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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   ReaperMan 

#3091

@ s.b.Newsom

Just out of curiosity, is that whole elevated highway made of voxels? Does it slow down your PC any?
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User is offline   thatguy 

#3092

View PostReaperMan, on 17 January 2012 - 08:37 PM, said:

@ s.b.Newsom

Just out of curiosity, is that whole elevated highway made of voxels? Does it slow down your PC any?


Yes the highway is made of voxels. Seperated into modular pieces. No slow down at all, no fps drop at all. The power lines (minus the power cables) are also voxels.
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#3093

Decided I was rather pleased with what I was doing, so I'm continuing work on that map, I've started work on the entrance hall, I'm probably going to arch the ceiling.
Posted Image
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#3094

High Treason, the polymer looks great. But you should do some more mapping before you post pictures.
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#3095

I usually would, but this time I'm determined to run into any criticism before I put months of work into something as typically I'll post shots when something is near completion and release it only to discover it is universally disliked, ignored or unplayable.

Edit: There, the basic arcitechture is just about done, this room is going to remain mostly empty for several reasons, one of which is that it is the 'hub area' for the mansion.
Posted Image

For the time being, I've spammed the hell out of lighting and I stuck some disused pure white lights into white walls here as I still want them handy for mapping, so don't think I'm ignoring the red FPS counter. It'd be cool if I could have the camera in Mapster emit light, but no such feature, not a big deal, oh, and I know I need to align some textures properly, I'll get on that tomorror, for the time being I have had enough of yelling at TROR for one day.

This post has been edited by High Treason: 19 January 2012 - 01:08 PM

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User is offline   Mike Norvak 

  • Music Producer

#3096

View PostHigh Treason, on 19 January 2012 - 12:15 PM, said:

For the time being, I've spammed the hell out of lighting and I stuck some disused pure white lights into white walls here as I still want them handy for mapping, so don't think I'm ignoring the red FPS counter. It'd be cool if I could have the camera in Mapster emit light, but no such feature, not a big deal, oh, and I know I need to align some textures properly, I'll get on that tomorror, for the time being I have had enough of yelling at TROR for one day.


If I were you I'd make those shadows out of sectors to improve FPS, just try to copy the SE shadow pattern by putting a random sprite on every vertex so you can match all the marked points on 2D editing mode.

On other topic, experimenting with slopes:

Attached Image: capt0000.jpg

Attached Image: capt0001.jpg

Attached Image: capt0002.jpg

This post has been edited by Norvak: 22 January 2012 - 08:12 PM

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#3097

Looks good high treason. And for Norvak. When doing sloping. Triangles is the way to go :unsure:
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User is offline   Zaxtor 

#3098

Still doing mostly con coding for city level.
City level probably has more con coding than any known level of my mod or Oblivion.
City alone has about 1/6 of the whole game.con file.
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User is offline   quakis 

#3099

View PostHigh Treason, on 19 January 2012 - 12:15 PM, said:

Edit: There, the basic arcitechture is just about done, this room is going to remain mostly empty for several reasons, one of which is that it is the 'hub area' for the mansion.
http://img807.images...ntrancehall.png

This looks pretty nice actually, but I do have a few suggestions even if you might already be aware of them.. I did a quick edit in photoshop and added a bit of annotation, you'll find below both a clean and annotated version.

Posted Image Posted Image
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User is offline   Mblackwell 

  • Evil Overlord

#3100

Honestly for something that dark/dramatic you could probably start with sector lighting, throw in a couple lightmaps where needed, and then have some simple polymer lighting to give you shadows on actors from main light sources.

Light maps (sprites) and sector lights are basically free, which is why I suggested them as a start rather than shadow casting lights.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#3101

More play with True ROR

Posted Image

This post has been edited by Fox: 26 January 2012 - 12:03 PM

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User is offline   Jinroh 

#3102

That is a really rad looking interpretation of Stadium. Great use of TROR. :D
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User is offline   Muelsa 

  • Bad Mother Fucker

#3103

New stuff for my JP mod, I stop to spoil after that :D.


