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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Tea Monster 

  • Polymancer

#6991

There is a bottom half to that thing, which isn't ready yet. When it's all together, I'll show it off in game.
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User is offline   Jolteon 

#6992

My first attempt at making an water (or slime) pressure airlock effect. I think I did pretty well with it. The only problem is the switch in the last screenshot can't be pressed normally, but it can be kicked to operate though (I guess this is because there's a door in front of it, surprisingly the other switches underwater work fine).

Attached Image: duke0085.png Attached Image: duke0086.png Attached Image: duke0087.png
Attached Image: duke0088.png Attached Image: duke0089.png

This is only a test map at the moment, however though, this area will be included in my next map, but possibly with more detail added (And probably darker too).
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#6993

The door shouldn't affect it, as one of the clipping glitches in Duke Nukem 3D is that you can press switches through walls or doors (this is used to the advantage of speedrunners in E1L2).
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User is offline   Lunick 

#6994

I spy an Underwater Drone
1

User is offline   Micky C 

  • Honored Donor

#6995

View PostInspector Lagomorf, on 26 February 2016 - 12:24 PM, said:

The door shouldn't affect it, as one of the clipping glitches in Duke Nukem 3D is that you can press switches through walls or doors (this is used to the advantage of speedrunners in E1L2).


On the contrary, sectors containing a lotag (like for door effects) between the player and a switch prevents the player from being able to use the switch.
0

User is offline   Daedolon 

  • Ancient Blood God

#6996

View PostJolteon, on 26 February 2016 - 10:42 AM, said:



What is that, Tali from Mass Effect?
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User is offline   Lunick 

#6997

View PostLunick, on 26 February 2016 - 07:17 PM, said:

I spy an Underwater Drone



View PostDaedolon, on 27 February 2016 - 02:40 AM, said:

What is that, Tali from Mass Effect?


Posted Image
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#6998

I always felt it was a mix of Darth Vader helmet and a shark.
2

User is offline   Daedolon 

  • Ancient Blood God

#6999

I still don't know what that is, and it still looks like Tali's head.
0

User is offline   Jolteon 

#7000

View PostDaedolon, on 27 February 2016 - 02:40 AM, said:

What is that, Tali from Mass Effect?


It's the underwater drone from the PS1 Duke game Total Meltdown. They are one of the four new enemies that will be appearing in my next map.
0

User is offline   CruX 

#7001

Some are burned by the fire. Others are born into it.

Posted Image

Posted Image

...in which case, violently bludgeoning them, dragging them across the floor, then throwing them into a furnace might work. I mean, just because they're born into doesn't mean they can't still die in it, right?

View PostGambini, on 18 February 2016 - 10:40 PM, said:

I like your style, it brings me old memories of my early times with Duke. Are you Crux Borealis right?


who dat? :whistling:
2

User is offline   LkMax 

#7002

View PostJolteon, on 27 February 2016 - 10:40 AM, said:

It's the underwater drone from the PS1 Duke game Total Meltdown. They are one of the four new enemies that will be appearing in my next map.

Oh, that explains a lot, I never played this exclusive episode and unfurtunately I don't think I ever will. If only some kind soul ported it to PC, a lot of people would be so happy... :whistling:

View PostCruX, on 27 February 2016 - 04:46 PM, said:

Some are burned by the fire. Others are born into it.

I haven't paid much attention to this topic lately, is that also a gameplay mod, I assume?
2

User is offline   Daedolon 

  • Ancient Blood God

#7003

I've played a lot of TM but I just simply cannot remember that enemy.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#7004

That enemy is only found in a specific area, you may never have encountered it.
0

User is offline   CruX 

#7005

View PostLkMax, on 27 February 2016 - 05:57 PM, said:

I haven't paid much attention to this topic lately, is that also a gameplay mod, I assume?

nope, the graphic swaps are just a personal thing. This is just a map. A relatively big one (for me at least), that's already gone well past the vanilla sector limits, but still just a map.
0

User is offline   Danukem 

  • Duke Plus Developer

#7006

View PostCruX, on 28 February 2016 - 12:58 PM, said:

nope, the graphic swaps are just a personal thing. This is just a map. A relatively big one (for me at least), that's already gone well past the vanilla sector limits, but still just a map.


