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Support for fullscreen 640x480 rendering on a 1920x1080 physical video mode?

User is offline   gaula92 

#1

Hi there,

Since some of us are running Eduke32 in enviroments with NO windowing systems (for example, I run it on a Pi3 using SDL2 KMS/DRM backend, NO Xorg server needed!), I think its necessary that lower resolutions are supported on top of the native physical video mode.
For example, my monitor is 1920x1080 and thats its native mode, so thats what its supposed to run always, like any modern digital display. BUT the Pi3 is not powerful enough to handle eduke32 at 1920x1080, so it just crawls (no OpenGL, and no GLES renderers currently working on eduke32).
Setting 640x480 resolution in eduke32 will currently force windowed mode (which does not work without a windowing enviroment...), or try to change video mode to 640x480. Thats just wrong. Just set the internal game renderer to run at 640x480 AND let SDL2 scale to 1920x1080: thats how modern software uses SDL2.
So, is it fixable on eduke32, please?
Also, 320x200 or 320x240 would be nice, if letting SDL2 to scale fullscreen CPU-free...
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User is offline   necroslut 

#2

View Postgaula92, on 05 January 2020 - 04:29 AM, said:

Also, 320x200 or 320x240 would be nice, if letting SDL2 to scale fullscreen CPU-free...

It could also be argued that Duke 3D in many ways looks best in 320x200, its native resolution.
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