the tutorial map, the conditional "ifceilingdistl 272" always returns true, and thus prevents the ladder from moving up, as its action will be locked to ALAD_DN.
Link to the file used: https://www.sendspace.com/file/cfgsmf