It can't JUST be a graphic swap because the screens show that the pistol clip amount is being displayed on the HUD. That requires non-vanilla code.
0

User is offline   LkMax 

#7007

View PostTrooper Dan, on 29 February 2016 - 12:58 AM, said:

It can't JUST be a graphic swap because the screens show that the pistol clip amount is being displayed on the HUD. That requires non-vanilla code.

Yep, that's what got me.
0

User is offline   Tea Monster 

  • Polymancer

#7008

Here's the bottom half.
Posted Image
15

User is offline   Mark 

#7009

Here is another view of your masterpiece.

Attached thumbnail(s)

  • Attached Image: duke0003.jpg

1

User is offline   Mark 

#7010

Hey, no upvotes for me please. Its TM's model.
4

User is offline   Spiker 

#7011

Noone even noticed the new skybox in the works :facepalm:
2

User is offline   TON 

#7012

edited

This post has been edited by TON: 02 March 2016 - 06:03 AM

0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#7013

I have worked on the 8-bit version of the LA skybox, but I have also envisioned an highres version. Some stuff that went through my mind:

- I believe pictures of cities at night with green windows is due to reflection of the blue sky in the windows mixed with the yellow lights. So it should have a blue sky.
- Realistic buildings shaped like the real-life ones.
- The lights in the windows matching the original scanned picture.
- It's hard to decide if the skybox should be 100% accurate to real life, or surround the scene with the buildings visible in the original scanned picture. The first one would be far more difficult to make, and also would have buildings only on one side (360ยบ view on Google Maps).
1

User is offline   Tea Monster 

  • Polymancer

#7014

It could be made closer to the original skyline. I've recreated a few buildings and set them up. What you are seeing is still WIP. I'm going to do a better job on the US Bank Tower and redistribute buildings so that they are more accurate. 100% accuracy isn't what we are shooting for though. I've uv mapped actual high-rise windows to the buildings. In some cases they will need adjustment.

This post has been edited by Tea Monster: 02 March 2016 - 08:27 AM

1

User is offline   Micky C 

  • Honored Donor

#7015

View PostSpiker, on 02 March 2016 - 05:36 AM, said:

Noone even noticed the new skybox in the works :facepalm:


I did, and thought it looked good. I just didn't post about it.

So I'd assume others noticed as well.
0

User is offline   Micky C 

  • Honored Donor

#7016

Posted Image



It's not quite perfect, but after using all the tricks in the book this TROR/sprite stairwell is as glitch-free as it's going to get.
10

User is offline   Danukem 

  • Duke Plus Developer

#7017

Cool, now make sure you copy/paste it into several different buildings to get the most out of all the work you put into it. :whistling:
0

User is offline   Danukem 

  • Duke Plus Developer

#7018

Posted Image

Posted Image
7

User is offline   Hendricks266 

  • Weaponized Autism

  #7019

That logo sucks. There is nothing constructive to say. Not to mention the purple thing is supposed to be the letter L.

EDIT: I will say it fits perfectly with the style of the rest of the mod: haphazard combination of Duke and Star Wars elements for no reason beyond "it is possible".


Try changing it to "Duke Arts" and turning the purple L into a D.

This post has been edited by Hendricks266: 06 March 2016 - 07:20 PM

1

User is offline   Danukem 

  • Duke Plus Developer

#7020

View PostHendricks266, on 06 March 2016 - 06:53 PM, said:

That logo sucks. There is nothing constructive to say. Not to mention the purple thing is supposed to be the letter L.

EDIT: I will say it fits perfectly with the style of the rest of the mod: haphazard combination of Duke and Star Wars elements for no reason beyond "it is possible".


Try changing it to "Duke Arts" and turning the purple L into a D.


Nah, if I make it a D, then the arc of the D will mess up the whole thing. I left the S because it matches the S in the original. Just imagine there is also an apostrophe if you are worried about grammar.

I actually think it's fine that you don't like it or the mod in general. I am very comfortable with that.
2

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