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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Scott_AW 

#5851

Have a new demo for Project OCD

http://gamejolt.com/...-name-ocd/9887/

I'm scrapping the maps and starting over with them, mostly because I want to try some different techniques and also completely rebuilding the ART files from scratch. So here's a demo of the 'Alpha' maps as it were.
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#5852

BMP 2 wip

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sdkfz 251 wip but beta is available

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pak75 and AK-47 are done

Spoiler


pp19 was originally done for amc tc, but i release it for free use

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This post has been edited by ☭ Ivan ☭: 11 June 2014 - 10:32 AM

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User is offline   pmw 

#5853

After a couple months break I tried to do something creative:

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#5854

Haven't you posted this before?
0

User is offline   Kyanos 

#5855

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I found my latest build of Knee Deep with a mix & match wgr2 hires pack I once assembled. I'm working on this again.
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#5856

trying out my new hand/arm and weapons for my amc tc mod.

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all i can tell about the mod that it's gona be about this (and it's gonna need big
time to finish):
Spoiler


EDIT: the character is based on me(and has my name) and is wearing something like this, but more futuristic.

This post has been edited by ☭ Ivan ☭: 15 June 2014 - 02:37 PM

3

User is offline   Scott_AW 

#5857

^ That's some nice work there.

Finally using the breakable lights. Of course I realized I can't be so liberal with palette swapping now, so I gots to make more color variations instead. Plenty of space in those ART files though, sans-enemies and NPCs, I've only filled the first three TILE###.ARTs in my efforts to rebuild them from scratch using EditArt.


1

User is offline   Jblade 

#5858

heh, that's pretty nifty (to both of you guys) nice work!
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#5859

View PostJames, on 15 June 2014 - 01:55 PM, said:

heh, that's pretty nifty (to both of you guys) nice work!


thanks. tt33 and scorpion(almost) are done btw
Spoiler

2

User is offline   pmw 

#5860

View PostThe Commander, on 13 June 2014 - 05:18 PM, said:

Haven't you posted this before?


No I haven't. Totally new stuff.. I've found some new motivation to continue my episode..Lets hope it wont disappear.
1

User is offline   Scott_AW 

#5861

Dem some nice voxelized weaponry there.
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User is offline   MetHy 

#5862

Those last 2 look so good you forget they are made of voxels.
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User is offline   Zaxtor 

#5863

After several days of working on Boss 7 of my MOD. Probably the most complicated boss I've ever made, well is 4 bosses working together..
Coding of that boss alone takes 205KB (of con texts) about 1/5 of a 3,299KB Game.con in height. Game con of my mod soo far has 96267 lines about.
Boss is pretty damn cool, you'll see when the mod is done.

And also
Working on the level for AMC TC.
2

#5864

making voxels for every 'real life' weapon there is. if you need voxels from models, contact me and give the link.

NOTE: the following voxels will be given only to big projects.

Spoiler


This post has been edited by ☭ Ivan ☭: 17 June 2014 - 11:17 AM

2

#5865

Images no longer work. ^_^
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#5866

View PostMYHOUSE.MAP, on 18 June 2014 - 02:53 AM, said:

Images no longer work. :)


no its just me ^_^

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they work as always
1

User is offline   Richard Shead 

  • "Dick Nasty"

#5867

They're not working for me, either...

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  • Attached Image: Untitled.jpg


This post has been edited by Duke Rocks: 18 June 2014 - 04:40 AM

0

#5868

View PostDuke Rocks, on 18 June 2014 - 04:38 AM, said:

They're not working for me, either...


are you serious? it's because i deleted them.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#5869

View Post☭ Ivan ☭, on 18 June 2014 - 04:45 AM, said:

are you serious? it's because i deleted them.

Well duh, why would they work if you deleted them...
0

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#5870

View Post☭ Ivan ☭, on 18 June 2014 - 04:45 AM, said:

are you serious? it's because i deleted them.


Temper tantrum much?

Anyway, I actually have been working on a little something for Duke, basically a classic-themed map with proper shading techniques applied. It takes a lot more time to actually design a map properly, than it does to just throw something together. Will post screenshots soon.
2

User is offline   Salvation 

#5871

Just a couple pictures...

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  • Attached Image: duke0001.png
  • Attached Image: duke0004.png

1

User is offline   Scott_AW 

#5872

Attached Image: duke0000.png

New Station, the crew's hallway. I didn't use shade in my last batch of maps, but I've changed my mind on it. Also I couldn't get the lights to be shot out otherwise.

Also making sure things are less cramped and hopefully I won't create any crazy errors that are unfindable again ^_^

Attached Image: duke0002.png

Oh and Duke3d still has the best mirror system. I'm amazed at how many modern games don't have mirrors. I've been using this
http://infosuite.duk...dvanced_effects

for a quick reference and realized I didn't need to keep using the giant mirror room method up. I'm sure I've heard of it before, but I did end up making large mirror sectors in my previous batch of maps.
1

User is offline   Richard Shead 

  • "Dick Nasty"

#5873

View Post☭ Ivan ☭, on 18 June 2014 - 04:45 AM, said:

are you serious? it's because i deleted them.



Yes, I was being serious...because you had said "they work as always", that directly implied that they would/should still be working. ^_^

But w/e...
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#5874

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User is offline   Micky C 

  • Honored Donor

#5875

View PostScott_AW, on 09 June 2014 - 03:28 PM, said:

Have a new demo for Project OCD

http://gamejolt.com/...-name-ocd/9887/

I'm scrapping the maps and starting over with them, mostly because I want to try some different techniques and also completely rebuilding the ART files from scratch. So here's a demo of the 'Alpha' maps as it were.


If you're going to be scapping a lot of the content, I'd hate for this post to be lost to the depths of this thread. Perhaps try posting it in this thread so that it's more easily found for those who are interested: http://forums.duke4....content-thread/
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User is offline   pmw 

#5876

Urgh, I'm spamming now my working, but here we go:

I tried to a little bit more detailed area:

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User is offline   Zaxtor 

#5877

That's not spamming,
It's a masterpiece.
Nice shots

This post has been edited by Zaxtor: 20 June 2014 - 05:53 PM

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User is offline   Forge 

  • Speaker of the Outhouse

#5878

View Postpmw, on 20 June 2014 - 05:48 PM, said:

Urgh, I'm spamming now my working, but here we go:

I tried to a little bit more detailed area:

how 'bout some shading?
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User is offline   pmw 

#5879

Well we have talked about this many times. Personally I think there are enough shading. I mean, I think contrast differences are OK. Ofcourse I could make more actual shadows..
But I know I'm gonna fix this room for thousand times or even rebuild it couple times -- just like with every room I make..

There are lot of texture bugs now, but I think shading is OK. I don't like too dark maps..
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User is offline   Mike Norvak 

  • Music Producer

#5880

Shading is okay imo, could use some shadows as you said.
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