4

User is offline   ReaperMan 

#3104

View PostMuelsa, on 26 January 2012 - 01:04 PM, said:

New stuff for my JP mod, I stop to spoil after that :D.


Looks great!
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#3105

"This video contains content from UMG, who has blocked it in your country on copyright grounds."
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User is offline   LeoD 

  • Duke4.net topic/3513

#3106

View PostFox, on 26 January 2012 - 01:41 PM, said:

"This video contains content from UMG, who has blocked it in your country on copyright grounds."

Same for me. Dang those copyright taliban. Other download option available?

This post has been edited by LeoD: 29 June 2012 - 02:28 PM

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User is offline   Muelsa 

  • Bad Mother Fucker

#3107

you're serious ?? Usa are under censure... I changed music

This post has been edited by Muelsa: 26 January 2012 - 02:04 PM

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User is offline   LeoD 

  • Duke4.net topic/3513

#3108

View PostMuelsa, on 26 January 2012 - 01:52 PM, said:

you're serious ?? Usa are under censure... trying to change sound...

Well, at least in my case it's usually due to a German organisation called GEMA which forces Youtube to block stuff. I tried to circumvent that but my download was crippled. I could see that there is some John Williams music contained which should indeed be the reason for the blockage.
[EDIT:]
Works now. Thanks a lot. Great stuff as always. :D
I wish I'd have a better look at the waterfall...

This post has been edited by LeoD: 26 January 2012 - 02:16 PM

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User is offline   Jinroh 

#3109

View PostMuelsa, on 26 January 2012 - 01:04 PM, said:

New stuff for my JP mod, I stop to spoil after that :D.


Really rad. Takes me back to playing Trespasser but this time the game will be even more rad! Can't wait to get to play it someday. ^^

This post has been edited by Jinroh: 26 January 2012 - 02:53 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#3110

That sky effect is pettry cool... I tried something similar back then, but couldn't make anything good looking. Are you using multiple skybox textures? Doesn't that take too long to load?
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User is offline   Muelsa 

  • Bad Mother Fucker

#3111

View PostFox, on 26 January 2012 - 04:22 PM, said:

That sky effect is pettry cool... I tried something similar back then, but couldn't make anything good looking. Are you using multiple skybox textures? Doesn't that take too long to load?


Yeah, it is an animated skybox, I tried to make the same effect without using skybox (with only one pic) but not looking good. If the skybox's pics are too large, they are a little freeze when pics are load, I resized the pics and this run pretty well.

This post has been edited by Muelsa: 26 January 2012 - 11:22 PM

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User is offline   Daedolon 

  • Ancient Blood God

#3112

View PostMuelsa, on 26 January 2012 - 01:04 PM, said:

New stuff for my JP mod, I stop to spoil after that :D.


Wow, that is rather amazing, as expected!
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#3113

Posted Image
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User is offline   Mikko 

  • Honored Donor

#3114

Creepy!
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User is offline   darkcaleb 

#3115

WOW!!! :D
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#3116

And I've just started playing DooM 2 again recently. Well done, Fox. Posted Image

This post has been edited by The Mighty Bison: 29 January 2012 - 12:47 PM

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User is offline   Zaxtor 

#3117

Soo nice.
Must have took you ages to make body.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#3118

View PostZaxtor, on 29 January 2012 - 12:59 PM, said:

Must have took you ages to make body.

It's just a wall texture, unless I am missing something?
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User is offline   Tea Monster 

  • Polymancer

#3119

Yikes, that is brilliant!
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User is offline   Jblade 

#3120

View PostCody, on 29 January 2012 - 01:08 PM, said:

It's just a wall texture, unless I am missing something?

It definitly looks more 3D than a wall texture - I imagine he used alot of walls and sectors to give it a 3D feel.

Great stuff in anycase :D
1

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