HorseDongSub69, on 04 January 2020 - 05:09 PM, said:
Yeah I figured it'd be later. Just keep it in mind, and definitely mine the earlier pages of the resources thread. Lots of good city stuff there.
Yeah I'm pretty familiar with that thread, honestly I've probably spent a day or two of my life that I'll never get back (but I don't regret the investment) pretty much living in there skimming through old posts and whatnot. I'm still undecided as to whether or not I want new art for urban decoration etc. since the challenge and motivation I currently find in this project has quite a lot to do with relying on nothing but the stock tiles to see if I can manage to emulate completely different architectural styles from level to level nonetheless, as though to demonstrate (to myself?) how versatile the original artwork can be, but that's for now and I'm considering new monsters anyway, that's probably when help with art and coding might come in handy first. Maybe when at that stage, I'll be able to look back on all the maps and realize whether they could actually use some specific extra art in bits or not. Specific sky textures would be nice, but so far in both maps I've managed to come up with some pretty cool, unique and fitting options using the stock tiles (although I'm not 100% satisfied and those might just be placeholders). Each map is set in a specific location, so the skies shouldn't exactly look like they were thrown in there at random. I'll just let you know once I've made some progress, James. Might be in a while, yeah, I need to lay more of the groundwork first. Thanks again for your interest and motivation!
If you feel like starting to toy around with sky textures, or monster art anytime already, feel free to PM me for more specific information on the direction I'm going for. I'm just now realizing that this type of stuff should be accessible at this point already and the earlier we tackle it, the more time we get to improve on every aspect along time if needed.