I'm just trying to figure out how to spawn a shell sprite on the ground when the spent casing lands. any help would be appreciated,
11bush, on 30 September 2019 - 07:53 PM, said:
onevent EVENT_EGS {
switch sprite[THISACTOR].picnum
case SHOTGUNSHELL
<spawn here>
break
case SHELL
<spawn here>
break
endswitch
endevent
var VAR1 0 0
appendevent EVENT_GAME
switch sprite[].picnum
case SHELL
case SHOTGUNSHELL
getflorzofslope sprite[].sectnum sprite[].x sprite[].y VAR1
sub VAR1 sprite[].z
ifl VAR1 512
ifg sprite[].statnum 2
{
changespritestat THISACTOR 1
cstat 32
rand VAR1 256
sub VAR1 128
add VAR1 sprite[].ang
seta[].ang VAR1
fall
}
break
endswitch
endevent
RPD Guy, on 01 October 2019 - 03:16 AM, said:
onevent EVENT_EGS {
switch sprite[THISACTOR].picnum
case SHOTGUNSHELL
<spawn here>
break
case SHELL
<spawn here>
break
endswitch
endevent