Mblackwell, on 18 November 2012 - 12:14 PM, said:
I've done lots of tests over wide open spaces and Polymer is pretty good at handling a large volume of models as long as you fade them out in the distance, but if you can group them in various ways you'll exponentially increase performance.
That's not a very big area, so I can kinda get away with it. Performance is not bad but not great either; I have a quite old graphics card (GeForce 8800GT). I want to upgrade it next month. With my current card and so many models with normal maps I'm being limited by fillrate anyways - so I'm not sure reducing number of objects would help that much, plus it makes them harder to place and less flexible. I need a better graphics card to see how EDuke32 handles current-gen content on current-gen cards.
However, the grass clumps are grouped "polygon leaves" by themselves, so I don't need as many as I did using sprites. It's funny how model vegetation actually runs better than sprite vegetation (until I hit the fillrate barrier, but normal maps aren't always necessary)
