I'm just trying to figure out how to spawn a shell sprite on the ground when the spent casing lands. any help would be appreciated,

11bush, on 30 September 2019 - 07:53 PM, said:
onevent EVENT_EGS { switch sprite[THISACTOR].picnum case SHOTGUNSHELL <spawn here> break case SHELL <spawn here> break endswitch endevent
var VAR1 0 0 appendevent EVENT_GAME switch sprite[].picnum case SHELL case SHOTGUNSHELL getflorzofslope sprite[].sectnum sprite[].x sprite[].y VAR1 sub VAR1 sprite[].z ifl VAR1 512 ifg sprite[].statnum 2 { changespritestat THISACTOR 1 cstat 32 rand VAR1 256 sub VAR1 128 add VAR1 sprite[].ang seta[].ang VAR1 fall } break endswitch endevent
RPD Guy, on 01 October 2019 - 03:16 AM, said:
onevent EVENT_EGS { switch sprite[THISACTOR].picnum case SHOTGUNSHELL <spawn here> break case SHELL <spawn here> break endswitch endevent