What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#2851 Posted 14 September 2011 - 04:26 PM
This post has been edited by DanM: 14 September 2011 - 04:27 PM
#2852 Posted 14 September 2011 - 04:53 PM
DanM, on 14 September 2011 - 04:26 PM, said:
It would help if I had a map with the problem. I could either fix it myself or report back to Helixhorned on the exact nature of the problem.
#2853 Posted 16 September 2011 - 01:46 PM
This post has been edited by Drek: 16 September 2011 - 01:52 PM
#2854 Posted 16 September 2011 - 02:11 PM
Drek, on 16 September 2011 - 01:46 PM, said:
So your making a port for Witchhaven 2 then?
#2855 Posted 16 September 2011 - 02:16 PM
#2856 Posted 16 September 2011 - 02:19 PM
#2857 Posted 16 September 2011 - 02:23 PM
This post has been edited by Drek: 16 September 2011 - 02:40 PM
#2858 Posted 16 September 2011 - 04:39 PM
DeeperThought, on 16 September 2011 - 02:19 PM, said:
Well, the game isn't really that bad, but the levels are just horrible.
#2859 Posted 16 September 2011 - 06:37 PM
Drek, on 16 September 2011 - 01:46 PM, said:
Don't waste your time.
#2860 Posted 16 September 2011 - 08:28 PM
Hendricks266, on 16 September 2011 - 06:37 PM, said:
Time wasting is a delicate subject...on the one hand, we want people to refrain from working on dead-end projects, but on the other hand we don't want them to consider their priorities too carefully and then stop modding altogether as a result.
#2861 Posted 16 September 2011 - 09:17 PM
This post has been edited by Hendricks266: 16 September 2011 - 09:17 PM
#2862 Posted 17 September 2011 - 04:36 AM
#2863 Posted 17 September 2011 - 05:08 AM
rasmus thorup, on 17 September 2011 - 04:36 AM, said:
There's a bit of truth to that, but Hollywood ain't makin' movies just 'cause they feel like it.
#2864 Posted 17 September 2011 - 05:19 AM
#2865 Posted 17 September 2011 - 05:52 AM
The main reason I chose Witchhaven is because it hasn't been done yet, for good reason I assume, but still should I have tried SW or BLOOD, they've been done by people better than me. Not that this is going anywhere far, just me playing CON code god over Grondoval. And learning (which is never a waste of time )
#2866 Posted 17 September 2011 - 04:46 PM
Yep, it's a top down scrolling shooter.
#2867 Posted 17 September 2011 - 04:48 PM
#2868 Posted 17 September 2011 - 05:14 PM
#2869 Posted 17 September 2011 - 07:13 PM
http://www.moddb.com...realms-2/images
#2870 Posted 17 September 2011 - 07:40 PM
#2871 Posted 17 September 2011 - 08:34 PM
#2872 Posted 17 September 2011 - 08:56 PM
DanM, on 17 September 2011 - 08:34 PM, said:
I think you may have gotten the wrong idea about that but it sounds good so I shouldn't argue.
#2873 Posted 17 September 2011 - 11:51 PM
DeeperThought, on 17 September 2011 - 08:56 PM, said:
tbh i have no idea what it is exactly, all i know is we have some kind of vis control now apparently
#2874 Posted 18 September 2011 - 02:49 PM
Just have to get around to replacing the rest of the Duke textures and then add sounds. Sound will probably be the most time consuming bit. I'm trying to work the project into a stand-alone so all you need to do is unzip the files and drop in EDuke32.
#2875 Posted 19 September 2011 - 04:38 AM
#2877 Posted 19 September 2011 - 05:00 AM
Mblackwell, on 19 September 2011 - 04:59 AM, said:
Hold on now I only started it on saturday
#2878 Posted 22 September 2011 - 04:38 PM
#2879 Posted 23 September 2011 - 07:38 AM
This post has been edited by rasmus thorup: 23 September 2011 - 07:38 AM