Duke 3D XXX Pack
#1 Posted 13 September 2019 - 01:52 AM
This is the most complete XXX pack for Duke so far.
It combines works from Pigeon (Duke Nukem XXX), Dan Reames (Duke Nudes X), and a lot of new stuff from me, and includes XXX tiles for OG Duke and all three official addons.
https://github.com/f...-Patch/releases
This post has been edited by fgsfds: 13 September 2019 - 03:11 AM
#2 Posted 13 September 2019 - 11:21 AM
Excellent compilation! Any plans for Penthouse Paradise tiles?
#3 Posted 13 September 2019 - 11:35 AM
#4 Posted 13 September 2019 - 01:17 PM
Stripper, on 13 September 2019 - 11:21 AM, said:
I just checked youtube gameplay, and I don't think you can remove any more clothes from these sprites.
#5 Posted 14 September 2019 - 12:12 PM
fgsfds, on 13 September 2019 - 01:17 PM, said:
Ah yes, I should have specified. I meant looking up the original photos and using the more high resolution versions in-game.
But when I type it out, it does seem like a lot of work combing through old issues of Penthouse to find them/convert naked ladies for just one extra mission.
#6 Posted 16 September 2019 - 09:21 AM
Stripper, on 14 September 2019 - 12:12 PM, said:
I believe someone mentioned having started doing this a while ago, but currently I'm unable to find this post.
#7 Posted 16 September 2019 - 10:29 AM
Seems like some of the poses came from photoshoots that ended up on the cutting room floor and were never officially released. Sure I could find similar poses, but not the exact ones used in PHP.
I also wasn't satisfied with how the color gradients were turning out
#9 Posted 17 September 2019 - 03:42 AM
Rellik, on 16 September 2019 - 10:29 AM, said:
That's the keyword that helped to find the relevant discussion I was talking about:
https://forums.duke4...post__p__300993
#10 Posted 17 September 2019 - 04:58 AM
This is quite interesting since like this you seem to be able to distinguish between different versions of the same tile depending on the groupfile used (Duke3D, DukeDC, Caribbean etc). I assume the CRC value is the one from the actual tile that's supposed to be replaced? If so, how is it determined (considering there are several ways to dump a tile from a groupfile, e.g. as PCX, BMP, PNG etc)? Asking since this could also be interesting for other projects, e.g. Fox's skyboxes.
This post has been edited by NightFright: 17 September 2019 - 05:02 AM
#11 Posted 17 September 2019 - 05:00 AM
#12 Posted 17 September 2019 - 05:05 AM
(While we are at it: I guess I should use SLADE by now, works fine for Doom and Duke3D, it seems...)
This post has been edited by NightFright: 17 September 2019 - 05:11 AM
#13 Posted 17 September 2019 - 07:22 AM
But I'm not sure if crc check works for anything but tileformtexture.
This post has been edited by fgsfds: 17 September 2019 - 07:24 AM
#14 Posted 19 September 2019 - 10:01 PM
Stripper, on 13 September 2019 - 11:21 AM, said:
Excellent compilation! Any plans for Penthouse Paradise tiles?
I saw someone had the original Penthouse artwork, but you'd have to adjust for the palettes and such. But for the sake of consistency when using a HRP for other things, it would be nice for the Penthouse artwork to get high-res updates.
#15 Posted 20 September 2019 - 12:40 AM
enderandrew, on 19 September 2019 - 10:01 PM, said:
It would be interesting for someone to create an HRP expansion for Penthouse Paradise.
#16 Posted 20 September 2019 - 04:27 AM
#17 Posted 21 September 2019 - 02:17 PM
Never Forgotten, on 20 September 2019 - 12:40 AM, said:
That was my objective. My intent was to re-make the 8-bit sprites better quality and provide ~4x "HRP" versions as well.