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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

#8521

View PostZaxtor, on 17 October 2018 - 10:46 PM, said:

Probably made one of the most realistic trick ever.
Of something happens to ammo and items when they fall into the lava.

Above I made the enemy dies in agony when it falls into lava.

But is something interesting of what if ammo or items falls into the lava and what they do.


Make the ammo explode :devil:
1

User is offline   Zaxtor 

  • 1,761

#8522

Well it depend the kind of ammo.

if RPG goes into lava, it will go crazy
if boxes with lots of shells goes into lava it will do TTTRRRRRRFFFFFFFFFFF almost at once.
kinda when you light 100 firecrackers at the same time

Trequonia TC's Status:
Levels : 100% done - Textures : 100% done - Sounds : 100% done - Musics :100% done
Mod is finished, going to test it.
Trequonia's Official website
0

User is offline   Seb Luca 

  • 239

#8523

View PostSanek, on 17 October 2018 - 09:02 AM, said:

Is this section really necessary?

View PostMike Norvak, on 17 October 2018 - 12:24 PM, said:

Is this post really necessary?

Is the necessity necessary??? Posted Image Who knows???



This post has been edited by Seb Luca: 18 October 2018 - 10:00 AM

3

User is online   Mark 

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#8524

Not necessarily.
3

User is offline   Seb Luca 

  • 239

#8525

Posted Image *needing aspirin*

This post has been edited by Seb Luca: 18 October 2018 - 10:22 AM

2

User is offline   Zaxtor 

  • 1,761

#8526

View PostTruck Stop Santa Claus, on 17 October 2018 - 11:08 PM, said:

Make the ammo explode :devil:


A video sample of the exploding ammo.
Will show the shotgun and chaingun ammos.


Trequonia TC's Status:
Levels : 100% done - Textures : 100% done - Sounds : 100% done - Musics :100% done
Mod is finished, going to test it.
Trequonia's Official website
5

User is offline   Micky C 

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#8527

Is there any indication that those platforms will sink before you jump on them? The player shouldn't have to take a lot of damage just to learn the basic mechanics of the map.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
0

User is offline   Zaxtor 

  • 1,761

#8528

You can make it.
I tested them.

Vid was mostly to test the ammo sinking and exploding.

They sink slowly.
You will notice that you move downward etc.

Level has hints

Trequonia TC's Status:
Levels : 100% done - Textures : 100% done - Sounds : 100% done - Musics :100% done
Mod is finished, going to test it.
Trequonia's Official website

This post has been edited by Zaxtor: 19 October 2018 - 02:07 AM

1

User is offline   Micky C 

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#8529

More progress on Episode 3

Posted Image

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
9

#8530

View PostZaxtor, on 18 October 2018 - 10:26 PM, said:

A video sample of the exploding ammo.
Will show the shotgun and chaingun ammos.


Can't believe you did it :dukegoof: not a fan of the sound effect though
0

User is offline   Zaxtor 

  • 1,761

#8531

Bullets makes loud sound like that when they get overheated.
I saw many vids, even made some in real life.
I had a firework with tool gun bullets inside and they make very loud pop when they overheat inside.

Popping Sound is incredibly similar to this

In vid Start timer at 42

PS
Bullet overheating and exploding was made few days before I shown sample, shortly after I made the liztroop dying of a painful death in the lava

Trequonia TC's Status:
Levels : 100% done - Textures : 100% done - Sounds : 100% done - Musics :100% done
Mod is finished, going to test it.
Trequonia's Official website

This post has been edited by Zaxtor: 19 October 2018 - 07:31 PM

2

User is offline   Sanek 

  • 689

#8532

View PostMicky C, on 19 October 2018 - 06:41 PM, said:

More progress on Episode 3

99% sure it's part of a cutscene or something. ;)
0

User is offline   Seb Luca 

  • 239

#8533

View PostMicky C, on 19 October 2018 - 06:41 PM, said:

More progress on Episode 3

So spacious °0°

View PostZaxtor, on 19 October 2018 - 07:29 PM, said:

Popping Sound is incredibly similar to this

I guess pitched sound of popcorn can be used too :D



This post has been edited by Seb Luca: 20 October 2018 - 01:41 AM

1

User is online   Loke 

  • 647

#8534

View PostSanek, on 20 October 2018 - 01:30 AM, said:

99% sure it's part of a cutscene or something. ;)


Or the inside of a skybox. ;)
0

User is offline   Mitchell F 

  • 8

#8535

Been fooling around, replaced RPG with some kind of plasma rifle that incinerates troops.


