PCExhumed - Exhumed/PowerSlave PC port
#1 Posted 21 November 2019 - 03:16 AM
I am releasing my port of the PC version of Exhumed/PowerSlave, called PCExhumed, using EDuke32 technology.
This is the result my reverse engineering of the version of the game that is considered the most complete - the 1996 retail
release of Exhumed. Special thanks to Nuke.YKT for additional programming and help.
It will work with either the retail data files from Exhumed or PowerSlave.
The game is available for purchase on GOG.com: https://www.gog.com/game/powerslave
The port can be considered nearly feature complete and should be fully playable to completion of the game. Some features such as
music playback and cinematic cutscenes and movies are not available but will be added. Multiplayer is not present but could be added
eventually if the interest is sufficient.
Please let me know here what you think and please let me know if you discover any bugs or missing features, or even to provide general suggestions
PCExhumed website and download
Source code
This post has been edited by Hendricks266: 04 December 2020 - 10:46 AM
#2 Posted 21 November 2019 - 03:33 AM
I already got to test this around a bit for the past few days and it's very feature complete / playable. I would say it's practically 99% there for SP.
Even runs the "Ruins" map pack flawlessly without any breakage that I could detect.
Perf is super smooth.
#3 Posted 21 November 2019 - 04:24 AM
#4 Posted 21 November 2019 - 04:40 AM
People don't like DOS version, but I always thought it was very good even compared to console version despite most of its obvious flaws that could be (and now they were) fixed by a proper source port anyway (though AI can be a problem because it was designed to be "easy" due to controls). I look forward for it to be improved and I hope nothing bad happens to this port.
Thank you guys, this is really like a Christmas gift.
#5 Posted 21 November 2019 - 05:38 AM
I often tried to beat this game on dosbox, but it gave me a serious case of motion sickness for whatever reason, to the point that I couldn't finish more than a handful of levels. This port is so smooth, all motion sickness is gone!
Christmas indeed came early this year, many thanks for this effort. Looking forward for future developments.
#6 Posted 21 November 2019 - 07:30 AM
(also real strafe system ^^)
I will play the whole game when there will be the musics
This post has been edited by Manhs: 21 November 2019 - 07:30 AM
#7 Posted 21 November 2019 - 10:24 AM
Small question : how do you go to setup ? Change controls ?
#8 Posted 21 November 2019 - 01:41 PM
#9 Posted 21 November 2019 - 03:04 PM
#10 Posted 21 November 2019 - 04:51 PM
To my surprise, it compiles and runs on ARM. I tested it on my Pinebook Pro (Rockchip RK3399) running a Manjaro ARM preview build and the software renderer in eDuke32 (open source graphics drivers are currently pretty flaky)
Very brief test video below. It seems to run in slow motion because of the screen recorder and weak hardware.. it's actually playable without the recorder running.
This post has been edited by beer: 21 November 2019 - 04:51 PM
#11 Posted 21 November 2019 - 05:04 PM
#12 Posted 21 November 2019 - 05:05 PM
#13 Posted 22 November 2019 - 03:23 AM
I've uploaded a new version which should fix some issues with config file generation:
https://gitlab.com/e...umed_221119.zip
You'll now see a 'settings.cfg' in your game directory after first-run which can be edited with a text editor to change your keys. Our plan is to revamp the game's menu system to allow all sorts of settings to be changed in-game.
The crash that howerton pointed out should also be fixed (thanks for reporting it!)
I know things feel a bit unfinished at the moment, but I've been working on this for a long time and due to some personal issues, hadn't devoted much time to it this year - I needed to push *something* out to give me a much needed motivational kick up the arse, so all the positive vibes are a real help
#14 Posted 22 November 2019 - 05:57 AM
#15 Posted 22 November 2019 - 06:20 AM
#16 Posted 22 November 2019 - 06:47 AM
Phredreeke, on 22 November 2019 - 06:20 AM, said:
I only tried it because I get some garbled colors in the menu otherwise.
Also, last I heard M210's port will have a "save anywhere" feature, so that might be something to look into as well.
#17 Posted 22 November 2019 - 07:03 AM
Edit: I forgot to mention that it happens with both versions of the port provided so far.
This post has been edited by Putrid Pete: 22 November 2019 - 07:05 AM
#18 Posted 22 November 2019 - 07:20 AM
Putrid Pete, on 22 November 2019 - 07:03 AM, said:
Edit: I forgot to mention that it happens with both versions of the port provided so far.
That's one of the ingame powerups triggering - the severed hand lets you fire twice as fast to do double damage effectively. It makes your gun go red like that when active.
I reckon when you press enter on the map screen, that button press is carrying into the game and activating the powerup. You can see on the one instance when it doesn't happen, you still have two dots of magic power available (to the right of the item window)
Shouldn't be happening anyway - thanks for letting us know
#19 Posted 22 November 2019 - 07:27 AM
Thanks for looking into it regardless!
#20 Posted 22 November 2019 - 08:50 AM
#22 Posted 22 November 2019 - 10:51 AM
This post has been edited by Master O: 22 November 2019 - 10:53 AM
#23 Posted 23 November 2019 - 01:04 AM
Attached File(s)
-
Powerslave.rar (2.97MB)
Number of downloads: 23
#24 Posted 23 November 2019 - 03:13 AM
Dzierzan, on 23 November 2019 - 01:04 AM, said:
Great stuff !
Question for Sirlemonhead: doesn't the original version have "progressive shading" (like Doom, Duke, Blood, ...) ? If so, will it be implemented as well in your source port ? It adds a lot to the atmosphere. Can't wait for the addition of music.
I can't thank you enough for bringing this classic game to modern eras. It seems like a golden era for Build these days (Rednukem, NBlood, Ion Fury and now PCExhumed) !
This post has been edited by axl: 23 November 2019 - 03:18 AM
#25 Posted 23 November 2019 - 04:30 AM
#27 Posted 23 November 2019 - 02:33 PM
Kerr Avon, on 23 November 2019 - 04:30 AM, said:
Yeah, i would like to invert the mouse too
#28 Posted 23 November 2019 - 03:25 PM
#29 Posted 23 November 2019 - 03:59 PM
#30 Posted 23 November 2019 - 11:33 PM
Like "Lemon Exhumed"? ^^
This post has been edited by Manhs: 23 November 2019 - 11:33 PM