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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Spiker 

#2641

Somehow reminds me os Serious Sam though I played this game maaaaaany years ago.
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#2642

It is from Serious Sam :( And it looks awesome!
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User is offline   zykov eddy 

#2643

Looks fun, but is it okay to take so much stuff from Doom wads?
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User is offline   Micky C 

  • Honored Donor

#2644

I've never played doom so it's all new to me.
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User is offline   Jimmy 

  • Let's go Brandon!

#2645

What the fuck? You need to play it, man. Also, this isn't from Doom specifically. It was a custom made enemy, it was released a few months ago. The original sprite was done as a joke over at the ZDoom forums, but everyone thought it was funny.
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User is offline   Danukem 

  • Duke Plus Developer

#2646

@thosewhodon'tknow

The Beheaded Kamikaze is an enemy from Serious Sam. A couple of guys in the Doom community made a version of the enemy for Doom mods. Serious Sam was a fun Duke Nukem knockoff. WGR2 is a Duke Nukem TC that uses a lot of sprites from Doom and Doom mods, and has Serious Sam style gameplay at times. So you see, it all comes together in an incestious circle.
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User is offline   Danukem 

  • Duke Plus Developer

#2647

View PostMicky C, on 27 July 2011 - 03:33 AM, said:

I've never played doom so it's all new to me.


Fernito, who has released quality maps for both Duke 3D and Doom, made a great video walkthrough of Doom 2 from beginning to end:

If you ever want to get familiar with the game without actually playing it, you could do a lot worse than watching that. It's long, though.
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User is offline   Micky C 

  • Honored Donor

#2648

View PostCaptain Awesome, on 27 July 2011 - 07:54 AM, said:

What the fuck? You need to play it, man. Also, this isn't from Doom specifically. It was a custom made enemy, it was released a few months ago. The original sprite was done as a joke over at the ZDoom forums, but everyone thought it was funny.


I've tried doom. I somehow have a disk that's labelled the doom collector's edition with doom 1, doom 2, and a few other official looking doom wads. Probably got it free with something about 10 years ago. The game just didn't appeal to me; it was kinda fun in short bursts, but all the levels looked very samish with not much variety in textures as far I could see. I finished episode 1 of doom 1 and the first level of doom 2 but that's about it. That's why I like Duke so much more, great personality and attitude, and a huge variety of levels that tend of have their own theme, so they're all different.

Edit: and the same for Quake 1. Duke is better in every way except for not having a fully 3D engine, which is largely a moot point now with TROR and polymer.

This post has been edited by Micky C: 28 July 2011 - 12:02 AM

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User is offline   Player Lin 

#2649

DELETED for some reasons.

This post has been edited by Player Lin: 28 July 2011 - 09:27 AM

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User is offline   Jimmy 

  • Let's go Brandon!

#2650

I blazed through Ultimate Doom, Doom II, The Master Levels, and Final Doom in a few weeks. I had a blast. On the other hand, HeXen probably has one of my favorite themes and such but it's really the most boring game I've ever played.
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User is offline   Jblade 

#2651

View PostCaptain Awesome, on 28 July 2011 - 12:32 PM, said:

I blazed through Ultimate Doom, Doom II, The Master Levels, and Final Doom in a few weeks. I had a blast. On the other hand, HeXen probably has one of my favorite themes and such but it's really the most boring game I've ever played.

That's true, I enjoy the setting and style but it was just too dull and dragged on too much. The different characters with different weapons was a cool idea in theory but making them have to use 4 weapons spread throughout the WHOLE game was a huge mistake. I'm not saying Doom was about the guns but the progression in power was enough to keep things going. In Hexen you get the 2nd weapon in the 2nd level and then have to wait AGES till the next one. They should of kept some Heretic weapons and have the character unique ones as well.
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User is offline   Jimmy 

  • Let's go Brandon!

#2652

It also doesn't help that you push a button in one level, and have to figure out that the door opened in six levels back. I think the main issue is that technology wasn't strong enough for what Raven really could have and wanted to do with it, so it just ended up being big confusing puzzles and key searching.
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User is offline   Jblade 

#2653

Oh god, you just made me remember the second level of the game, which if I remember right was a hub centred around like 6 levels which were full of what you just mentioned. The later levels actually got more interesting but what a shitty way to start a game.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#2654

Never liked Doom. Like Micky said, good in short bursts, but after so many bursts it gets boring. I don't know why I like playing Duke3D so much in comparison, but it's just more fun and more detailed than Doom.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#2655

Doom potentially has more fun in shooting monsters. However the technology of Duke allows much better level design. That makes the puzzles much more fun and impressive.
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User is offline   Danukem 

  • Duke Plus Developer

#2656

View PostFox, on 28 July 2011 - 02:24 PM, said:

Doom potentially has more fun in shooting monsters. However the technology of Duke allows much better level design. That makes the puzzles much more fun and impressive.