5

User is offline   Seb Luca 

  • 239

#8536

A kind of "liquefactor" ? Pretty cool :lol: Ha ha!!

But what do you think about THIS? ;)


1

User is online   Mark 

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#8537

Replace blood and guts jibs with a water splash.
1

User is offline   TheDragonLiner 

  • 341

#8538

View PostMicky C, on 19 October 2018 - 06:41 PM, said:

More progress on Episode 3

Posted Image


Flashback of the invasion of Adelaide ?

Looks cool though, how cruel to keep me hyped, eager and impatient ^^

If you say you've never had any problem with doors in Build Engine games, you're a liar.
0

User is offline   Seb Luca 

  • 239

#8539



The Jetpack Jam Super Soda :lol:

Posted Image



9

#8540

View PostSeb Luca, on 20 October 2018 - 02:22 PM, said:



The Jetpack Jam Super Soda :lol:

Posted Image




Spooky
1

User is offline   Seb Luca 

  • 239

#8541

Thanks ^^

But maybe wasn't it necessary to duplicate the GIF? Then, it's double download at each opening of the page. ;)
0

User is offline   Perro Seco 

  • 263

#8542

Make players lose health when hitting a ceiling with the head. :D

Posted Image
1

User is offline   Seb Luca 

  • 239

#8543

XD

Or using the scuba if he has gone to high in the atmosphere ? :lol:

This post has been edited by Seb Luca: 22 October 2018 - 12:22 PM

0

User is offline   Jaap 

  • 63

#8544

View PostMark, on 13 October 2018 - 06:14 PM, said:

This is a view looking out a window over a non-playable area outside. It was originally just a plain square area with walls and a guy standing in the corner. I like to add details to these types of areas even if its just for show.


I like the mood in this shot.
0

User is offline   Mitchell F 

  • 8

#8545

Plasma rifle update. Now works with pig cops.



If you are having trouble the link is "https://www.youtube.com/watch?v=Q8mxQcFHHFg&feature=youtu.be" Sometimes it takes a little while to become embeddable after being uploaded.

So what's the story behind the mod with the water hose?

This post has been edited by Mitchell F: 24 October 2018 - 12:30 AM

3

#8546

View PostMitchell F, on 24 October 2018 - 12:23 AM, said:

Plasma rifle update. Now works with pig cops.



If you are having trouble the link is "https://www.youtube.com/watch?v=Q8mxQcFHHFg&feature=youtu.be" Sometimes it takes a little while to become embeddable after being uploaded.

So what's the story behind the mod with the water hose?


Damn it YouTube
0

User is offline   Mitchell F 

  • 8

#8547

View PostTruck Stop Santa Claus, on 24 October 2018 - 09:35 AM, said:

Damn it YouTube


Yeah I don't know what's up. I might try Vimeo or something cause Youtube hates me for some reason.

For now you can click this link:

https://youtu.be/Q8mxQcFHHFg

This post has been edited by Mitchell F: 24 October 2018 - 09:46 AM

0

#8548

New gameplay video

https://youtu.be/gS3JHNMpavo

also screenshots

Posted Image

https://cdn.discorda...08/duke0075.png

https://cdn.discorda...56/duke0069.png
2

User is offline   Mitchell F 

  • 8

#8549

View PostTruck Stop Santa Claus, on 24 October 2018 - 10:31 AM, said:



Can a map with custom textures like yours run properly in another mod or would I need to import the textures to the same folder?

This post has been edited by Mitchell F: 25 October 2018 - 12:27 AM

0

#8550

View PostMitchell F, on 24 October 2018 - 11:31 PM, said:

Can a map with custom textures like yours run properly in another mod or would I need to import the textures to the same folder?


It would depend on what TLES Files your using in the other mod I would think
0

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