What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#9151 Posted 23 February 2020 - 11:50 AM
This post has been edited by Mark: 23 February 2020 - 11:57 AM
#9152 Posted 23 February 2020 - 12:25 PM
Perro Seco, on 21 February 2020 - 04:36 PM, said:
I'm trying to recreate it based on the beta videos.
Wow, I love that.
Do you think you could send the map file to me? cause i would really like to see how that looks in game.
#9153 Posted 23 February 2020 - 05:24 PM
Perro Seco, on 21 February 2020 - 01:55 PM, said:
This screenshot was originally posted by TX and is part of the materials being held hostage by rights bullshit.
#9154 Posted 24 February 2020 - 11:14 AM
Maybe I can talk Teamonster into making a sprite sheet of it.
This post has been edited by Mark: 24 February 2020 - 11:40 AM
#9156 Posted 25 February 2020 - 10:32 AM
Does he have a meaner look when viewed from directly in front?
This post has been edited by Mark: 25 February 2020 - 10:34 AM
#9157 Posted 25 February 2020 - 11:29 AM
He's not done. At the moment, they are just personal sculpting projects. I think the HRP is dead at the moment anyway.
Still a lot of form finding to do and the shoulder pads are just placeholders.
This post has been edited by Tea Monster: 25 February 2020 - 11:29 AM
#9158 Posted 25 February 2020 - 05:28 PM
"Ahhh, much better!" Reworked the fat rolls and general body shape. Getting closer now.
#9159 Posted 25 February 2020 - 07:20 PM
Tea Monster, on 25 February 2020 - 05:28 PM, said:
"Ahhh, much better!" Reworked the fat rolls and general body shape. Getting closer now.
Are you still sculpting with Zbrush?
#9161 Posted 27 February 2020 - 04:47 AM
#9162 Posted 27 February 2020 - 06:26 AM
Shrink, Damn You! Shrink!
What Are You? Some Bottom-Feeding Scum-Sucking Algae- Wait, the slimers are based on protozoans, and protozoans eat algae. and my slimer is blue so it doesn't make sense anymore. WTF.
Duke's Gonna Nukem!
The Shadowy Beast is watching...
THE IMPOSTOR.
aw man, he dead now.
#9163 Posted 27 February 2020 - 11:15 AM
#9164 Posted 27 February 2020 - 11:30 AM
#9165 Posted 11 March 2020 - 03:24 PM
I will be releasing the best thing to happen to the Duke3D multiplayer scene since Kali in about 96 hours (7PM est Sunday)
I'd like to thank Radar for outing m*ltd*wn and inspiring me to finally release this to the Duke community.
#9167 Posted 14 March 2020 - 08:16 AM
( no my face and neck are not dirty, its the fault of the program interpreting my low quality pics)
This post has been edited by Mark: 14 March 2020 - 08:22 AM
#9169 Posted 15 March 2020 - 03:22 PM
Photonic, on 11 March 2020 - 03:24 PM, said:
I will be releasing the best thing to happen to the Duke3D multiplayer scene since Kali in about 96 hours (7PM est Sunday)
#9170 Posted 15 March 2020 - 03:31 PM
Making a thread. I was delayed in a grocery store line up.
Threads up.
https://forums.duke4...c/11082-fusion/
Tell me what you think. The port is only a small part of it, the URL launching is the game changer.
This post has been edited by Photonic: 15 March 2020 - 03:43 PM
#9171 Posted 17 March 2020 - 02:37 PM
#9174 Posted 18 March 2020 - 12:59 AM
#9176 Posted 20 March 2020 - 01:37 AM
Just looking at these pics I knew that I'll never make maps for it, since you guys are so freakin' good.
I'm trying to make IF map right now, but chances that I'll actually finish it are slim, since I just can't get hold of the new tileset. Oasiz kinda offered his help with some CON stuff, but if the results will be sub-par I'll just end up wasthing his time. But we'll see...
I'm also thinking about making the sequel to Dark Station/Dark Seed in some foreseeable future...
#9177 Posted 21 March 2020 - 04:40 PM
#9178 Posted 21 March 2020 - 07:13 PM
Final level of Blood And Ice! A lot of dead aliens here, but you're not the one who killed them. Who did all of this? Well, you'll find out very soon.
(text was made using deluxe paint. wow!)
#9179 Posted 21 March 2020 - 10:20 PM
Sanek, on 20 March 2020 - 01:37 AM, said:
Just looking at these pics I knew that I'll never make maps for it, since you guys are so freakin' good.
I'm trying to make IF map right now, but chances that I'll actually finish it are slim, since I just can't get hold of the new tileset. Oasiz kinda offered his help with some CON stuff, but if the results will be sub-par I'll just end up wasthing his time. But we'll see...
I'm also thinking about making the sequel to Dark Station/Dark Seed in some foreseeable future...
Don't worry too much, I'll gladly help
If you need some ideas on how to work with the tileset, you can ask me as well.
FYI: You don't need CON coding, pretty much all you see in fury are mostly map effects. Even qoth is 95% map effects and 5% code, you can do almost endless variations on that actually (i.e. have new areas open up each wave, previous close down)
#9180 Posted 23 March 2020 - 01:03 AM
Would love to post screenshots but just like the first level, I don't want to spoil much and in the current state of the map, showing a location out of context would either show too much or too little. Maybe once I've made some more generic, but clean-looking indoor sceneries or something.
This post has been edited by ck3D: 23 March 2020 - 01:06 AM