Demonstrations of the bug in action (godmode was turned off):
Drones (E2L3): https://streamable.com/ea7rb
Tripmines (E3L2): https://streamable.com/v87vu
Shrinker (E1L4, second shrinker turret): https://streamable.com/0p878
The problem originates from revision r8079: "Fast A_RadiusDamage()"
It seems that the changes to A_RadiusDamage() inadvertently caused its behavior to change, while the commit message itself indicates that this was supposed to be a performance improvement.
Namely, it appears that explosions, and by extension the shrinker blast, can no longer hit actors past certain sector boundaries.
I'm not exactly sure what the conditions for this are, but the videos above may give some indication on which sectors are affected.
