What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#6901 Posted 20 December 2015 - 01:18 PM
So with that, here is version 2, will be painting extra details on after.
#6902 Posted 20 December 2015 - 01:25 PM
Hendricks266, on 20 December 2015 - 10:07 AM, said:
Mark., on 20 December 2015 - 09:57 AM, said:
Slimebabes - Ripley aka Sigourney Weaver, what else...
#6903 Posted 20 December 2015 - 02:18 PM
LeoD, on 20 December 2015 - 01:25 PM, said:
#6904 Posted 20 December 2015 - 02:43 PM
Spiker, on 20 December 2015 - 02:18 PM, said:
If a sprite's cstat has the "one-sided" flag in the map, then it should only be rendered from one side. If models are rendered regardless of the flag, then that is a shortcoming of the rendering implementation. If the flag is not set on the sprite in the map, then that is something that could be added in with a map hack.
#6905 Posted 20 December 2015 - 03:28 PM
Spiker, on 20 December 2015 - 02:18 PM, said:
#6906 Posted 20 December 2015 - 03:32 PM
LeoD, on 20 December 2015 - 01:25 PM, said:
I tend to agree with
LeoD, on 20 December 2015 - 01:25 PM, said:
I agree that should a new HRP boom take off, it's important that the art maintain quantitative accuracy. I believe accuracy and artistic license are not mutually exclusive.
If you keep compatibility with as many user maps as possible, you broaden the HRP's base that much more. A multiplier, if you will.
LeoD, on 20 December 2015 - 01:25 PM, said:
Slimebabes - Ripley aka Sigourney Weaver, what else...
IIRC, Gillian Anderson is another. That may have changed.
This post has been edited by Hendricks266: 20 December 2015 - 04:38 PM
#6907 Posted 20 December 2015 - 04:06 PM
#6908 Posted 20 December 2015 - 04:37 PM
This post has been edited by Hendricks266: 20 December 2015 - 04:41 PM
#6909 Posted 20 December 2015 - 05:16 PM
I am making these models for me, and how I would like to improve the game for myself.
I am happy to release my stuff for other people to enjoy / use in their own mods but I'm not getting involved in the HRP again and the politics that surround it.
My stuff from this point can be classed as standalone like any other mod that isn't the HRP.
#6911 Posted 21 December 2015 - 04:14 AM
This post has been edited by LeoD: 21 December 2015 - 06:32 AM
#6913 Posted 21 December 2015 - 08:56 AM
#6914 Posted 21 December 2015 - 10:44 AM
Hendricks266, on 20 December 2015 - 03:32 PM, said:
Steveeeie, on 21 December 2015 - 08:56 AM, said:
This post has been edited by LeoD: 21 December 2015 - 10:45 AM
#6915 Posted 22 December 2015 - 09:22 AM
#6916 Posted 22 December 2015 - 10:54 AM
This post has been edited by Jblade: 22 December 2015 - 10:58 AM
#6917 Posted 22 December 2015 - 01:58 PM
This is not the thread for this discussion so I'll shut up on the subject here.
This post has been edited by Mark.: 22 December 2015 - 02:01 PM
#6918 Posted 22 December 2015 - 08:00 PM
Something soo similar to Prince of Persia (SNES)
#6919 Posted 23 December 2015 - 09:25 AM
Jblade, on 22 December 2015 - 10:54 AM, said:
You've summed it up to a T, with a full stop at the end, and with a John Hancock-esque flourish.
Do you know how much I hate the terms "hate" or "hater" and how grossly, ridiculously, excessively these terms are used? Not only is it an overused term, but it's often associated with actions that can get people thrown into jail.
Find some other way to label your critics than to use that tired, tired refrain of "hater".
Edit: I'm waiting for some smartass to comment on the irony of me saying that I hate the term "hate".
This post has been edited by Spastic Lagomorph: 23 December 2015 - 06:46 PM
#6920 Posted 23 December 2015 - 05:07 PM
Steveeeie, on 20 December 2015 - 05:16 PM, said:
I am making these models for me, and how I would like to improve the game for myself.
I am happy to release my stuff for other people to enjoy / use in their own mods but I'm not getting involved in the HRP again and the politics that surround it.
My stuff from this point can be classed as standalone like any other mod that isn't the HRP.
And I was hoping to see finally some new hrp models
#6921 Posted 25 December 2015 - 01:47 PM
technically it's a directed graph, not a tree
#6922 Posted 02 January 2016 - 05:54 PM
a random grainy-ass mapster shot because I feel like being all retarded and avant-garde or whatever.
#6925 Posted 10 January 2016 - 08:36 AM
Probably one of the coolest boss ever. Well is a mini boss.
Is similar to a boss in Super Metroid (SNES)
Boss I made is somekind of half serpentine dragon half electric eel.
Only mini boss that I will show (PARTIAL) not all the battle.
(spoiler warning)
#6926 Posted 10 January 2016 - 08:37 AM
Quote
Thanks!
After seeing veterans like CK3D, Quakis and Maarten releasing new quality maps, I just couldn't stay behind.
I always had some ideas in the back of my mind for a city map.
I don't want to show too much yet but there will be some crazy stuff in this level.
EDIT: looks neat and creepy Zaxtor!
This post has been edited by Merlijn: 10 January 2016 - 08:40 AM
#6927 Posted 10 January 2016 - 08:44 AM
BTW Zaxt what's the music we hear at the beginning of your video ?
It intrigues me just like that Turican track from the one where you showcased the devastartor re-fill ^^
#6928 Posted 10 January 2016 - 08:56 AM
Soundtrack is called Submerged
Devastator refilling things shown was in Level 10.
PS Soundtrack of Level 10 is Walker Factory of Turrican the original video game soundtrack
This post has been edited by Zaxtor: 10 January 2016 - 08:59 AM
#6929 Posted 10 January 2016 - 09:04 AM
Zaxtor, on 10 January 2016 - 08:56 AM, said:
Soundtrack is called Submerged
Devastator refilling things shown was in Level 10.
PS Soundtrack of Level 10 is Walker Factory of Turrican the original video game soundtrack
Nicey !
Thankies