I agree. I think Doom has a more interesting variety of monsters with better monster design overall. But Duke has more sophisticated level design.

However, Doom level design, because it is less capable of realism, tends to be based more around gameplay. Since it is impossible to create realistic environments, level designers focus on gameplay and come up with more abstract but interesting tactical situations.
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User is offline   Jimmy 

  • Let's go Brandon!

#2657

Doom definitely has a more dynamic range of monsters, and in-fighting makes things interesting too. Not only that, but I find it much easier to come up with concepts that fit within the Doom universe as opposed the Duke universe. Any type of enemy really fits in Doom's world.
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User is offline   Forge 

  • Speaker of the Outhouse

#2658

I played the first three Doom games. They were okay, liked them about the same as ROTT, but I liked Heretic a little more.
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User is offline   Danukem 

  • Duke Plus Developer

#2659

Back on topic: this is what I worked on for Duke today.




Should be a lot of fun making puzzles with these and stuff.
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User is offline   Micky C 

  • Honored Donor

#2660

That's amazing! Looks perfect IMO, guess you won't be needing my test map anymore :(
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User is offline   Danukem 

  • Duke Plus Developer

#2661

View PostMicky C, on 29 July 2011 - 12:42 AM, said:

That's amazing! Looks perfect IMO, guess you won't be needing my test map anymore :(


Your test map built with Lebuild is interesting. The slopes terminate and then they go straight up and down (there is a wall right up against the slope), so the boulders can't leave the bowl. They actually bounce to the other side. I'll be finishing this up tomorrow.
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User is offline   Micky C 

  • Honored Donor

#2662

I wonder if selecting all the sectors then raising them slightly so the top of the slope matches the height of the surrounding floor will fix it... anyway good luck, the possibilities with this are endless.
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User is offline   chicken 

  • Fashionable Modeler

#2663

View PostDeeperThought, on 29 July 2011 - 12:23 AM, said:

Back on topic: this is what I worked on for Duke today.
((Boulder physics video))

Oh.
my.
god.
I so want to play this.

Now how about something like a gravity gun like in Half Life 2?
You could grab the boulders and drop them on enemies...
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User is offline   Danukem 

  • Duke Plus Developer

#2664

View Postchicken, on 29 July 2011 - 01:08 AM, said:

Oh.
my.
god.
I so want to play this.

Now how about something like a gravity gun like in Half Life 2?
You could grab the boulders and drop them on enemies...


Yeah, rolling objects would go great with a gravity gun, but right now I'm focused on WGR2. At some later point I will add the rolling physics to some objects in DukePlus, which already has a gravity gun of course.
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User is offline   Tea Monster 

  • Polymancer

#2665

DT, that is freaking storming!

Micky C - You have to get your hands on a copy of Doom. It's worth it just for the shotgun.

This post has been edited by Tea Monster: 29 July 2011 - 02:16 AM

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User is offline   Mikko 

  • Honored Donor

#2666

Heh heh, that made me smile.
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User is offline   Micky C 

  • Honored Donor

#2667

These boulders are the best thing to happen to eduke32 modding since the DukeBike.
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User is offline   DavoX 

  • Honored Donor

#2668

View PostDeeperThought, on 29 July 2011 - 12:23 AM, said:

Back on topic: this is what I worked on for Duke today.




Should be a lot of fun making puzzles with these and stuff.



Holy shit! Unreal ain't got shit on Eduke32!



This post has been edited by DavoX: 29 July 2011 - 09:00 AM

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User is offline   Danukem 

  • Duke Plus Developer

#2669

View PostDavoX, on 29 July 2011 - 09:00 AM, said:

Holy shit! Unreal ain't got shit on Eduke32!


Heh, I think the Unreal graphics might be a tad better. Physics, too.

But basing an entire game around playing with your ball = fail imo :( I think after about ten minutes you would be like, "I want my fucking shotgun!"
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User is online   Mike Norvak 

  • Music Producer

#2670

Ha ha amazing! i'm gonna check what interesting puzzles i could add to my map. Some ideas?
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