[RELEASE] Liquidator 3D
#1 Posted 13 September 2019 - 03:18 AM
Liquidator is an obscure Russian game illegally made using Build Engine and
published in 1998 by Akella Company, who will later make an infamous Postal 3.
The game includes all-new graphics, sounds, and 3 campaigns with total of 6 maps.
This pack provides modified files and CONs to make it possible to run the
game using EDuke32 and BuildGDX. The game is also translated to English
(menus and pickup messages only, in-game textures are still in Russian for authenticity)
and includes widescreen-compatible HUD sprites.
Download: https://m210.duke4.n...s/56-liquidator
This post has been edited by fgsfds: 13 September 2019 - 03:51 AM
#2 Posted 13 September 2019 - 03:27 AM
#3 Posted 13 September 2019 - 03:29 AM
#4 Posted 13 September 2019 - 04:42 AM
#5 Posted 13 September 2019 - 04:50 AM
Each level takes up to 50 minutes to complete and there's quite a lot of bullshit in this game. Have fun.
#6 Posted 13 September 2019 - 05:07 AM
#7 Posted 13 September 2019 - 05:36 AM
@Radar Shareware? You LOSER, we in Russia played full versions right from the start.
#8 Posted 13 September 2019 - 05:47 AM
#9 Posted 13 September 2019 - 05:55 AM
People who made this are full of shit, but they were not completely incompetent with build engine.
#10 Posted 13 September 2019 - 06:00 AM
#12 Posted 15 September 2019 - 01:06 AM
But I do not understand why the weapons disappear from the screen if I come out of the armory of the very first level ... Or it's just me who has the problem?
If you want, you can remove the green light emitted by the Shrinker weapon's slot by adding this in GAME.CON:
gamevar WEAPON6_FLAGS 16384 setvar WEAPON6_FLAGS 16384
#13 Posted 15 September 2019 - 01:41 AM
Seb Luca, on 15 September 2019 - 01:06 AM, said:
Don't know, but that's how it is in the original game too. You have to use mighty foot (or mighty knuckle in this case) to break the glass.
Quote
Can I replace it with a different color?
This post has been edited by fgsfds: 15 September 2019 - 01:42 AM
#14 Posted 15 September 2019 - 02:05 AM
fgsfds, on 15 September 2019 - 01:41 AM, said:
Can I replace it with a different color?
The function is the value 2 here: https://wiki.eduke32...i/WEAPONx_FLAGS (natively active for Shrinker)
I think you can change the color if you combine with: WEAPONx_FLASHCOLOR
Example, for a blue light :
gamevar WEAPON6_FLASHCOLOR 16744576 setvar WEAPON6_FLASHCOLOR 16744576
This post has been edited by Seb Luca: 15 September 2019 - 02:15 AM
#16 Posted 15 September 2019 - 02:45 AM
fgsfds, on 15 September 2019 - 02:42 AM, said:
https://wiki.eduke32...ROJ_FLASH_COLOR
#17 Posted 15 September 2019 - 07:53 AM
I recall liking this one from what little I've played of it, but I was greatly hampered by the language barrier. It wasn't the greatest thing ever or anything, but it was fun. Maybe it'll be more fun now that I can understand what the buttons do and what the story is.
#18 Posted 15 September 2019 - 08:00 AM
#19 Posted 15 September 2019 - 10:17 AM
(*):Or should called Lot7P even through it's only game released and the next planned game(found advertisements inside of Lot7P game) never happened after Lot7P's failure and then and Accend Inc. was gone...and the story behind that was even more dramatic, but too bad my English isn't good enough to explains about all of them...all I can said is...the guy who owned Accend Inc. was liar and his company just a "shell company" for "steal money" from investors, and it was not the first time and not final time......
#20 Posted 15 September 2019 - 01:19 PM
I wouldn't be surprised if the guy who owned Accend did that stunt more than once. That's a common tactic among scummy businessmen in countries with weak copyright. That said, I hope your English becomes good enough one day to explain the story well. Its always nice to hear the history of an obscure company, even if they're no Cyberdreams.
#21 Posted 15 September 2019 - 02:37 PM
And there's an astonishing amount of pornography in the ART tiles. These are either almost all unused or very well hidden, as I was only able to find one of the porn pics in-game.
#22 Posted 16 September 2019 - 02:55 AM
https://github.com/f...dator-3D/issues
#23 Posted 16 September 2019 - 08:56 AM
#24 Posted 16 September 2019 - 11:45 AM
MrFlibble, on 16 September 2019 - 08:56 AM, said:
I made it working a while ago. May post it later.
#25 Posted 18 September 2019 - 06:16 AM
Morpheus Kitami, on 15 September 2019 - 01:19 PM, said:
I guess mostly only few people were contacted(game publisher/devs in Taiwan) with Accend Inc. back then knows about these, so it's normal nobody outside of Taiwan knows about that, hell...even most of us knows this many, many years later.
BTW, the other Accend Inc. found at 2012 has no relations to this 1993 one, don't confusing about that if you try to google-ing.
Morpheus Kitami, on 15 September 2019 - 01:19 PM, said:
Well, I guess I'll try my best...sorry if my shitty English grammar caused some troubles...but I post that on "The Supreme Topic of Miscellaneous Knowledge" thread, since it's off-topic and that thread would fits more I guess.
Again, sorry about off-topic.
#26 Posted 18 September 2019 - 01:36 PM
Player Lin, on 18 September 2019 - 06:16 AM, said:
Oh, no, I was talking about Liquidator there. LotSP I think is generally well known in the retro FPS scene. I was saying that the knowledge of Liquidator being in the Build engine is very obscure.
#27 Posted 19 September 2019 - 05:48 AM
Morpheus Kitami, on 18 September 2019 - 01:36 PM, said:
Okay...sorry for misunderstood your post.
I never heard about this game, just like MARS 3D(I know it's not Build engine but just as example), nobody heard that until actually see the game itself.
#28 Posted 19 September 2019 - 08:04 PM
Gameplay wise, I've noticed something now that I didn't before. Some, if not all of the weapons are stolen versions of other weapons. I identified the Uzi as the Uzi from Shadow Warrior, and because of the similar smoothness of the weapon could also figure out that the revolver is probably stolen too, but where I don't know from where.
#29 Posted 20 September 2019 - 03:23 AM
I don't know what the devs did to sizeat command, but I had to increase sizeat values for pickups by 10 to get the same size in eduke.
#30 Posted 23 September 2019 - 08:49 AM
Attached File(s)
-
largekey.zip (20.35K)
Number of downloads: 191