What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#3211 Posted 28 February 2012 - 01:44 PM
They use the Nightmare Imp sprites from Doom 64, with a few customized animations for shooting fire and dying. I want your feedback on this. Do you think the flames look alright or do I need to improve? I think they look fine, but I have a natural bias because I made it.
This post has been edited by scandalousrucksack: 28 February 2012 - 01:47 PM
#3213 Posted 28 February 2012 - 02:15 PM
EIDT: If you're talking about the fire, it does have an animation. Its frames go by what the coolexplosion1 goes by.
This post has been edited by scandalousrucksack: 28 February 2012 - 02:25 PM
#3214 Posted 28 February 2012 - 02:25 PM
#3215 Posted 28 February 2012 - 02:40 PM
rasmus thorup, on 28 February 2012 - 02:25 PM, said:
I did it the lazy way by making something that vaguely looked like fire, using a bunch of ripple effects on it, and using more and more ripple effects as the animation went on. It probably needs to be redone because it looks a little cel-shaded.
Eduke is supposed to be able to render .gifs but I'm not sure if I can make them with my current version of Photoshop.
This post has been edited by scandalousrucksack: 28 February 2012 - 02:42 PM
#3216 Posted 28 February 2012 - 03:17 PM
scandalousrucksack, on 28 February 2012 - 02:15 PM, said:
You still made far more progress then most new guys, you should be proud.
#3217 Posted 28 February 2012 - 03:43 PM
#3218 Posted 28 February 2012 - 03:59 PM
#3220 Posted 29 February 2012 - 05:08 AM
#3221 Posted 29 February 2012 - 05:19 AM
#3222 Posted 29 February 2012 - 08:46 AM
MetHy, on 29 February 2012 - 05:19 AM, said:
Good shit.
#3224 Posted 04 March 2012 - 08:15 AM
#3226 Posted 06 March 2012 - 04:51 PM
Duplicate words have been sorted and 'ifp' gets its own color to match correlating p... keywords.
This post has been edited by Hank: 06 March 2012 - 04:52 PM
#3228 Posted 06 March 2012 - 05:50 PM
#3229 Posted 06 March 2012 - 06:06 PM
#3230 Posted 06 March 2012 - 06:12 PM
Loke, on 06 March 2012 - 06:06 PM, said:
I think that's a good move, and maybe when you are done with it someone will want to make a mini-TC out of it with a new monster or two.
#3231 Posted 06 March 2012 - 06:24 PM
#3233 Posted 06 March 2012 - 06:44 PM
Maybe you won´t manage to scare players to the point they jump out of their chair, but you´ll surely make them feel the so well executed atmosphere. I´m really amazed by those screens BTW they look perfect, so original fresh and spooky. Once you´re done you can think about adding enemies. A small and well placed amount of Octabrains and newbeasts won´t hurt the map and will add that spice Duke lovers need. IMO a map without enemies would be a waste of work, there will be nothing to be worried of, and so the creep those locations symbolize won´t be appreciated.
#3234 Posted 06 March 2012 - 06:44 PM
@ DT. If you're wondering why I downvoted your post, well I think not everything needs to be part of a mini-mod, TC or episode.. just saying. And yeah, now is funnier to downvote, at least I can know who is gonna downvoting this post (if any)
EDIT: Posting while Gambini, well about the use or lack of monsters, what really scares me on a vanilla duke map, is when there aren't any enemies at all, but there aren't any weapon either and unexpectedly a monster or something seems to appear, just like that fake Battlelord on Puritan's Nostromo
This post has been edited by Norvak: 06 March 2012 - 06:53 PM
#3235 Posted 06 March 2012 - 07:23 PM
#3236 Posted 06 March 2012 - 08:01 PM
I just feel there´s a need to let this kind of guys know that their work is well appreciated. Saying it's going to suffer from the same problems that have brought down other vanilla maps is kind of discouraging his skill.
#3237 Posted 06 March 2012 - 08:21 PM
Gambini, on 06 March 2012 - 08:01 PM, said:
I'm not surprised that you would interpret my post that way, but obviously it does not reflect badly on his skill that he can't magically transform Duke enemies to be anything like the monsters from The Thing. No matter how skilled you are as a mapper, an Octabrain is still just an Octabrain. And yes, it really does matter to some of us. I was bored with Nostromo and enjoyed the various Alien TCs more for this very reason. If you prefer always using stock enemies and textures, that's fine, but please stop acting like I am insulting people when I am not.
#3238 Posted 06 March 2012 - 08:48 PM
Quote
I never meant you´re insulting people. I mean that you´re always (or most times) advicing people that adding extertal elements will improve their project. And that´s not true. As you know my tastes are, I feel the urge of telling people that I like what they´re doing the way it is. Another thing would be telling people that is working for a map of, say WGR2, that it would be better if they converted it to vanilla Duke because they don´t know how the mod will evolve and that they may regret in the future because it becomes a different kind of project.
BTW I hardly think our discussion will have any impact on Loke´s desicion.
#3239 Posted 06 March 2012 - 09:24 PM
Gambini, on 06 March 2012 - 08:48 PM, said:
First of all, Loke already has said that he is planning to use sound effects from the film. If I did suggest that he also use a monster from the film, that's not objectionable.
But more importantly, your accusation is false. It may have been true several years ago when I was working on DukePlus a lot, but if you look at my comments in people's project/release threads for the last few years it is very rare that I make any such suggestions. Just take a look at the comments I have made on recent releases. I tell people what I think of their work, I don't tell them what they should be adding. In this case I made an exception because of the subject matter of the map. I am a modder and I do mod the game, and of course I would always like to collaborate with people on that. But in general I don't invade people's threads and tell them they should be making a mod instead of a vanilla map. As I said, I may have done that a few times in the past, but I think you will be hard pressed to find many (if any) recent examples.
#3240 Posted 06 March 2012 - 09:38 PM
Loke, on 06 March 2012 - 06:24 PM, said:
I will look out for it ...
This post has been edited by Hank: 06 March 2012 - 09:39 PM