
What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#9062 Posted 17 January 2020 - 12:18 PM
Phredreeke, on 17 January 2020 - 10:55 AM, said:
Yes
I already converted all maps from Wolf 3D, Spear of Destiny, Mac family and Mission Packs.
#9063 Posted 17 January 2020 - 01:27 PM
#9064 Posted 17 January 2020 - 01:27 PM
@Mark : Gamma rays ??? :rolleyes: :lol:
This post has been edited by Seb Luca: 17 January 2020 - 01:30 PM
#9065 Posted 17 January 2020 - 01:29 PM
Yeah, but I couldn't find my Hulk or Abomination model quick enough so this muscleman was a 2nd choice.
This post has been edited by Mark: 17 January 2020 - 01:31 PM
#9066 Posted 17 January 2020 - 03:32 PM
Seb Luca, on 17 January 2020 - 01:27 PM, said:
The missile launcher from Mac maps.
#9067 Posted 17 January 2020 - 07:06 PM
#9068 Posted 17 January 2020 - 07:17 PM
#9069 Posted 17 January 2020 - 08:04 PM
Phredreeke, on 17 January 2020 - 07:17 PM, said:
I didn't know about the Edge one.
#9070 Posted 19 January 2020 - 04:29 AM
Mr. Alias Nameless, on 09 January 2020 - 04:49 AM, said:
Model made in MakeHuman > mixamo.com > blender 2.8
This reminds about Classic RE games or some early survivor horror games.
Fox, on 17 January 2020 - 12:18 PM, said:
I already converted all maps from Wolf 3D, Spear of Destiny, Mac family and Mission Packs.
Now this is interesting...wonder if Blake Stone or even RotT also can be done too?
#9071 Posted 19 January 2020 - 02:59 PM
Player Lin, on 19 January 2020 - 04:29 AM, said:
They probably all could. But it would require writing a bunch of stuff...
#9072 Posted 25 January 2020 - 09:09 AM
630+ sectors, 5100+ walls right now.
Screen is WIP:
This post has been edited by Maarten: 25 January 2020 - 09:11 AM
#9076 Posted 27 January 2020 - 01:50 PM
Just built some more today (nearly 700 sectors). It's still going steady, let's hope my inspiration keeps coming :mellow: Of course I'll keep you posted.
#9078 Posted 28 January 2020 - 04:38 AM
For those wondering about Blast Radius, practical progress has been stalled for most of the last two weeks because I kind of foresaw that my inspiration was going to plateau. Been keeping busy with work and other tasks in the meantime, but at least now I've built up an actual idea of how I want to efficiently continue the second level instead of scribbling random rooms around. Sometimes you just gotta edge it
This post has been edited by ck3D: 28 January 2020 - 04:41 AM
#9079 Posted 03 February 2020 - 01:32 PM
In that case: woah! Nice to see you're still active! :rolleyes:
I'm on holiday now, but after that I will check out what you've been working on etc.
This post has been edited by Maarten: 03 February 2020 - 01:33 PM
#9080 Posted 03 February 2020 - 02:21 PM
Maarten, on 03 February 2020 - 01:32 PM, said:
he who must not be named
yes
#9081 Posted 05 February 2020 - 03:05 PM
It's (Supposed to be) A retelling of the story of duke 3d, featuring the backstory of the aliens' hostility towards earth.
but instead of one alien army, there's two. the blood army and the ice army. The blood army is bad, the ice army is good.
As of right now, it's nothing really special. it's only a small prototype featuring a few maps and some graphics.
First screenshot contains some computer that's been blown up, whatever.
Second screenshot contains some weird ass reactor core room, i don't know. with a reskinned devastator, dubbed 'Pulverizer Pistols'. Wow, how creative!


I'm not really sure if i will ever finish and/or release this mod, but i thought i'd just share it just because.
feel free to give me your opinions on this.
#9082 Posted 10 February 2020 - 03:08 AM
https://i.imgur.com/CoMBbWO.png
#9083 Posted 10 February 2020 - 03:44 AM
This post has been edited by NightFright: 10 February 2020 - 03:45 AM
#9084 Posted 11 February 2020 - 06:15 PM
Just practising some sculpting this evening.
This is just roughing out shapes at this point.
This post has been edited by Tea Monster: 11 February 2020 - 06:16 PM
#9086 Posted 11 February 2020 - 11:29 PM
Maarten, on 03 February 2020 - 01:32 PM, said:
In that case: woah! Nice to see you're still active! :rolleyes:
I'm on holiday now, but after that I will check out what you've been working on etc.
Yo yeah that's me - every time I've 'decided' to be inactive I've spontaneously become active again and vice versa. I've since given up and just go with the flow. Trying to find some spare time to continue working on an episode these days, wish I had more to actually play the maps people put out.
Again, looking forward to your map, I'm curious. Best of luck widdit!
#9087 Posted 13 February 2020 - 08:22 PM
A 'Reception' Room or something, i don't know. with the corpse of Commander Shluan, The commander of ice army's beta team. brutally murdered by the blood army's leader (Who is yet to be revealed.)

If anyone's really interested in this project, i'll (probably) make a separate thread.
#9089 Posted 15 February 2020 - 11:47 PM
def13391, on 13 February 2020 - 08:22 PM, said:
A 'Reception' Room or something, i don't know. with the corpse of Commander Shluan, The commander of ice army's beta team. brutally murdered by the blood army's leader (Who is yet to be revealed.)
duke0000.png
If anyone's really interested in this project, i'll (probably) make a separate thread.
Honestly, I think this room doesn't look as polished as the previous ones you posted, I think it would work better with proper texture alignment (bottom of the console) and lighting/shading (everything looks like it has the default value). In comparison, your other screenshots shared a 'minimalistic' style that worked in their favor and made them look appealing; here it looks like you'd have to spend just a bit more time on that room to make it consistent with the rest. That's just my impression and something I'm trying to bring to your attention if you're unaware. To me it really doesn't matter how 'basic' the design of a map is, but misaligned textures and default lighting are beginner mistakes that take little time, and are fun, to learn to do away with, and from experience a lot of players (who will give your mod a try eventually) also feel that way.
#9090 Posted 16 February 2020 - 08:45 AM
ck3D, on 15 February 2020 - 11:47 PM, said:
"Minimalistic"
You sure about that?

And about the console's 'misaligned' textures, i made it like that on purpose. i just thought it looked kinda cool.
the default lighting was a design choice for the room as well. the map the picture was taken in is just a modification of lameduke's L1.