What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#6991 Posted 25 February 2016 - 11:17 AM
#6992 Posted 26 February 2016 - 10:42 AM
This is only a test map at the moment, however though, this area will be included in my next map, but possibly with more detail added (And probably darker too).
#6993 Posted 26 February 2016 - 12:24 PM
#6995 Posted 27 February 2016 - 02:28 AM
Inspector Lagomorf, on 26 February 2016 - 12:24 PM, said:
On the contrary, sectors containing a lotag (like for door effects) between the player and a switch prevents the player from being able to use the switch.
#6996 Posted 27 February 2016 - 02:40 AM
#6997 Posted 27 February 2016 - 03:48 AM
Lunick, on 26 February 2016 - 07:17 PM, said:
Daedolon, on 27 February 2016 - 02:40 AM, said:
#6998 Posted 27 February 2016 - 03:52 AM
#6999 Posted 27 February 2016 - 07:27 AM
#7000 Posted 27 February 2016 - 10:40 AM
Daedolon, on 27 February 2016 - 02:40 AM, said:
It's the underwater drone from the PS1 Duke game Total Meltdown. They are one of the four new enemies that will be appearing in my next map.
#7001 Posted 27 February 2016 - 04:46 PM
...in which case, violently bludgeoning them, dragging them across the floor, then throwing them into a furnace might work. I mean, just because they're born into doesn't mean they can't still die in it, right?
Gambini, on 18 February 2016 - 10:40 PM, said:
who dat?
#7002 Posted 27 February 2016 - 05:57 PM
Jolteon, on 27 February 2016 - 10:40 AM, said:
Oh, that explains a lot, I never played this exclusive episode and unfurtunately I don't think I ever will. If only some kind soul ported it to PC, a lot of people would be so happy...
CruX, on 27 February 2016 - 04:46 PM, said:
I haven't paid much attention to this topic lately, is that also a gameplay mod, I assume?
#7003 Posted 28 February 2016 - 05:58 AM
#7004 Posted 28 February 2016 - 08:56 AM
#7005 Posted 28 February 2016 - 12:58 PM
LkMax, on 27 February 2016 - 05:57 PM, said:
nope, the graphic swaps are just a personal thing. This is just a map. A relatively big one (for me at least), that's already gone well past the vanilla sector limits, but still just a map.
#7006 Posted 29 February 2016 - 12:58 AM
CruX, on 28 February 2016 - 12:58 PM, said:
It can't JUST be a graphic swap because the screens show that the pistol clip amount is being displayed on the HUD. That requires non-vanilla code.
#7007 Posted 29 February 2016 - 05:09 PM
Trooper Dan, on 29 February 2016 - 12:58 AM, said:
Yep, that's what got me.
#7009 Posted 01 March 2016 - 03:52 PM
#7012 Posted 02 March 2016 - 05:46 AM
This post has been edited by TON: 02 March 2016 - 06:03 AM
#7013 Posted 02 March 2016 - 07:51 AM
- I believe pictures of cities at night with green windows is due to reflection of the blue sky in the windows mixed with the yellow lights. So it should have a blue sky.
- Realistic buildings shaped like the real-life ones.
- The lights in the windows matching the original scanned picture.
- It's hard to decide if the skybox should be 100% accurate to real life, or surround the scene with the buildings visible in the original scanned picture. The first one would be far more difficult to make, and also would have buildings only on one side (360ยบ view on Google Maps).
#7014 Posted 02 March 2016 - 08:26 AM
This post has been edited by Tea Monster: 02 March 2016 - 08:27 AM
#7015 Posted 02 March 2016 - 11:39 PM
Spiker, on 02 March 2016 - 05:36 AM, said:
I did, and thought it looked good. I just didn't post about it.
So I'd assume others noticed as well.
#7016 Posted 04 March 2016 - 11:31 PM
It's not quite perfect, but after using all the tricks in the book this TROR/sprite stairwell is as glitch-free as it's going to get.
#7017 Posted 05 March 2016 - 12:41 PM
#7019 Posted 06 March 2016 - 06:53 PM
EDIT: I will say it fits perfectly with the style of the rest of the mod: haphazard combination of Duke and Star Wars elements for no reason beyond "it is possible".
Try changing it to "Duke Arts" and turning the purple L into a D.
This post has been edited by Hendricks266: 06 March 2016 - 07:20 PM
#7020 Posted 06 March 2016 - 07:58 PM
Hendricks266, on 06 March 2016 - 06:53 PM, said:
EDIT: I will say it fits perfectly with the style of the rest of the mod: haphazard combination of Duke and Star Wars elements for no reason beyond "it is possible".
Try changing it to "Duke Arts" and turning the purple L into a D.
Nah, if I make it a D, then the arc of the D will mess up the whole thing. I left the S because it matches the S in the original. Just imagine there is also an apostrophe if you are worried about grammar.
I actually think it's fine that you don't like it or the mod in general. I am very comfortable with that.