Anyways here are the posts in question:
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The Wild Ride- part 1
Too many people have asked me.."What Happened?". My response is, I'm not really sure it matters at this point. People have been contacting me to get the dirt on 3dr etc. etc. I'm not about to dish dirt, because, there is no dirt to dish.
My part of the story began like this..(abbreviated version for those ADD'rs) George and I were introduced by a colleague of ours, Cliff. Cliff wanted to invite me into this group and said that I should contact George about it. So, I did. This was around mid 2002, I believe. George and I would chat from time to time on ICQ. We would talk Duke, the industry, games, etc. Typical things you would think game industry guys would talk about. We had a number of things in common as far as work related items were concerned. We continued to stay in touch over the years, talking about DNF every once in a while, nothing too heavy just kinda touching bases. Then around summer 2006, I was in the Dallas area speaking at a convention and George invited me out to dinner. Keep in mind, I had never met George in person before, so this was a bit, shall I say, "different" for me. I'm just now remembering all of this as I'm typing. It was George, my son Donald (11) and myself. I can't remember what we ate.
Anyway... we ate, shot the shit, and rolled out, back to 3DR.
I saw the game that evening....I was very impressed. The game looked good, it played well, but most importantly, it felt like a Duke game. From the time Allen Blum fired it up, until the end of the demo, it was Duke Nukem 100%. After that demo I was like...sign me up..........TO BE CONTINUED>>>>>
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The Wild Ride Part II
.... so not too soon after that meeting, maybe, 2-3 months, I signed on as the Art Director for 3D Realms. That was around August 2006. Of course, all of my friends wondered if I was crazy and Why would I go to 3dr? The funny thing is, I knew what I was signing up for. This was not a situation were I was told one thing only to find out everything was **cked up (not sure why I blanked out "jacked' but what ever). George made it perfectly clear in our discussions prior to me joining that this would not be a walk in the park. You got to respect the man for that. I came to find, that's JUST how George was, in your face, no B-jive, this is how it is, this is how I am, take it for what it is. As we used to say at Obsidian...."it is what it is". The funny thing is, 3dr didn't have anything more wrong than most other companies. ??? What's that you say??? 3dr was no different than any other developer??? Yep, I said it, their (our) problems were no more insurmountable than the next studio. Details? naw, not really important, again.. this is just a brief history of my time at 3Dr, not some tell all book. I'll just say that the problems were easy to solve, mainly because I've solved or seen them solved before at other companies.
Shortly after my arrival...just timing mostly, some people decided they had enough, so they quit. I really wish I would have had the chance to work more with them and to learn from them but I totally understand why they decided to jet. I don't really know their complete story so I'm not going to make up or assume the true reason(s) behind their departure. I will tell you this.. I talked to some of the guys after we all departed 3dr and they were genuinely upset about the outcome. They still cared for the product and the company as if they were still working on DNF. ...
Ok, got a little side tracked....soo, looks like I had some spots to fill now,....done. Everyone was in place on the art team. People were learning, growing, geling ..becoming a team. Of course if took us a little bit of time but we all came together. We were getting lots of things done. The game was looking much better than it did when I got there. That was completely due to hard work on all fronts, design, programming and art.
Fast Forward to ...around Christmas 2007 ... someone had the bright idea to make a teaser trailer for DNF. I honestly don't remember who came up with the idea...Jay or Jeron,... one of those guys. The kicker was, it had to be done on our own time. George wanted us to be focused on getting the game done (between the hours of 9am-7pm) ;-) What I do in my spare time is none of his business ...lol. We never planned to release it, it was only supposed to be a surprise for George at the Christmas party. We all busted our butts for that trailer. I think it was well worth it. Everyone that could, pitched in. I'm very proud of not just the outcome but the effort and love that went into that project. It was a small victory for the team. It demonstrated what it takes to create something from scratch to finish in a short amount of time. This small project gave the team a boost of confidence that would set the tone for the coming new year.
Needless to say, George was visibly moved by the gesture........TBC....